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에이전트 8종(대화형/프로그래머 C·S/디자이너/설계자/기획자/QA/PD/PM)에게 [공통 기본 능력 + 롤별 Specialty] 2층으로 지식을 주입하기 위한 재분류. 문서 내용·포맷은 무수정, 폴더 이동만 (6,372개 문서 수 보존 확인). - Topic_Programming → Domain_Programming (내부 구조 보존) - Topic_Graphic → Domain_Design - Topic_Business → Domain_Product - Topic_General → Domain_General - _Common 신설: Math(구 Topic_Math_Specialty), Reasoning(구 General/From_Thinking & Reasoning), Reasoning_Creativity(구 General/From_창의성), Communication(Poetic_Blog_Writing + From_writing) - 타 도메인의 From_* 폴더는 유지 (출처 표기일 뿐, 이미 도메인에 맞게 분류된 문서) - 빈 폴더 정리 (memory/procedures) - 에이전트→폴더 매핑은 workspace의 .astra/agent-knowledge-map.json (9개 에이전트) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-자원-로지스틱스-resource-logistics | 자원 로지스틱스(Resource Logistics) | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
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2026-05-10 | pending |
|
자원 로지스틱스(Resource Logistics)
매 한 줄
"매 source → transport → buffer → consumer 매 chain 매 game 의 의 backbone". 매 Factorio (2016 → 2.0 Space Age 2024) 매 belt-bot-train 매 trinity, Dyson Sphere Program (2021), Satisfactory (1.0 2024) 매 매 매 동일한 design pillar — 매 player 매 logistics 의 의 의 의 의 의 problem 의 의 의 solving.
매 핵심
매 logistics primitives
- Source (생산): miner / extractor / spawn point.
- Transport (수송): belt, pipe, train, drone, teleport.
- Buffer (저장): chest, tank, warehouse.
- Consumer (소비): assembler, smelter, ship, player.
- Throttle / 제어: priority splitter, circuit network, request gate.
매 transport 매 axis tradeoffs
- belt: cheap, infinite, slow, density-bound.
- pipe: fluid only, pressure-aware (DSP, Satisfactory 1.0).
- train: high-throughput, high-latency, expensive.
- drone / bot: flexible routing, energy-intensive.
- teleport / portal: 매 endgame, breaks classical logistics tension.
매 응용
- Factorio main bus 의 vs city-block layout.
- Satisfactory 의 train network + drone hops.
- Dyson Sphere Program 의 logistics tower 의 interplanetary supply.
- Anno 1800 의 trade route + warehouse.
- RimWorld 의 stockpile priority + pawn hauling AI.
💻 패턴
Belt throughput simulation
interface BeltSegment {
capacity: number; // items / sec (Factorio yellow=15, red=30, blue=45)
current: number;
upstream?: BeltSegment;
}
function tickBelt(seg: BeltSegment, dt: number) {
const incoming = Math.min(seg.upstream?.current ?? 0, seg.capacity * dt);
seg.current += incoming;
if (seg.upstream) seg.upstream.current -= incoming;
// saturation = bottleneck visible to player
return { saturation: seg.current / (seg.capacity * dt) };
}
Producer/consumer rate matching
function balanceRatio(producerRate: number, consumerRate: number): number {
return producerRate / consumerRate;
// ratio = 1.0 → balanced
// < 1 → consumer starves (add producers)
// > 1 → buffer overflow (add consumers / storage)
}
// Factorio classic: 1 stone furnace = 0.3125 plate/s
// 1 yellow belt = 15 items/s → needs 48 furnaces to saturate
Train scheduling (priority + fuel)
type Station = { id: string; demand: number; supply: number };
function dispatchTrain(stations: Station[]): { from: string; to: string } | null {
const supplier = stations.filter(s => s.supply > 0)
.sort((a, b) => b.supply - a.supply)[0];
const consumer = stations.filter(s => s.demand > 0)
.sort((a, b) => b.demand - a.demand)[0];
if (!supplier || !consumer) return null;
return { from: supplier.id, to: consumer.id };
}
Drone routing (cost-aware)
function chooseDrone(drones: Drone[], from: Vec2, to: Vec2): Drone | null {
return drones
.filter(d => d.battery > distance(from, to) * d.energyPerTile)
.sort((a, b) => distance(a.pos, from) - distance(b.pos, from))[0];
}
Stockpile priority (RimWorld-style)
interface Stockpile {
id: string;
priority: 1 | 2 | 3 | 4 | 5; // 5 = highest
acceptedTags: string[];
capacity: number;
current: number;
}
function chooseStockpile(piles: Stockpile[], item: Item): Stockpile | null {
return piles
.filter(p => p.acceptedTags.includes(item.tag))
.filter(p => p.current < p.capacity)
.sort((a, b) => b.priority - a.priority)[0] ?? null;
}
Bottleneck detector (ECS / Bevy-style pseudo)
// Bevy system that flags saturated belts for player visualization
fn detect_bottlenecks(
mut belts: Query<(&BeltSegment, &mut MaterialColor)>,
) {
for (belt, mut color) in &mut belts {
let sat = belt.current / belt.capacity;
color.0 = if sat > 0.95 { RED } else if sat > 0.7 { YELLOW } else { GREEN };
}
}
매 결정 기준
| 상황 | transport |
|---|---|
| 매 short distance, low rate | belt |
| 매 long distance, high rate | train |
| 매 fluid | pipe |
| 매 sparse / mobile target | drone |
| 매 cross-planet / cross-zone | logistics tower / portal |
기본값: 매 early-game belt → mid-game train → late-game drone+train hybrid → endgame logistics network.
🔗 Graph
- 부모: Game Economy
- 응용: 프리미엄 통화 브릿지(Premium Currency Bridge)
- Adjacent: Operations Research
🤖 LLM 활용
언제: 매 factory builder / RTS / colony sim 매 design, 매 production-chain balance 의 의 system 의 build 시. 언제 X: 매 narrative-only / linear adventure — 매 logistics 매 systems-driven design 의 의 의 매 fit.
❌ 안티패턴
- 매 infinite buffer: 매 buffer 매 size 매 ∞ 시 매 logistics tension 매 의 의 disappears.
- 매 zero friction: 매 instant teleport 매 baseline → 매 layout 매 의 의 의 의 의 trivial.
- 매 over-coupled: 매 single bottleneck 매 chain 의 의 의 의 의 cascade — 매 player frustration.
- 매 invisible bottleneck: 매 saturation visualization 매 X → 매 player 매 의 의 root cause 의 의 의 X.
🧪 검증 / 중복
- Verified (Wube Software dev blogs Factorio FFF series, Coffee Stain Studios Satisfactory talks, GDC factory-builder 의 talks 2023-2025).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — logistics primitives + transport tradeoffs + working belt/train/drone code |