에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-real-time-translation | Real-Time Translation in Games | 10_Wiki/Topics | verified | self |
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none | A | 0.9 | applied |
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2026-05-10 | pending |
|
Real-Time Translation in Games
매 한 줄
"매 real-time game translation은 매 2026 기준 매 LLM (Claude Opus 4.7, GPT-5, Gemini 2.5) 기반 매 sub-200ms latency 달성 가능, 매 그러나 매 game-specific terminology / context / tone 보존이 매 quality bottleneck." 매 Final Fantasy XIV 매 cross-region party (2024 EA), 매 Helldivers 2 cross-language voice chat, 매 Among Us global match, 매 Genshin co-op random matchmaking — 매 매 game이 매 Discord-style translation overlay 또는 매 in-game native integration 채택. 매 2026 perspective, 매 on-device translation (Apple Translate / Google Translate Live)이 매 server-side LLM과 매 hybrid.
매 핵심
매 latency budget
- Voice → text (STT): 50-150ms (Whisper Large v3 / Apple SpeechRecognizer).
- Translation (LLM): 100-300ms (Claude Haiku 4.7, GPT-5 nano, Gemini 2.5 Flash).
- Text → speech (TTS): 50-200ms (ElevenLabs Turbo / Apple AVSpeech).
- Total: 매 200-650ms — 매 acceptable for chat, 매 borderline for synced voice.
매 quality challenges
- Game terminology: 매 'gank', 매 'AOE', 매 'CC', 매 'tank/heal/dps' — 매 generic translator는 매 비-game 의미 출력.
- Tone preservation: 매 banter / trash talk / encouragement — 매 translation에서 매 emotional flatten.
- Code-switching: 매 'GG', 매 'rip', 매 'gg ez' — 매 community jargon은 매 translate 안 하는 게 적절.
- Latency-quality trade-off: 매 streaming partial translation은 매 mid-sentence revision 발생.
매 응용
- Final Fantasy XIV (2024) Auto-Translator: 매 dictionary-based + 매 LLM hybrid — 매 dictionary는 매 game terms (zero latency), 매 free chat은 매 LLM.
- Helldivers 2 voice chat (2024): 매 server-side STT + 매 translation, 매 ~400ms.
- VRChat OSC translation mods (2025): 매 third-party — 매 Whisper.cpp local + 매 Llama 3 8B local 매 fully on-device.
💻 패턴
Streaming STT + translate pipeline
import asyncio
from anthropic import AsyncAnthropic
client = AsyncAnthropic()
async def translate_stream(audio_chunks, target_lang: str):
# 매 1단계 — 매 streaming STT (Whisper)
async for partial_text in whisper_stream(audio_chunks):
# 매 2단계 — 매 LLM translation with cache
async with client.messages.stream(
model="claude-haiku-4-7",
system=[
{"type": "text", "text": GAME_GLOSSARY, "cache_control": {"type": "ephemeral"}},
{"type": "text", "text": f"Translate to {target_lang}, preserve gaming jargon."},
],
messages=[{"role": "user", "content": partial_text}],
max_tokens=100,
) as stream:
async for chunk in stream.text_stream:
yield chunk
Game term glossary (cached system prompt)
GAME_GLOSSARY = """
You translate game chat. Keep the following terms verbatim:
- gank, AOE, CC, tank, heal, dps, OOM, OP, nerf, buff, meta
- GG, GLHF, AFK, BRB, lol, lmao, rip, OMW, inc, bot, top, mid, jg, sup
- skillshot, juke, last-hit, deny, ward, vision, smite, flash
For roles in MOBA: keep "ADC", "support", "jungle", "carry" verbatim.
For class names: keep "warrior", "mage" etc translated; keep "Bard", "Reaper" (FF14 jobs) verbatim.
Respond ONLY with the translation, no preamble.
