1.4 KiB
1.4 KiB
id, title, category, status, canonical_id, duplicate_of, aliases, source_trust_level, confidence_score, verification_status, tags, last_reinforced, github_commit
| id | title | category | status | canonical_id | duplicate_of | aliases | source_trust_level | confidence_score | verification_status | tags | last_reinforced | github_commit | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-인플레이션-inflation | 인플레이션(Inflation) | 10_Wiki/Topics | duplicate | virtual-economy-inflation | Virtual Economy Inflation | A | 0.9 | redirected |
|
2026-05-10 | pending |
인플레이션(Inflation)
이 문서는 Virtual Economy Inflation 의 중복본입니다. Canonical 문서로 redirect.
핵심 요약 (specialization aspects)
- 매 mechanism: faucet (mob gold drops, quest rewards) > sink (repair, AH tax, consumables) → 매 currency value decay.
- 매 indicators: top-tier item prices, raw mat 가격, gold-per-USD black market rate.
- 매 mitigations: increased sinks (cosmetic shops, housing upkeep), faucet nerfs, currency reset (new server / expansion).
- 매 historical: Diablo II rune ladder reset, WoW gold cap escalation, RuneScape Grand Exchange stabilization.
🔗 Graph
- 부모: Virtual Economy Inflation (canonical)
- 관련: 가상 경제 시스템의 구조적 무결성 분석 · WoW 토큰 및 PLEX · 자원 로지스틱스(Resource Logistics)
🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | 중복 처리 — canonical 문서로 redirect |