f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-procedural-narrative-generation | Procedural Narrative Generation | 10_Wiki/Topics | verified | self |
|
none | A | 0.85 | applied |
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2026-05-10 | pending |
|
Procedural Narrative Generation
매 한 줄
"매 algorithmic story authoring — symbolic planners 부터 LLM-driven emergent narrative 까지". 1970s TaleSpin / 1990s drama managers (Façade) 의 lineage; 2019 AI Dungeon 으로 LLM era 시작, 2024-2026 currently agent-based simulation (Smallville, Voyager, Genesis) 에서 narrative emerges from LLM agents interacting in worlds. Hybrid 가 winning: LLM creativity + symbolic constraints.
매 핵심
매 paradigm timeline
- Story grammars (1970s-80s): Propp's morphology, Rumelhart, TaleSpin (Meehan 1977).
- Planning-based (1990s-2010s): STRIPS planners author plot (IPOCL, MEXICA).
- Drama management (2000s): Façade (Mateas & Stern 2005) reactive narrative.
- Neural (2017-2020): GPT-2/3 generated stories, Plug-and-Play LMs.
- AI Dungeon era (2019-): open-ended LLM-driven IF.
- Agent simulation (2023-2026): Park's Smallville, Voyager, Genesis world model — believable agents whose interactions form narrative.
매 challenges
- Coherence: long-range plot consistency (LLMs forget).
- Causality: events must causally connect.
- Character agency: characters with goals/personalities, not just templates.
- Author's vs character's intent: meta-level narrative goals vs in-world goals.
- Tellability: not every simulation is a good story.
매 modern hybrid stack
- World model: structured state (locations, items, NPCs, relationships).
- LLM as narrator: takes state + recent events → next beat.
- Symbolic planner: enforces causal constraints, beats arc.
- Memory / retrieval: vector DB of past events for consistency.
- Drama manager: monitors arc (rising/falling tension), nudges plot.
💻 패턴
LLM beat generator with state
def generate_beat(state, history, beat_target):
prompt = f"""You are a narrator. Current state:
Characters: {state.characters}
Location: {state.location}
Inventory: {state.inventory}
Recent events: {history[-5:]}
Beat target: {beat_target} # e.g., "rising tension", "reveal villain"
Generate the next narrative beat (2-3 sentences) and any state changes as JSON."""
resp = claude.messages.create(
model="claude-opus-4-7",
max_tokens=400,
messages=[{"role": "user", "content": prompt}],
)
return parse(resp.content[0].text)
Story-arc drama manager (Freytag)
ARC = ["exposition", "rising_action", "climax", "falling_action", "resolution"]
class DramaManager:
def __init__(self, n_beats=20):
# Map beat index to arc stage
self.targets = ([ARC[0]] * 3 + [ARC[1]] * 8 + [ARC[2]] * 2
+ [ARC[3]] * 4 + [ARC[4]] * 3)
def next_target(self, beat_idx, tension_so_far):
target = self.targets[beat_idx]
if target == "rising_action" and tension_so_far < 0.3:
return "rising_action_inject_conflict"
return target
Goal-based character agent
class CharacterAgent:
def __init__(self, name, traits, goals):
self.name, self.traits, self.goals = name, traits, goals
self.memory = [] # recent observations
def choose_action(self, world_state):
# LLM call: given personality + memory + state, pick action
prompt = f"""You are {self.name}. Traits: {self.traits}.
Active goals: {self.goals}.
Recent: {self.memory[-10:]}.
World: {world_state}.
What do you do next? Output: action(target, args)."""
return llm(prompt)
Causal consistency check
def verify_beat(beat, state):
"""Reject beats that violate world rules."""
issues = []
for change in beat.state_changes:
if change.kind == "use_item" and change.item not in state.inventory:
issues.append(f"{change.item} not in inventory")
if change.kind == "location" and change.to not in state.adjacent_locs:
issues.append(f"non-adjacent move {state.location}->{change.to}")
return issues # caller re-prompts on issues
Memory-augmented retrieval (Smallville-style)
def retrieve_relevant(query, memory_db, k=5):
"""Score = recency + importance + relevance (cosine)."""
now = time.time()
scored = []
for m in memory_db:
recency = 0.99 ** ((now - m.t) / 3600)
relevance = cosine(embed(query), m.embedding)
score = recency + m.importance + relevance
scored.append((score, m))
return [m for _, m in sorted(scored, reverse=True)[:k]]
Branching narrative (interactive fiction)
def turn(state, player_input):
candidates = generate_n_continuations(state, player_input, n=3)
chosen = drama_manager.pick(candidates, state.arc_position)
state = apply(state, chosen)
state.history.append(chosen)
return state, chosen.text
Constrained generation w/ JSON schema
schema = {"type": "object", "properties": {
"narration": {"type": "string"},
"state_changes": {"type": "array", "items": {...}},
"tension_delta": {"type": "number", "minimum": -1, "maximum": 1},
}, "required": ["narration", "state_changes"]}
# Use response_format=json_schema with Claude / GPT-5
매 결정 기준
| 상황 | Approach |
|---|---|
| Short interactive story | Pure LLM w/ state in prompt |
| Long campaign (RPG) | LLM + structured world DB + retrieval |
| Strong authorial intent | Planner + LLM surface text |
| Emergent simulation | Agent-based (Smallville pattern) |
| Branching narrative game | Drama manager + tree-of-beats |
기본값: LLM beat-generator + structured world state + drama manager + retrieval memory.
🔗 Graph
- 부모: Computational-Narrative · Generative-AI
- 변형: Interactive-Fiction · Drama-Management
- Adjacent: Large-Language-Models · Planning
🤖 LLM 활용
언제: games (RPG, IF), creative writing tools, simulation, training data for narrative tasks. 언제 X: factual reporting, deterministic content (ads/legal), regulated medical/legal narration.
❌ 안티패턴
- Pure LLM, no state: forgets at chapter 3, introduces dead characters.
- Planner-only, no LLM: prose feels mechanical.
- No drama curve: flat tension → boring.
- Unbounded creativity: LLM invents items/locations with no consistency check.
- Single-shot 100k-token story: better as iterative beats with state.
🧪 검증 / 중복
- Verified (Park et al 2023 Generative Agents UIST, Mateas & Stern 2005, Riedl & Bulitko 2013 survey).
- 신뢰도 A (theory) / B (rapidly evolving practice).
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — full PNG history + 2026 hybrid LLM/agent stack |