f8b21af4be
10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
4.6 KiB
4.6 KiB
id, title, category, status, aliases, tags, last_reinforced
| id | title | category | status | aliases | tags | last_reinforced | |||
|---|---|---|---|---|---|---|---|---|---|
| wiki-moc-graphics-performance | Graphics & Performance | 10_Wiki/Topics | moc |
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2026-05-20 |
Graphics & Performance
Graphics & Performance 카테고리 목차(MOC).
Visual_Effects/Graphics & Performance/의 토픽 문서 143개. 자동 생성 인덱스 — redirect/중복 문서는 제외.
📚 토픽 (143)
- Agency-Narrative Integration
- Alpha Blending
- ANGLE (Almost Native Graphics Layer Engine)
- Apple-Human-Interface-Guidelines
- Augmented Reality (AR)
- Augmented Reality Navigation Systems
- Autonomous Vehicle Perception
- Babylonjs
- BatchedMesh
- Bio-mechanical-Modeling
- Bioregionalism
- Bounding Volume Hierarchy (BVH)
- BufferAttribute
- Cel-Shading-Techniques
- Cellular Automata
- Cesium
- Chromium WebGPU Implementation
- Cognitive Load Theory
- Competitive Esports Ecosystems
- Computational Ecology
- Creative Process
- Critical-Play
- Cultural-Heritage-Informatics
- CyArk
- Cybertext Theory
- DBpedia
- Digital Sandbox Theory
- Digital Twin Visualization
- Direct3D
- Dynamic Assessment
- Dynamical Systems Theory
- Ecosystem-Modeling
- Educational-Gamification
- Embodied Cognition in Virtual Reality
- Employee Engagement Systems
- Epidemiological Forecasting
- Expressjs-Type-Extensions
- EXT_disjoint_timer_query
- Fill Rate
- Flow State Theory
- Formal-Grammar
- Formalism-vs-Structuralism
- FXAA
- GPU-driven Rendering
- GPURenderBundles
- Immersive Educational Simulations
- instancedArray
- Interactive Storytelling
- Internet of Things (IoT) Telemetry
- Intrinsic Motivation
- ISO 9241 Standards
- JavaScript
- Knowledge-Graphs
- Looking-Glass-Studios
- Loot Box Regulation (EU_China Compliance)
- Ludology
- Markov Decision Process (MDP)
- Markov Decision Processes
- MDA Framework
- Measure Theory
- MeshStandardMaterial 조명 연산
- Meta Quest_Horizon OS
- Metal
- Metaverse Architecture
- Micro-latency
- Minecraft
- Minecraft_ Education Edition
- Mobile Gaming Monetization Strategies
- Narrative-Branching-Models
- Narratology
- NASA-Jet-Propulsion-Laboratory-Software-Standards
- Needle Engine
- NVIDIA Omniverse
- OffscreenCanvas
- OffscreenCanvas 기반 멀티스레드 렌더링 구현
- Open Metaverse Framework
- OpenGL ES 20
- Perlin Noise
- Physics Engine Integration
- Post-Acute-Care-Models
- Post-humanism
- Problem-Solving-Theory
- Procedural-Animation
- R3F 3D 게임 환경의 메모리 관리
- Radix Sort
- RDF와 OWL
- Redux-Reducer-Pattern
- Revit glTF Export
- Revit 모델 렌더링
- Robotics-Control-Systems
- Rowhammer
- Rowhammer attack
- SaaS-Retention-Strategies
- Sandbox-Simulation
- Search-Based Procedural Content Generation (SBPCG)
- Semantic Versioning (SemVer) in Type Safety
- Semantic-Web
- Semantic-Web-Technologies
- Semiotics in Media
- Service-Dominant-Logic
- SharedArrayBuffer
- Simulations of Social Systems
- Simultaneous Localization and Mapping (SLAM)
- Skybound Protocol 기술 메뉴얼 및 개발자 가이드
- SLA-Definition
- Smart City Digital Twins
- Smart-City-Frameworks
- Sorting
- Special Education Interventions
- Speculative Biology
- Surgical-Robotics
- Systems Theory
- Temporal-Logic
- Texture Compression
- The Rapture Setting
- The-Space-Syntax-Laboratory
- Three Shader Language (TSL)
- Three.js 렌더링 최적화
- threejs Issue _30352
- Threejs 자원 해제 (Dispose)
- Timestamp Quantization
- Timestamp Queries Quantization
- TLB design
- Turtle-Graphics
- TypedArray
- Urban-Resilience-Planning
- USD - Universal Scene Description
- User-Story-Mapping
- Utsubo
- UV Offset
- Varying Variables
- Vertex Shader
- VIA-Classification
- Virtual Reality (VR) Storytelling
- Voxel-based Rendering
- Vulkan
- Waves of Connection
- WebGPU Timestamp Queries
- Winning Ways for your Mathematical Plays
- XState-Library
- 고성능 3D WebGL 게임 렌더링 엔진
- 명령형 직접 조작 (Imperative Manipulation)
- 실시간 물리 시뮬레이션 동기화
🕓 변경 이력
| 날짜 | 변경 |
|---|---|
| 2026-05-20 | MOC 페이지 신규 생성 (링크명 정규화) |