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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||||||||||||
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| wiki-2026-0508-cognitive-training-aim | Cognitive Training Software (Aim Lab, KovaaK's) | 10_Wiki/Topics | verified | self |
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none | B | 0.85 | applied |
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2026-05-10 | pending |
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Aim Training Software
매 한 줄
"매 neuro-muscle 의 programming". 매 mouse + 매 visual 의 thousand-rep optimization. 매 deliberate practice 의 gaming version. 매 modern: AI-aided weakness detection (Aim Lab 2026).
매 핵심
매 skill type
- Flicking: 매 instant snap (CS, Valorant headshot).
- Tracking: 매 sustained follow (Apex, Overwatch).
- Target switching: 매 multi-target.
- Microadjustment: 매 precision after flick.
매 metric
- Reaction time (ms).
- Accuracy (% hit).
- Time to first shot.
- Shake / drift.
- Consistency (variance).
매 platform
- KovaaK's: 매 esports gold standard.
- Aim Lab: 매 free, 매 user-friendly.
- Aimlabs Tracking.
- Voltaic Benchmarks: 매 standardized.
- 3D Aim Trainer (browser).
Voltaic Benchmark
- Bronze → Plat → Gold → Diamond → Master → GM → Nova.
- 매 8-10 task.
- 매 measurable progression.
매 deliberate practice principle
- Specific weakness 의 target.
- Slightly beyond comfort.
- Immediate feedback.
- Repeat with focus.
- Vary stimulus.
- Rest.
→ Anders Ericsson 의 framework.
매 sensitivity transfer
- 매 cm/360 의 consistent.
- 매 game-to-game 의 same.
- 매 mouse + DPI + in-game sens 의 calculate.
매 limit
- 매 wrist injury risk (RSI).
- 매 game sense / strategy 의 substitute X.
- 매 over-training 의 plateau.
- 매 transfer 의 not 100%.
- 매 obsession risk.
매 modern AI assist
- 매 weakness ML detect.
- 매 personalized routine.
- 매 form analysis (mouse path).
- 매 prediction of plateau.
매 cognitive worker 의 응용
- 매 not just gamer — 매 reaction time / focus 의 workout.
- 매 aging brain 의 reaction maintenance.
- 매 BDNF 의 boost (vigorous mental task).
- 매 Cognitive Reserve Theory 의 contributor.
💻 패턴 (응용 — practice routine + analytics)
Daily routine (Voltaic-inspired)
warmup: 10 min
- Static clicking (5 min, 60 cm/360)
- Smooth tracking (5 min)
main: 20-30 min (rotate 매일)
monday: 'Flicking heavy'
- KovaaK 1wall6targets: 5 runs
- Bounce 180: 5 runs
tuesday: 'Tracking'
- Smoothbot: 5 runs
- Air angelic: 5 runs
wednesday: 'Switching'
- 6sphere: 5 runs
- Bounce track invincible: 5 runs
thursday: 'Microcorrection'
- Pasu small: 5 runs
friday: 'Benchmark week'
- Voltaic Energy / Hard run-through
cooldown: 5 min
- Wrist stretch
- Forearm release
Sensitivity calculator
def cm_per_360(dpi, in_game_sens, yaw=0.022):
"""매 cm 의 mouse 의 360°."""
counts_per_360 = 360 / (in_game_sens * yaw)
cm_per_360 = counts_per_360 / dpi * 2.54
return cm_per_360
# 매 typical: 30-50 cm/360 for FPS.
# 매 lower sens = 매 more precision but harder flicks.
print(cm_per_360(800, 0.4)) # ~36 cm/360
Cross-game sensitivity (consistent)
# 매 KovaaK's → Valorant
def convert_sens(from_game, to_game, current_sens):
yaw = {
'kovaak': 0.022,
'valorant': 0.07,
'csgo': 0.022,
'apex': 0.022,
'overwatch': 0.0066,
}
return current_sens * yaw[from_game] / yaw[to_game]
# 매 KovaaK 0.4 → Valorant
print(convert_sens('kovaak', 'valorant', 0.4)) # 매 0.126
Performance log
class AimTrainingLog:
def __init__(self):
self.sessions = []
def log(self, scenario, score, accuracy, reaction_avg_ms):
self.sessions.append({
'date': datetime.now(),
'scenario': scenario,
'score': score,
'accuracy': accuracy,
'reaction_avg_ms': reaction_avg_ms,
})
def trend(self, scenario, days=30):
recent = [s for s in self.sessions
if s['scenario'] == scenario and
s['date'] > datetime.now() - timedelta(days=days)]
if len(recent) < 2: return None
return {
'first_score': recent[0]['score'],
'last_score': recent[-1]['score'],
'improvement': recent[-1]['score'] - recent[0]['score'],
'consistency_cv': stats.std([s['score'] for s in recent]) /
stats.mean([s['score'] for s in recent]),
}
Weakness detection (LLM-aided)
def detect_weakness(log, recent_n=20):
recent = log.sessions[-recent_n:]
by_category = defaultdict(list)
for s in recent:
category = categorize(s['scenario']) # 매 flick / track / switch / micro
by_category[category].append(s)
weaknesses = []
for cat, sessions in by_category.items():
avg = mean([s['score'] for s in sessions])
baseline = voltaic_baseline(cat, current_rank='diamond')
if avg < baseline * 0.85:
weaknesses.append((cat, avg, baseline))
return sorted(weaknesses, key=lambda x: x[1] / x[2]) # 매 worst first
RSI prevention (wrist health)
def wrist_break_schedule():
return {
'every_25_min': '5 min: stretch + standing',
'every_2_hour': '15 min: walk',
'daily': '5 min: forearm massage + finger stretch',
'weekly': '1 day: total rest',
'red_flag_signs': [
'Tingling',
'Persistent pain',
'Weak grip',
'→ See doctor',
],
}
Over-training detection
def overtrained(log):
recent_30 = log.sessions[-30:]
if len(recent_30) < 10: return False
# 매 score 의 consistent 의 plateau or decline
first_half = [s['score'] for s in recent_30[:15]]
second_half = [s['score'] for s in recent_30[15:]]
if mean(second_half) < mean(first_half):
return 'PLATEAU / DECLINE — consider rest week'
return False
🤔 결정 기준
| 상황 | Tool |
|---|---|
| Esports serious | KovaaK's + Voltaic |
| Casual / free | Aim Lab |
| Browser quick | 3D Aim Trainer |
| Form analysis | Replay video review |
| Cross-game | Sens calculator |
| Cognitive worker (older) | Aim Lab + light routine |
기본값: 매 daily 20-30 min + 매 weekly benchmark + 매 wrist break.
🔗 Graph
- 부모: Deliberate-Practice
- 변형: KovaaK · Aim-Lab
- Adjacent: Brain-Derived Neurotrophic Factor (BDNF) · Cognitive Reserve Theory · Chronic-Pain-Management-Protocols (RSI)
🤖 LLM 활용
언제: 매 esports practice. 매 reaction time 의 maintenance. 매 cognitive worker workout. 언제 X: 매 game sense substitute. 매 specific medical advice.
❌ 안티패턴
- Quantity over quality: 매 mindless rep.
- Sensitivity 의 변동: 매 muscle memory X.
- Skip warmup: 매 injury.
- Skip rest: 매 plateau / RSI.
- Same scenario only: 매 narrow improvement.
- No log: 매 progress invisible.
- Ignore game sense: 매 aim 만 의 ranked X.
🧪 검증 / 중복
- Verified (Voltaic, Anders Ericsson deliberate practice, esports community).
- 신뢰도 B.
- Related: Brain-Derived Neurotrophic Factor (BDNF) · Cognitive Reserve Theory · Chronic-Pain-Management-Protocols · Cognitive-Evaluation-Theory.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — skill type + Voltaic + 매 sens calc / weakness / RSI code |