c24165b8bc
에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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5.3 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
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| wiki-2026-0508-search-space | Search Space | 10_Wiki/Topics | verified | self |
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none | A | 0.9 | applied |
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2026-05-10 | pending |
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Search Space
매 한 줄
"매 search space = 매 algorithm 의 매 explore-able 모든 candidate 의 set". 매 problem 을 매 (state, transition, goal) tuple 로 modeling 시 의 전체 reachable state set. 매 search 의 효율 = 매 1) space 의 size 줄이기 + 2) 매 promising region 의 priorit ize.
매 핵심
매 정의 components
- State: 매 partial / full solution candidate.
- Initial state: 매 search 시작 점.
- Successor function: 매 state → 매 reachable next states.
- Goal test: 매 state 가 매 valid solution 인지.
- Path cost: 매 path 의 매 quality metric.
매 size scaling
- Combinatorial explosion: 매 N-queens 의 N=8 → 매 16M state. N=20 → 매 effectively infinite.
- Branching factor (b) × depth (d) → b^d.
- Pruning (alpha-beta, constraint propagation, branch-and-bound) → 매 effective space ↓.
매 응용
- Pathfinding: 매 grid/graph 의 매 cell/node space.
- Game AI: 매 chess/go 의 매 game tree.
- Planning: 매 STRIPS, PDDL 의 매 action sequence space.
- NAS: 매 neural architecture 의 매 hyperparameter space.
- LLM reasoning: 매 chain-of-thought / tree-of-thought 의 매 reasoning tree.
💻 패턴
Pattern 1: Generic search space (BFS)
from collections import deque
def bfs(initial, successors, is_goal):
frontier = deque([(initial, [])])
visited = {initial}
while frontier:
state, path = frontier.popleft()
if is_goal(state):
return path + [state]
for nxt in successors(state):
if nxt not in visited:
visited.add(nxt)
frontier.append((nxt, path + [state]))
return None
Pattern 2: A* with admissible heuristic (search space reduction)
import heapq
def astar(initial, successors, is_goal, heuristic, cost):
pq = [(heuristic(initial), 0, initial, [])]
seen = {}
while pq:
_, g, s, path = heapq.heappop(pq)
if is_goal(s):
return path + [s]
if s in seen and seen[s] <= g:
continue
seen[s] = g
for nxt in successors(s):
new_g = g + cost(s, nxt)
f = new_g + heuristic(nxt)
heapq.heappush(pq, (f, new_g, nxt, path + [s]))
Pattern 3: Constraint propagation (CSP)
# 매 search space 의 매 prune via 매 arc-consistency.
def ac3(domains, constraints):
queue = [(x, y) for x in domains for y in constraints.get(x, [])]
while queue:
x, y = queue.pop(0)
if revise(domains, x, y, constraints):
if not domains[x]:
return False # 매 inconsistent
for z in constraints.get(x, []) - {y}:
queue.append((z, x))
return True
Pattern 4: Tree-of-Thoughts (LLM reasoning space)
# 매 LLM 의 매 reasoning step 을 매 search node 로.
async def tot_search(problem, max_depth=5, beam=3):
frontier = [{"state": problem, "trace": []}]
for d in range(max_depth):
cands = []
for node in frontier:
thoughts = await llm.expand(node["state"], k=beam)
for t in thoughts:
cands.append({"state": t, "trace": node["trace"] + [t]})
# 매 evaluator (LLM-as-judge) 가 매 top-beam pick.
scored = await llm.evaluate(cands)
frontier = sorted(scored, key=lambda x: -x["score"])[:beam]
if any(is_goal(n["state"]) for n in frontier):
break
return frontier[0]["trace"]
매 결정 기준
| 상황 | Approach |
|---|---|
| 매 small finite space | BFS / DFS — 매 complete |
| 매 large but heuristic-able | A* / IDA* |
| 매 huge stochastic | MCTS (UCT) |
| 매 continuous space | gradient-based / Bayesian opt |
| 매 LLM reasoning | Tree-of-Thoughts / Graph-of-Thoughts |
| 매 constraint-rich | CSP solver (Z3, OR-Tools) |
기본값: 매 first 매 reformulate problem 으로 매 space 의 size ↓ — 매 algorithm choice 보다 효과 큼.
🔗 Graph
- 부모: Combinatorial Optimization
- 변형: State Space · Hypothesis Space
- 응용: MCTS
🤖 LLM 활용
언제: 매 problem 의 매 search space modeling 의 매 design 도움. 언제 X: 매 매우 narrow domain (chess engine 등) — specialized solver 가 우위.
❌ 안티패턴
- No pruning: 매 brute-force on b^d=10^15 — 매 wall-clock 의 절망.
- Wrong representation: 매 redundant states (symmetry 의 explode) — canonicalize 필요.
- Heuristic over-engineering: 매 inadmissible heuristic 의 매 optimality 깨짐.
🧪 검증 / 중복
- Verified (Russell & Norvig AIMA 4th ed; Yao et al. ToT 2023).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Search Space components/scaling/BFS/A*/CSP/ToT 정리 |