c24165b8bc
에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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3.6 KiB
id, title, category, status, verification_status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, created_at, updated_at, review_reason, merge_history, tags, raw_sources, applied_in, github_commit
| id | title | category | status | verification_status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | created_at | updated_at | review_reason | merge_history | tags | raw_sources | applied_in | github_commit | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| cpp-inheritance | C++ Inheritance | Programming_Language | draft | conceptual |
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B | 0.86 | 2026-07-04 | 2026-07-04 |
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CPP Inheritance
🎯 한 줄 통찰 (One-line insight)
The Car class never declares a brand attribute or a honk() method of its own — it inherits BOTH directly from Vehicle via the single : public Vehicle syntax, and myCar.honk() works exactly as if honk() had been written inside Car itself, meaning inheritance in C++ isn't a reference or delegation mechanism but a literal MERGING of the parent's members into the child, accessible with zero extra syntax at the call site. [S1]
🧠 핵심 개념 (Core concepts)
- Inheritance — one class (derived/child) reuses attributes and methods from another (base/parent), avoiding duplication. [S1]
: public BaseClass— the syntax for inheriting; placed after the derived class's name. [S1]- Zero-syntax access to inherited members — a child object calls inherited methods and reads inherited attributes exactly like its own, with no special prefix. [S1]
- Why inherit — code reusability — reuse an existing class's attributes/methods when creating a new one. [S1]
📖 세부 내용 (Details)
- A child class inheriting an attribute and method from its parent:
class Vehicle { public: string brand = "Ford"; void honk() { cout << "Tuut, tuut! \n"; } }; class Car: public Vehicle { public: string model = "Mustang"; }; Car myCar; myCar.honk(); // inherited from Vehicle cout << myCar.brand + " " + myCar.model; // brand inherited, model is Car's own. [S1]
⚖️ 모순 및 업데이트 (Contradictions & updates)
- 현재까지 발견된 모순 사항 없음 (No contradictions found in available sources).
🛠️ 적용 사례 (Applied in summary)
현재 발견된 실제 적용 사례가 없습니다 — Vehicle의 brand와 honk()를 Car가 그대로 물려받는 예제가 상속을 통한 코드 재사용의 대표 실전 활용이다. [S1]
💻 코드 패턴 (Code patterns)
A child class inheriting an attribute and method from its parent with zero extra syntax (C++):
class Vehicle { // Base class
public:
string brand = "Ford";
void honk() { cout << "Tuut, tuut! \n"; }
};
class Car: public Vehicle { // Derived class
public:
string model = "Mustang";
};
int main() {
Car myCar;
myCar.honk(); // inherited method, works directly
cout << myCar.brand + " " + myCar.model;
return 0;
}
✅ 검증 상태 및 신뢰도
- 상태: draft
- 검증 단계: conceptual
- 출처 신뢰도: B (W3Schools — widely used educational reference, not a primary standards body)
- 신뢰 점수: 0.86
- 중복 검사 결과: 신규 생성 (New discovery)
🔗 지식 그래프 (Knowledge Graph)
- 상위/루트: C++ Tutorial
- 관련 개념: CPP Encapsulation, CPP Inheritance Access
- 참조 맥락: 상속 섹션 첫 챕터 — 상속 접근 지정자(Inheritance Access) 챕터로 이어짐.
📚 출처 (Sources)
- [S1] W3Schools — C++ Inheritance — https://www.w3schools.com/cpp/cpp_inheritance.asp
📝 변경 이력 (Change history)
- 2026-07-04: Initial draft synthesized from the W3Schools "C++ Inheritance" page (Astra wiki-curation, P-Reinforce v3.1 format).