5.6 KiB
5.6 KiB
id, title, category, status, source_trust_level, verification_status, created_at, updated_at, tags, tech_stack, applied_in, aliases
| id | title | category | status | source_trust_level | verification_status | created_at | updated_at | tags | tech_stack | applied_in | aliases | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| web-webrtc-realtime | WebRTC — Peer / TURN / Data Channel | Coding | draft | B | conceptual | 2026-05-09 | 2026-05-09 |
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WebRTC
Browser-to-browser audio / video / data. Signaling (WS) + ICE / STUN / TURN + media. P2P 가 작은 / SFU 가 multi-party 표준. LiveKit / Daily / 100ms 는 SFU 매니지드.
📖 핵심 개념
- ICE: 가능한 connection 후보 모음.
- STUN: NAT 뒤 public IP 발견.
- TURN: 직접 X 시 relay (큰 비용).
- SFU (Selective Forwarding Unit): N 명 회의 — server 가 routing.
💻 코드 패턴
단순 1:1 (signaling 별도)
// Caller
const pc = new RTCPeerConnection({
iceServers: [
{ urls: 'stun:stun.l.google.com:19302' },
{ urls: 'turn:turn.example.com', username: '...', credential: '...' },
],
});
// Local stream
const stream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true });
stream.getTracks().forEach(t => pc.addTrack(t, stream));
// Remote
pc.ontrack = (e) => { remoteVideo.srcObject = e.streams[0]; };
// ICE candidates
pc.onicecandidate = (e) => {
if (e.candidate) signal.send({ type: 'candidate', candidate: e.candidate });
};
// Offer
const offer = await pc.createOffer();
await pc.setLocalDescription(offer);
signal.send({ type: 'offer', sdp: offer });
// Receive answer
signal.on('answer', async (msg) => {
await pc.setRemoteDescription(msg.sdp);
});
signal.on('candidate', async (msg) => {
await pc.addIceCandidate(msg.candidate);
});
// Callee
signal.on('offer', async (msg) => {
await pc.setRemoteDescription(msg.sdp);
const answer = await pc.createAnswer();
await pc.setLocalDescription(answer);
signal.send({ type: 'answer', sdp: answer });
});
Signaling (WebSocket)
// 단순 server
const rooms = new Map<string, Set<WebSocket>>();
wss.on('connection', (ws, req) => {
const room = ...;
rooms.get(room)!.add(ws);
ws.on('message', (msg) => {
for (const peer of rooms.get(room)!) {
if (peer !== ws) peer.send(msg);
}
});
});
Data channel (P2P data)
const dc = pc.createDataChannel('chat');
dc.onopen = () => dc.send('hi');
dc.onmessage = (e) => console.log(e.data);
// Receive side
pc.ondatachannel = (e) => {
const dc = e.channel;
dc.onmessage = (ev) => console.log(ev.data);
};
→ Server 거치지 않고 직접 — 빠름. File transfer / multiplayer.
TURN server (necessary 30%)
# coturn 설치
docker run -p 3478:3478 -p 3478:3478/udp \
-p 5349:5349 -p 5349:5349/udp \
coturn/coturn -n --realm=acme.com \
--user=test:password
→ NAT / firewall 너머 P2P 안 되면 relay. 비용: ~$0.10/GB.
SFU (multi-party) — LiveKit
import { Room, RoomEvent } from 'livekit-client';
const room = new Room();
await room.connect('wss://livekit.example.com', token);
await room.localParticipant.enableCameraAndMicrophone();
room.on(RoomEvent.TrackSubscribed, (track, publication, participant) => {
if (track.kind === 'video') {
const el = track.attach();
document.getElementById('videos')!.appendChild(el);
}
});
→ N 명 회의 = 각 client 가 N-1 stream 받는 mesh 비효율 → SFU 가 한 번 받고 routing.
Daily / 100ms / Vonage
- 매니지드 SFU + UI components.
- Production 빠른 시작.
Quality control
// Bandwidth
const sender = pc.getSenders().find(s => s.track?.kind === 'video');
const params = sender!.getParameters();
params.encodings = [{ maxBitrate: 1_000_000 }];
await sender!.setParameters(params);
// Resolution
await stream.getVideoTracks()[0].applyConstraints({
width: { max: 1280 }, height: { max: 720 }, frameRate: { max: 30 },
});
Echo cancellation / noise
const stream = await navigator.mediaDevices.getUserMedia({
audio: {
echoCancellation: true,
noiseSuppression: true,
autoGainControl: true,
},
});
Stats
const stats = await pc.getStats();
stats.forEach(report => {
if (report.type === 'inbound-rtp') {
console.log('jitter:', report.jitter, 'loss:', report.packetsLost);
}
});
Screen share
const stream = await navigator.mediaDevices.getDisplayMedia({ video: true, audio: true });
const sender = pc.addTrack(stream.getVideoTracks()[0], stream);
Recording
const recorder = new MediaRecorder(stream, { mimeType: 'video/webm' });
const chunks: Blob[] = [];
recorder.ondataavailable = (e) => chunks.push(e.data);
recorder.start(1000);
// ...
recorder.stop();
const blob = new Blob(chunks, { type: 'video/webm' });
🤔 의사결정 기준
| 상황 | 추천 |
|---|---|
| 1:1 video | P2P + STUN + TURN fallback |
| Multi-party | SFU (LiveKit / Daily / 100ms) |
| Live streaming 1→N | RTMP → HLS / WHIP+WebRTC |
| Game multiplayer | DataChannel (low latency) |
| File transfer | DataChannel |
| 통화 (PSTN) | Twilio / Voice API |
❌ 안티패턴
- TURN 없음 prod: 30% 사용자 연결 불가.
- N×N mesh + 5명+: 각 client = N-1 upload. SFU.
- Bandwidth 무제한: 사용자 회선 죽음.
- Echo cancellation 끔: 짖는 소리.
- Signaling 안전 X: room ID 추측 → 침입.
- Recording 사용자 모름: 법적 문제. consent.
- Stats 무시 prod: quality 추적 안 됨.
🤖 LLM 활용 힌트
- 1:1 = P2P + coturn TURN.
- 다인 = LiveKit / Daily managed.
- Bandwidth + echo + stats.