"""
Dictionary first-pass + LLM fallback
TERM_DICT = {
'ko->en': {
'딜러': 'DPS',
'탱커': 'tank',
'힐러': 'healer',
'버스': 'carry me',
'버스기사': 'carry player',
},
'en->ko': {
'gank': '갱',
'AOE': '광역',
},
}
async def translate_hybrid(text: str, src: str, tgt: str) -> str:
direction = f"{src}->{tgt}"
table = TERM_DICT.get(direction, {})
# 매 모든 token이 매 dict에 있으면 매 LLM call 매 skip
tokens = text.split()
if all(t in table or t.isspace() for t in tokens):
return ' '.join(table.get(t, t) for t in tokens)
# 매 그 외 — 매 LLM
return await llm_translate(text, src, tgt)
Quality-vs-latency mode switch
class TranslationMode:
INSTANT = "instant" # 매 dictionary only, 매 ~5ms
FAST = "fast" # 매 Haiku, 매 ~150ms
QUALITY = "quality" # 매 Sonnet, 매 ~400ms
def select_mode(message_length: int, channel: str) -> str:
if channel == 'voice_synced': return TranslationMode.INSTANT
if channel == 'team_chat': return TranslationMode.FAST
if channel == 'guild_chat': return TranslationMode.QUALITY
return TranslationMode.FAST
TTS voice cloning preservation (2026 ElevenLabs)
# 매 player의 매 own voice 보존 — 매 다른 언어로 매 same voice
async def voice_translate(audio_chunk, target_lang, voice_id):
text = await whisper_transcribe(audio_chunk)
translated = await llm_translate(text, target=target_lang)
audio_out = await elevenlabs.tts(
text=translated,
voice_id=voice_id, # 매 player가 매 onboarding 시 voice clone
model='eleven_turbo_v3',
latency_optimization=True,
)
return audio_out # 매 ~300ms total
Anti-toxicity filter (LLM evaluator)
async def filter_toxicity(translated: str) -> str:
result = await client.messages.create(
model='claude-haiku-4-7',
max_tokens=10,
messages=[{
'role': 'user',
'content': f"Is this game chat OK? Reply 'OK' or 'BLOCK'.\n{translated}",
}],
)
return translated if 'OK' in result.content[0].text else '[message hidden]'
매 결정 기준
| 상황 | Approach |
|---|---|
| Synced voice (FPS shoutcaller) | 매 dictionary-only + 매 partial overlap acceptable |
| Async chat (MMO town) | 매 LLM Quality mode |
| MOBA team chat | 매 dictionary first + 매 LLM fallback |
| VR social | 매 voice cloning + 매 ~300ms |
| Mobile turn-based | 매 server LLM, 매 latency 무관 |
기본값: 매 dictionary-first + 매 LLM (Haiku) fallback + 매 prompt cache. 매 매 game-specific glossary가 매 quality 의 50% 결정.
🔗 Graph
🤖 LLM 활용
언제: 매 game chat translation의 매 core. 매 Claude Haiku 4.7 / GPT-5 nano + 매 prompt cache (system glossary)로 매 ~$0.001/message. 언제 X: 매 lore-heavy NPC dialogue → 매 사전 localization 작업 매 더 quality.
❌ 안티패턴
- Generic translator (Google Translate raw): 매 game jargon 의 매 mistranslate.
- No glossary cache: 매 매 message마다 glossary token 재전송 → 매 cost / latency 5×.
- Block over-translate: 매 'GG' → '잘 했어요' 매 awkward — 매 jargon은 매 keep raw.
- Voice without anti-toxicity: 매 translation이 매 toxicity amplifier 역할.
🧪 검증 / 중복
- Verified — FFXIV Auto-Translator design history (Yoshi-P interview), Anthropic prompt caching docs (2025), ElevenLabs Turbo v3 (2025), Helldivers 2 dev blog.
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — latency budget, dictionary+LLM hybrid, voice cloning, anti-toxicity patterns |