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에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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7.2 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-arc-2-march-2026-research-drop | Arc 2 — March 2026 Research Drop (War Commander) | 10_Wiki/Topics | verified | self |
|
none | B | 0.83 | applied |
|
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2026-05-10 | pending |
|
Arc 2 — March 2026 Research Drop
📌 한 줄 통찰
"매 firepower → 매 mixed-tactic". 매 platform 의 damage-type 별 50% resistance 의 specialization. 매 single-unit steamroll 의 X — 매 mixed platoon 의 강제. 매 game balance design 의 modern lesson: 매 counter-class 의 explicit.
📖 핵심
매 patch 의 economics
- 매 Iridium (자원) 의 cost.
- 매 동급 research 보다 매 시간 short.
- 매 Operation: Western Sun 상점 의 unlock.
매 platform 의 specialization (50% damage reduction)
| 플랫폼 (new name) | 구 명칭 | Damage type 의 -50% |
|---|---|---|
| Support/Heavy Graviton | Airborne / Graviton | 매 ground unit |
| Support Insulated | Insulated | 매 AREA |
| Support Reinforced | Reinforced | 매 BURST |
| Support Armored | Armored | 매 SUSTAIN |
| Support/Heavy Aerojet, Heavy Clandestine | Flying/Floating Heavy | 매 air unit |
| Support/Heavy Resistor | Resistor | 매 status effect 면역 |
| Support/Heavy Bulwark | Plated / Bulwark | 매 flat damage reduction |
→ 매 attacker 의 single damage type 의 X. 매 mixed 의 forced.
매 신규 defensive structure
Metronomos Heavy Turret
- 매 15 level.
- 매 BURST damage.
- 매 fire rate 의 ramp up → "Flux Bubble" → reset.
- 매 high-HP tank 의 counter.
Nightwatch Bunker
- 매 10 level.
- 매 capacity 750 (대폭 ↑).
- 매 internal unit 의 range +20%.
- 매 infantry / vehicle / aircraft damage +10% 각.
- 매 radius 300 의 air unit 의 "Turbulence" (electronic warfare).
매 weapon balance
- Warp Lance: AREA 패턴 변경.
- Deadeye: splash 축소 + 단일 damage 의 increase.
- Acid Rain: split 거리 변경.
- 매 reliability 의 향상.
매 power 관리
- Deep Reactor: max 250 cap.
- Fusion Tower: max 450 cap.
매 Arc 2 unit 와 의 상호작용
- 매 Warlord Onymite (legendary infantry drone): 130K HP, 14K+ DPS, 360° firing, swarm summon.
- 매 specialized platform + bunker 의 counter 의 essential.
매 game design 의 lesson
Counter-class system
- 매 explicit damage type.
- 매 50% resistance (not full immunity).
- 매 mixed platoon 의 reward.
Anti-steamroll
- 매 single dominant strategy 의 prevent.
- 매 build composition 의 thinking 의 force.
Power scaling
- 매 economy constraint 의 add (power cap).
- 매 build choice 의 trade-off.
💻 패턴 (응용 — game design)
Damage type system
enum DamageType {
BURST = 'burst', // 매 high single-shot
SUSTAIN = 'sustain', // 매 continuous DoT
AREA = 'area', // 매 AoE
FLAT = 'flat', // 매 generic
}
class Platform {
resistances: Partial<Record<DamageType, number>> = {};
takeDamage(amount: number, type: DamageType): number {
const reduction = this.resistances[type] ?? 0;
return amount * (1 - reduction);
}
}
const insulated = new Platform();
insulated.resistances = { area: 0.5 }; // 매 -50% AREA
Counter-class matchmaking
def evaluate_attack(attacker_platoon, defender_platforms):
"""매 mixed-damage 의 advantage 의 reward."""
damage_types_used = set(unit.damage_type for unit in attacker_platoon)
if len(damage_types_used) == 1:
# 매 monotone — 매 specialized platform 의 fully resist
damage_type = next(iter(damage_types_used))
countered = sum(1 for p in defender_platforms
if p.resists(damage_type))
return 'penalized' if countered > len(defender_platforms) / 2 else 'normal'
return 'normal_or_bonus' # 매 mixed → 매 some always penetrates
Power budget
class Base {
maxPower = 0;
upgrade(structure: 'deep_reactor' | 'fusion_tower') {
if (structure === 'deep_reactor' && this.deepReactorPower >= 250) {
throw new Error('Deep Reactor max cap');
}
if (structure === 'fusion_tower' && this.fusionTowerPower >= 450) {
throw new Error('Fusion Tower max cap');
}
// ... apply upgrade
}
totalPower() {
return this.deepReactorPower + this.fusionTowerPower + this.others;
}
}
Electronic warfare (Turbulence)
class NightwatchBunker {
radius = 300;
applyTurbulence(scene: Scene) {
const enemies = scene.enemies.filter(e =>
e.type === 'aircraft' && this.distance(e) < this.radius
);
for (const e of enemies) {
e.movementSpeed *= 0.7;
e.targetingPenalty = 0.3; // 매 30% accuracy ↓
}
}
}
Build composition optimizer
def optimal_attack_mix(defender, available_units, budget):
"""매 defender 의 resistance profile 의 read → 매 mixed mix."""
resistance_profile = analyze_defender(defender)
weak_to = [t for t, r in resistance_profile.items() if r < 0.3]
# 매 weak-against type 의 prioritize
return knapsack_optimize(
items=available_units,
budget=budget,
bonus_fn=lambda u: 2 if u.damage_type in weak_to else 1,
)
🤔 결정 기준 (게임 메타)
| 상황 | 추천 |
|---|---|
| End-game raid | Mixed platoon (3+ damage types) |
| Iridium budget | Specialized platform 우선 |
| Anti-air | Heavy Aerojet + Nightwatch |
| Anti-tank | Metronomos Heavy Turret |
| Counter Warlord Onymite | Mixed bunker garrison |
| Defense layout | 매 50% resistance 의 layered |
기본값: 매 mixed platoon + 매 specialized platform + 매 Nightwatch / Metronomos.
🔗 Graph
- 부모: War-Commander · Balance-Patch
- 변형: Platform-Specialization · Mixed-Platoon-Tactics · Defensive-Architecture
- 응용: Operation - Western Sun
- Adjacent: Damage-Type
🤖 LLM 활용
언제: 매 War Commander 매 strategy 의 plan. 매 game design 의 counter-class 의 reference. 매 balance patch 의 case study. 언제 X: 매 outdated (post-2026 patch). 매 다른 game.
❌ 안티패턴 (게임 측)
- Single damage type 의 attack: 매 50% resistance 의 wall.
- No anti-air: 매 Warlord 의 air swarm 의 wipe.
- Power 의 over-commit: 매 cap 의 hit.
- Defense 의 single layer: 매 mixed attack 의 break-through.
- Iridium 의 cheap research: 매 specialization 의 priority.
🧪 검증 / 중복
- Verified (game patch notes Mar 2026).
- 신뢰도 B.
- Related: War-Commander · Mixed-Platoon-Tactics · Defensive-Architecture · Baiting.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-04-27 | Auto-mapped from patch notes |
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — platform 의 specialization + bunker / turret + 매 game design pattern |