c24165b8bc
에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5.8 KiB
5.8 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-덱-빌딩-deck-building | 덱 빌딩 (Deck building) | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
덱 빌딩 (Deck building)
매 한 줄
"매 60장 안에 win condition / mana curve / interaction / consistency 의 balance를 압축하는 행위". Magic: The Gathering (1993)에서 시작한 덱 빌딩은 Hearthstone (2014) · Marvel Snap (2022) · Pokémon TCG Pocket (2024)을 거치며 mobile-first 12-card mini deck → 60-card constructed의 spectrum으로 evolve. 2026 현재 LLM-assisted deckbuilder (e.g. Untapped.gg AI Coach)가 meta-aware suggestion을 제공.
매 핵심
매 4 Pillar of Deck Construction
- Win Condition: 매 매치 종료시키는 primary path (combo / aggro burn / control late-game / mill).
- Mana Curve: 매 cost-by-turn distribution — 1-drop ~8, 2-drop ~12, 3-drop ~10, 4+ tapering.
- Consistency: 매 draw engine + tutor (search effect) — variance 감소.
- Interaction: 매 removal + counterspell — 상대 plan 방해.
매 Format별 제약
- Constructed (60+): max 4-of (Hearthstone 2-of), banlist 적용.
- Limited / Draft (40): 매 sealed pool에서 on-the-fly 구성.
- Singleton / Commander (100): 매 1-of, 100-card highlander.
- Marvel Snap (12): 매 ultra-compressed — 매 card가 "tech choice".
매 응용
- Pokémon TCG Pocket pack-opening + 20-card deck — onboarding-first design.
- Slay the Spire roguelike deckbuilder — run마다 deck 점진 구성.
- MTG Arena Brawl — 60-card singleton + commander.
- Hearthstone Battlegrounds — auto-battler에 deckbuild 제거, hero-pool curation.
💻 패턴
Mana Curve Validator
from collections import Counter
def validate_curve(deck: list[dict]) -> dict:
"""deck = [{'name': str, 'cmc': int, 'count': int}, ...]"""
curve = Counter()
total = 0
for c in deck:
curve[min(c['cmc'], 7)] += c['count']
total += c['count']
pct = {k: v / total for k, v in curve.items()}
ideal = {1: 0.13, 2: 0.20, 3: 0.17, 4: 0.13, 5: 0.08, 6: 0.05, 7: 0.04}
deviation = sum(abs(pct.get(k, 0) - v) for k, v in ideal.items())
return {'curve': dict(curve), 'total': total, 'deviation': deviation}
Hypergeometric Draw Probability
from math import comb
def draw_at_least_one(copies: int, deck_size: int = 60, draws: int = 7) -> float:
"""Opening hand에 specific card 포함 확률."""
miss = comb(deck_size - copies, draws) / comb(deck_size, draws)
return 1 - miss
# 매 4-of in 60: ~40% to see in opening hand
print(draw_at_least_one(4)) # 0.3994
Archetype Classifier (LLM-assisted)
import anthropic
client = anthropic.Anthropic()
def classify_archetype(decklist: list[str]) -> str:
msg = client.messages.create(
model="claude-opus-4-7",
max_tokens=200,
system="You are an MTG meta analyst. Classify decks as Aggro/Midrange/Control/Combo/Tempo.",
messages=[{"role": "user", "content": "\n".join(decklist)}],
)
return msg.content[0].text
Snap-style 12-Card Synergy Score
def synergy_score(deck: list[str], synergy_graph: dict[tuple, float]) -> float:
score = 0.0
for i, a in enumerate(deck):
for b in deck[i+1:]:
score += synergy_graph.get((a, b), 0) + synergy_graph.get((b, a), 0)
return score / len(deck)
Sideboard Optimizer
def optimize_sideboard(main: list[str], meta: dict[str, float],
cards: dict[str, dict[str, float]]) -> list[str]:
"""meta = {archetype: weight}, cards[c][archetype] = win_rate_delta."""
scored = []
for c, deltas in cards.items():
if c in main: continue
ev = sum(meta.get(a, 0) * d for a, d in deltas.items())
scored.append((ev, c))
scored.sort(reverse=True)
return [c for _, c in scored[:15]]
Draft Pick EV
def pick_ev(card: str, picks_so_far: list[str], wheels: dict[str, float]) -> float:
"""Card power × signal × wheel probability."""
base = card_power(card)
in_color_bonus = 1.3 if shares_color(card, picks_so_far) else 0.8
wheel_pen = 1.0 - wheels.get(card, 0) * 0.2 # 매 wheel 가능성 → 후순위
return base * in_color_bonus * wheel_pen
매 결정 기준
| 상황 | Approach |
|---|---|
| Mobile onboarding | 12-card (Snap) or 20-card (Pocket) |
| Competitive depth | 60-card constructed |
| Social play | Commander 100-card singleton |
| Roguelike | Procedural deckbuild (StS) |
| Beginner | Pre-constructed starter |
기본값: 60-card constructed with 4-of legality + 15-card sideboard.
🔗 Graph
- 부모: Game_Design
- 변형: Draft_Mode
🤖 LLM 활용
언제: meta classification, sideboard suggestion, decklist parse → archetype, beginner coaching. 언제 X: 매 micro-frame technical play (turn-by-turn) — Monte Carlo simulator가 superior.
❌ 안티패턴
- Random pile: 매 win condition 없는 60장 collection.
- Curve cliff: 매 mana curve의 4+ slot 비대 → opening hand brick.
- No interaction: 매 pure goldfish deck — 상대 plan 무시.
- Over-tutoring: 매 tutor 8장 + 1-of toolbox → consistency illusion, 실제는 expensive.
🧪 검증 / 중복
- Verified (Frank Karsten Mana Math, MTG Pro Tour data 2014-2025).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — TCG/CCG deck construction 4-pillar + format spectrum + 2026 LLM coach 정리 |