c24165b8bc
에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
4.2 KiB
4.2 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-magic-circle | Magic Circle | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
Magic Circle
매 한 줄
"매 game 의 매 voluntary entered 의 매 separate reality". 매 1938 Huizinga 'Homo Ludens' coinage → 매 2003 Salen-Zimmerman 'Rules of Play' 의 매 game-design canonization → 매 2024 metaverse / VR 의 매 boundary-blur 의 매 contemporary debate. 매 'inside ≠ outside' 의 매 philosophical container.
매 핵심
매 정의 (Salen-Zimmerman)
- 매 player 의 매 voluntary entry.
- 매 internal rules ≠ external reality 의 매 separation.
- 매 temporary / spatial 의 매 boundedness.
매 boundary type
- Spatial: 매 board / arena / VR space.
- Temporal: 매 match-clock / session.
- Conceptual: 매 IP-rule / 매 'pretend' frame.
매 응용
- 매 LARP 의 매 explicit boundary ritual.
- 매 Among Us 의 매 'meeting' reset 의 magic-circle pulse.
- 매 ARG 의 매 deliberate boundary-blur (TINAG = This Is Not A Game).
💻 패턴
Magic-circle state model
enum CircleState { Outside, Entering, Inside, Exiting }
interface PlayerSession {
id: string;
state: CircleState;
enteredAt: number | null;
rulesContext: 'social' | 'game';
}
function enterCircle(s: PlayerSession): PlayerSession {
if (s.state !== CircleState.Outside) return s;
return { ...s, state: CircleState.Inside, enteredAt: Date.now(), rulesContext: 'game' };
}
function exitCircle(s: PlayerSession): PlayerSession {
return { ...s, state: CircleState.Outside, enteredAt: null, rulesContext: 'social' };
}
Rule-context switcher
type Action = { kind: 'kill' | 'steal' | 'lie' | 'cooperate' };
function isPermitted(a: Action, ctx: 'social' | 'game'): boolean {
if (ctx === 'game') return true; // 매 inside circle: 매 rules 의 game's
return a.kind === 'cooperate';
}
Bleed-detection (LARP)
interface PlayerEmotion { inGame: number; outGame: number; }
function bleedScore(e: PlayerEmotion): number {
return Math.abs(e.inGame - e.outGame);
}
TINAG / ARG boundary obfuscation
interface ARGEvent { channel: 'phone' | 'website' | 'realLetter' | 'inGame'; diegetic: boolean; }
function isMagicCircleBlurred(events: ARGEvent[]): boolean {
const realChannels = events.filter(e => e.channel !== 'inGame' && e.diegetic);
return realChannels.length / events.length > 0.3;
}
Consent-gate
interface ConsentForm { physicalContact: boolean; emotionalIntensity: 'low' | 'medium' | 'high'; safeWord: string; }
function canEnterCircle(form: ConsentForm): boolean {
return form.safeWord.length > 0;
}
매 결정 기준
| 상황 | Approach |
|---|---|
| Competitive multiplayer | Strict spatial+temporal circle |
| LARP / immersive | Pre-game ritual + safe-word + bleed-management |
| ARG | Deliberate boundary-blur + ethical guard-rail |
| F2P mobile | Lighter circle — 매 monetization cross-boundary |
기본값: Explicit entry+exit ritual + 매 safe-word — 매 ethics-first design.
🔗 Graph
- Adjacent: Procedural-Rhetoric · Player-Experience-Modeling · Gamification-Theory
🤖 LLM 활용
언제: game-design philosophy, LARP boundary modeling, ARG narrative design. 언제 X: 매 deep ethnographic field study (researcher-led).
❌ 안티패턴
- No exit ritual: 매 bleed accumulation 의 매 player burnout.
- Forced TINAG: 매 player consent 의 X — 매 ethical breach.
- Monetization breach: 매 P2W 의 매 in-game value 의 out-of-game money 의 매 seepage.
🧪 검증 / 중복
- Verified (Huizinga 1938, Salen-Zimmerman 2003 'Rules of Play', Stenros 2014).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — magic-circle theory + state model |