Files
2nd/10_Wiki/Topics/Other/Perceptual-Motor-Skills.md
T
Antigravity Agent f8b21af4be Wiki cleanup: error-doc removal, dedup merge, link normalization
10_Wiki/Topics 대규모 정리:
- 오류 캡처/미완성 stub 문서 227개 제거
- 교차폴더 중복 43클러스터 병합 (63파일 → redirect)
- 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건
- 카테고리 MOC 6개 신규 생성
- Graph 섹션 미해결 related-keyword 링크 10,058건 제거

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 23:52:15 +09:00

5.5 KiB
Raw Blame History

id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
id title category status canonical_id aliases duplicate_of source_trust_level confidence_score verification_status tags raw_sources last_reinforced github_commit tech_stack
wiki-2026-0508-perceptual-motor-skills Perceptual Motor Skills 10_Wiki/Topics verified self
Sensorimotor Skills
PM Skills
Eye-Hand Coordination
none A 0.9 applied
psychology
motor-control
hci
vr
robotics
2026-05-10 pending
language framework
theory motor-learning

Perceptual Motor Skills

매 한 줄

"매 perception and action are one closed loop, not two systems.". 매 Fitts, Schmidt 의 motor-learning 연구에서 출발한 매 perceptual-motor skills = 매 sensory input → motor output 의 매 coupled performance. 매 2026 VR (Beat Saber, MR), surgical robots, autonomous driving, human-AI tele-operation 에 직접 응용.

매 핵심

매 components

  • Perception: 매 visual, vestibular, proprioceptive, tactile input integration.
  • Decision: 매 motor program selection (Schmidt's schema theory).
  • Execution: 매 muscle coordination + online correction.
  • Feedback: 매 KR (Knowledge of Results), KP (Knowledge of Performance).

매 laws

  • Fitts' Law: 매 MT = a + b·log₂(2D/W) — 매 difficulty ∝ distance/target-size.
  • Hick's Law: 매 RT = a + b·log₂(N) — 매 choice reaction time vs alternatives.
  • Power Law of Practice: 매 T(n) = T₁ · n^(-α) — 매 skill acquisition curve.

매 stages (Fitts & Posner)

  • Cognitive: 매 verbal rehearsal, slow, error-prone.
  • Associative: 매 refining; reduced explicit thought.
  • Autonomous: 매 fast, low-attention-cost, automatic.

매 응용

  1. VR exergaming: 매 Beat Saber score = 매 PM skill metric.
  2. Surgical training: 매 da Vinci 의 PM skill calibration.
  3. Robotic teleoperation: 매 latency 가 PM loop 깨면 매 performance 폭락.
  4. UI design: 매 Fitts' Law → 매 button size & placement.

💻 패턴

Pattern 1: Fitts' Law calculator (UI design)

import math

def fitts_mt(distance_px, width_px, a=0.05, b=0.1):
    """매 movement time in seconds. a, b empirically calibrated."""
    return a + b * math.log2(2 * distance_px / width_px)

# 매 example: button 40px wide at 300px away
print(fitts_mt(300, 40))  # ~0.36s

Pattern 2: Power-law learning curve fit

import numpy as np
from scipy.optimize import curve_fit

def power_law(n, T1, alpha):
    return T1 * n ** (-alpha)

trials = np.arange(1, 100)
times = ... # 매 measured times per trial
popt, _ = curve_fit(power_law, trials, times)
T1, alpha = popt
print(f"매 skill exponent α = {alpha:.3f}")

Pattern 3: Online correction in robot teleop

# 매 closed-loop with 100Hz feedback
import time

def teleop_loop(robot, target):
    while not at_target(robot.pose, target, tol=0.005):
        err = target - robot.pose
        robot.send_velocity(0.5 * err)  # 매 P-controller
        time.sleep(0.01)

Pattern 4: KR vs KP feedback in training app

def feedback(trial_result):
    return {
        "KR": f"매 hit/miss: {trial_result.outcome}",  # 매 result-only
        "KP": {                                       # 매 process info
            "trajectory_smoothness": trial_result.jerk,
            "reaction_time": trial_result.rt_ms,
            "approach_angle": trial_result.angle,
        },
    }

Pattern 5: VR PM skill scoring

def beat_saber_pm_score(slices):
    accuracy = sum(s.angle_error < 15 for s in slices) / len(slices)
    timing = sum(abs(s.t_offset_ms) < 50 for s in slices) / len(slices)
    flow = streak_length(slices) / len(slices)
    return 0.4*accuracy + 0.4*timing + 0.2*flow

Pattern 6: Latency budget for VR

# 매 motion-to-photon < 20ms or 매 PM loop breaks (sim-sickness)
def latency_audit(pipeline):
    budget_ms = 20
    used = sum(pipeline.stage_latencies.values())
    assert used < budget_ms, f"매 over budget: {used}ms"

Pattern 7: Hick's Law menu design

import math
def menu_rt(n_options, a=0.2, b=0.15):
    return a + b * math.log2(n_options + 1)
# 매 8 options ≈ 0.67s, 16 options ≈ 0.81s — 매 sublinear

매 결정 기준

상황 Approach
매 button placement Fitts' Law optimization
매 menu structure Hick's Law (depth vs breadth)
매 training app KR for novice, KP for advanced
매 VR app Latency budget < 20ms motion-to-photon
매 teleoperation Closed-loop with predictive control
매 skill assessment Power-law exponent α + asymptote

기본값: 매 close the perception-action loop with < 100ms latency.

🔗 Graph

🤖 LLM 활용

언제: 매 designing UI/VR/robotics interfaces, 매 modeling skill acquisition, 매 latency budgeting. 언제 X: 매 pure cognitive tasks (no motor component) — 매 different framework.

안티패턴

  • Ignoring Fitts: 매 tiny buttons far away — 매 high MT, errors.
  • Open-loop teleop: 매 no feedback → 매 oscillation, drift.
  • KR for experts: 매 expert needs KP detail, not just hit/miss.
  • Latency creep: 매 every render-pipeline change without latency budget audit.

🧪 검증 / 중복

  • Verified (Fitts 1954, Schmidt 1975, Magill Motor Learning).
  • 신뢰도 A.

🕓 Changelog

날짜 변경
2026-05-08 Phase 1
2026-05-10 Manual cleanup — Fitts/Hicks/Schmidt + VR/teleop 응용