# ๐ŸŽฎ UX & Gameplay Protocol: V10.0 Upgrade ## 1. Design [[Philosophy|Philosophy]] (์„ค๊ณ„ ์ฒ ํ•™) ๊ธฐ๋Šฅ์  ํ”„๋กœํ† ํƒ€์ž…์„ ๋„˜์–ด, ๊ณ ๋„์˜ ๋„ํŒŒ๋ฏผ ์ž๊ทน๊ณผ ์„ธ๋ จ๋œ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด ๊ฒฝํ—˜์„ ์ œ๊ณตํ•˜๋Š” **'Skybound Protocol V10.0'**์˜ ๋ช…์„ธ์ž…๋‹ˆ๋‹ค. ## 2. Key Implementations (์ฃผ์š” ๊ตฌํ˜„ ์‚ฌํ•ญ) ### ๐Ÿ›ฉ๏ธ Airframe Streamlining (FALCON Focus) - **Policy**: 'FALCON' ๊ธฐ์ฒด๋ฅผ ๋‹จ์ผ ์˜์›… ๊ธฐ์ฒด๋กœ ์„ค์ •ํ•˜์—ฌ ๋ฐธ๋Ÿฐ์‹ฑ ์ง‘์ค‘๋„ ํ–ฅ์ƒ. - **Impact**: ์œ ์ €์—๊ฒŒ ์ผ๊ด€๋œ ์กฐ์ž‘๊ฐ๊ณผ ์„ฑ์žฅ ๊ฒฝํ—˜์„ ์ œ๊ณต. ### ๐ŸŽฏ Jackpot CriticalSystem (ํ™•๋ฅ  ๊ธฐ๋ฐ˜ ํฌ๋ฆฌํ‹ฐ์ปฌ) - **Mechanism**: 15% ๊ธฐ๋ณธ ํ™•๋ฅ , 1.5x ~ 5.0x์˜ ๋ฐ๋ฏธ์ง€ ํŽธ์ฐจ ์ ์šฉ. - **Dynamic**: `Math.pow(Math.random(), 3)`๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์ดˆ๊ณ ