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10_Wiki/Topics 대규모 정리: - 오류 캡처/미완성 stub 문서 227개 제거 - 교차폴더 중복 43클러스터 병합 (63파일 → redirect) - 링크명 정규화: 깨진 링크 수정·redirect 직결·개념 매핑 ~2,400건 - 카테고리 MOC 6개 신규 생성 - Graph 섹션 미해결 related-keyword 링크 10,058건 제거 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6.2 KiB
id, title, category, status, canonical_id, aliases, duplicate_of, source_trust_level, confidence_score, verification_status, tags, raw_sources, last_reinforced, github_commit, tech_stack
| id | title | category | status | canonical_id | aliases | duplicate_of | source_trust_level | confidence_score | verification_status | tags | raw_sources | last_reinforced | github_commit | tech_stack | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| wiki-2026-0508-ndf-neutral-data-format | NDF (Neutral Data Format) | 10_Wiki/Topics | verified | self |
|
none | A | 0.9 | applied |
|
2026-05-10 | pending |
|
NDF (Neutral Data Format)
매 한 줄
"매 declarative game-data DSL — Eugen Systems Iriszoom engine 의 data layer". 매 Wargame/Steel Division/WARNO 시리즈 의 unit/weapon/visual 의 모든 stat 의 NDF 파일 정의. 매 modding 의 entry point — 매 binary patch 가 X, plain text 의 git-diffable.
매 핵심
매 Syntax 의 핵심
- Object literal:
Identifier is TYPE(...)— 매 모든 entity 의 declaration. - Module 의 nesting: 매 outer module 안의 inner objects 의 reference.
- Reference:
~/Module/Path/Identifier— 매 absolute paths. - Map / List:
MAP[(key, value), ...],[item1, item2]. - Comment:
//(line) — 매/* */의 X.
매 typical structure
- GameData: 매 unit definitions / weapon stats / texture references / sound mappings.
- Module: 매 named container — 매
ZModule_TWeaponManagerModuleDescriptor의 sort 의 component. - Inheritance: 매
is BaseType(...)의 prototype 의 from inheritance — override fields only.
매 응용
- Unit balance modding (HP / armor / damage tweaks).
- New unit creation (copy/paste/rename + export to deck).
- Visual mod (camo swap, model substitution via NDF reference change).
💻 패턴
매 NDF 의 unit definition (WARNO style)
// Unit declaration with module composition
TUniteDescriptor_M1Abrams is TUniteDescriptor
(
ClassNameForDebug = "M1A1 Abrams"
AcknowUnitType = ~/AcknowUnitType_Tank
ModulesDescriptors =
[
TBaseDamageModuleDescriptor
(
MaxPhysicalDamages = 9
ArmorDescriptorFront = ~/Armor_Tank_Heavy_Front
ArmorDescriptorSides = ~/Armor_Tank_Heavy_Side
),
TWeaponManagerModuleDescriptor
(
Salves = [1, 1, 1]
TurretDescriptorList = [TTurretInfanterieDescriptor()]
),
]
)
매 NDF parser (Python — ndf-parse 패키지)
import ndf_parse
import ndf_parse.model as ndf_model
# Parse a WARNO NDF file
with open("UniteDescriptor.ndf") as f:
source = f.read()
tree = ndf_parse.parse(source)
# Find Abrams unit and tweak HP
for obj in tree:
if obj.namespace == "TUniteDescriptor_M1Abrams":
damage_mod = obj.value.by_member("ModulesDescriptors").value[0]
damage_mod.value.by_member("MaxPhysicalDamages").value = "12"
# Write back
with open("UniteDescriptor.modified.ndf", "w") as f:
f.write(ndf_parse.print_tree(tree))
매 batch 의 unit stat 의 audit
import ndf_parse
from pathlib import Path
def audit_unit_hp(ndf_dir: Path) -> dict[str, int]:
"""Scan all unit descriptors and extract MaxPhysicalDamages."""
results = {}
for ndf_path in ndf_dir.glob("**/UniteDescriptor*.ndf"):
tree = ndf_parse.parse(ndf_path.read_text(encoding="utf-8"))
for obj in tree:
if obj.value.type == "TUniteDescriptor":
try:
mods = obj.value.by_member("ModulesDescriptors").value
for m in mods:
if m.value.type == "TBaseDamageModuleDescriptor":
hp = int(m.value.by_member("MaxPhysicalDamages").value)
results[obj.namespace] = hp
except (AttributeError, KeyError):
pass
return results
hp_table = audit_unit_hp(Path("./WARNO_GameData/Generated/Gameplay/Gfx"))
# Find outliers
for unit, hp in sorted(hp_table.items(), key=lambda x: -x[1])[:10]:
print(f"{unit}: {hp}")
매 mod 의 inheritance (override only what changed)
// Mod file — overrides base unit
export TUniteDescriptor_M1Abrams_Modded is TUniteDescriptor_M1Abrams
(
// Only override the fields you change
Modifications =
[
("MaxPhysicalDamages", 15), // buff HP
("MaxSpeedInKmph", 75), // faster
]
)
매 NDF 의 git-friendly diff
# Mod versioning workflow
git init mods/abrams_buff
cd mods/abrams_buff
cp ../../WARNO_GameData/Generated/Gameplay/Gfx/UniteDescriptor.ndf base.ndf
# ... edit ...
git diff base.ndf modified.ndf > abrams_buff.patch
# Reapply on update
git apply abrams_buff.patch # works as long as upstream context stable
매 결정 기준
| 상황 | Approach |
|---|---|
| 매 single value tweak | Direct edit + diff |
| 매 systematic balance pass | ndf-parse Python script |
| 매 new unit | Inherit from existing TUniteDescriptor + override |
| 매 cross-version mod | Modifications = [...] override list (resilient to base changes) |
| 매 visual-only mod | Texture path swap in TextureBank NDF |
기본값: 매 inheritance + Modifications list — 매 maintainability 의 best.
🔗 Graph
- 부모: Eugen Systems 모딩 매뉴얼 · Iriszoom 엔진
- 변형: ndf-parse 패키지 · WARNO Modding
🤖 LLM 활용
언제: 매 large balance pass (parse → batch edit → write) / 매 new unit boilerplate generation / 매 cross-mod conflict detection. 언제 X: 매 tiny single-value edit — 매 manual edit 의 faster.
❌ 안티패턴
- 매 binary patch: 매 game patches 의 break — NDF 의 source-level 의 stay.
- 매 full file 의 copy: 매 base game patch 의 conflict — Modifications override list 의 use.
- 매 string concat 의 NDF generation: 매 syntax error 의 risk — proper parser library 의 use.
- 매 무 backup: 매 NDF 의 game crash 시 root cause — git-track everything.
🧪 검증 / 중복
- Verified (Eugen Systems WARNO modding documentation; ndf-parse Python package on PyPI; community Discord patterns).
- 신뢰도 A.
🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — NDF syntax + ndf-parse patterns + modding workflow |