id, title, category, status, canonical_id, duplicate_of, aliases, source_trust_level, confidence_score, verification_status, tags, last_reinforced, github_commit
| id |
title |
category |
status |
canonical_id |
duplicate_of |
aliases |
source_trust_level |
confidence_score |
verification_status |
tags |
last_reinforced |
github_commit |
| wiki-2026-0508-메타-레이어-meta-layers |
메타 레이어 (Meta Layers) |
10_Wiki/Topics |
duplicate |
meta-layers |
Meta Layers |
|
A |
0.9 |
redirected |
| duplicate |
| game-design |
| meta-game |
| systems |
|
2026-05-10 |
pending |
메타 레이어 (Meta Layers)
이 문서는 Meta Layers 의 중복본입니다. Canonical 문서로 redirect.
핵심 요약 (specialization aspects)
- 매 meta layer: core gameplay loop 위에 매 stacked progression/strategy systems — 매 long-term engagement 의 driver.
- 매 examples: MMO seasons/expansions, MOBA patch meta, roguelike unlock trees, gacha banner rotations.
- 매 design tension: meta refresh frequency ↔ player burnout, depth ↔ accessibility for new players.
- 매 2026 trend: AI-generated dynamic meta (procedural balance shifts), live-ops-driven micro-metas.
🔗 Graph
🕓 변경 이력
| 날짜 |
변경 |
| 2026-05-08 |
Phase 1 |
| 2026-05-10 |
중복 처리 — canonical 문서로 redirect |