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에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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4.6 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-tactical-evolution-of-the-war-co | Tactical Evolution of the War Commander Combat Ecosystem | 10_Wiki/Topics | verified | self |
|
none | B | 0.85 | applied |
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2026-05-10 | pending |
|
Tactical Evolution of the War Commander Combat Ecosystem
매 한 줄
"매 War Commander (KIXEYE, 2011-2024) 의 13-year combat meta evolution — 매 base-builder PvP 매 weapon-counter cycles, base-design metas, event-driven content treadmill 의 case study". 매 modern live-ops RTS (Clash of Clans, Last War 2026) 매 design lineage 의 root.
매 핵심
매 Era timeline
- Era 1 (2011-2013) — Tank rush meta. Rhino + Hellfire dominate. Base = wall+turret box.
- Era 2 (2014-2015) — Hover platform & elite units. Air corps 의 introduction → AA turret meta.
- Era 3 (2016-2018) — Sector campaigns, Shadow Ops. PvE-driven economy → PvP power-creep.
- Era 4 (2019-2022) — Specialist commanders (Sgt. Sanders, Kara). Synergy stacks.
- Era 5 (2023-2024 sunset) — Hybrid air-ground compositions. Mega base layouts.
매 Combat axes
- Unit composition: ground / air / hybrid.
- Base design: funnel / split / bunker / decoy.
- Resource allocation: thorium > oil/metal in late-game.
- Event vs PvP: 매 PvE event drop 의 PvP 의 leak.
매 응용
- Modern mobile RTS balance — 매 cycle 의 forced rotation.
- Live-ops content treadmill — 매 weekly event cadence.
- PvP ELO + base raid hybrid — 매 Last War, Top War 의 inherit.
💻 패턴
Unit counter matrix
# Rock-paper-scissors with leaks
COUNTERS = {
"rhino_tank": {"strong_vs": ["infantry"], "weak_vs": ["hellfire", "hover"]},
"hellfire": {"strong_vs": ["tank"], "weak_vs": ["aa_turret"]},
"hover_platform": {"strong_vs": ["heavy"], "weak_vs": ["sentinel"]},
"sentinel": {"strong_vs": ["air"], "weak_vs": ["artillery"]},
}
def effective_dps(attacker, defender, base_dps):
if defender in COUNTERS[attacker]["strong_vs"]: return base_dps * 1.5
if defender in COUNTERS[attacker]["weak_vs"]: return base_dps * 0.6
return base_dps
Base layout funnel
[Wall][Wall][Wall][Wall]
[Wall][Trn ][Trn ][Wall]
[Wall] [Wall]
[Wall] [Trn ] [HQ ] [Trn] [Wall]
[Wall] [Wall]
[Wall][Trn ][Trn ][Wall]
[Wall][Wall][Wall][Wall]
# Funnel: single entry forces attacker into kill-zone (turret crossfire)
Power-creep tracking
# Track DPS-per-deploy-second per era to detect creep
era_dps = {
"2013_rhino": 120,
"2016_widowmaker": 380,
"2019_kara_squad": 950,
"2023_hybrid_strike": 2400,
}
creep_factor = era_dps["2023_hybrid_strike"] / era_dps["2013_rhino"]
# 20x in 10 years — classic power-creep
Event reward cascade
event: "Operation Steel Tempest"
duration: 7d
rewards:
- rank_1_to_100: prototype_unit # tournament-only
- rank_101_500: blueprint_fragment
- participation: thorium_pack
unlock_chain:
prototype_unit -> next_event_meta_counter
매 결정 기준
| 상황 | Approach |
|---|---|
| 매 stale meta | New unit + counter to current top |
| 매 power-creep complaint | Skill-based unlock 매 grind 의 X |
| 매 base camper meta | Splash damage unit 의 introduce |
| 매 sunset planning | 매 archive replays + community-run private server |
기본값: 매 6-week meta cycle + 매 weekly event 매 retention 의 stable.
🔗 Graph
- 부모: Game Design · LiveOps
- Adjacent: Power Creep (Content Treadmills)
🤖 LLM 활용
언제: 매 retro analysis. 매 historical meta 의 timeline. 매 modern game 의 design lineage trace. 언제 X: 매 active War Commander tactics (game sunset 2024). 매 current meta advice 의 X.
❌ 안티패턴
- 무제한 power-creep: 매 old player 의 churn.
- Pay-to-win prototype: 매 grind player 의 alienate.
- No counter to top unit: 매 stale meta + uninstall.
- Event-only meta: 매 casual 의 PvP exclude.
🧪 검증 / 중복
- Verified (KIXEYE devblog archive, War Commander forum patch notes 2011-2024).
- 신뢰도 B (community-sourced; official servers offline since 2024).
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — War Commander 5-era timeline + counter matrix + base layouts |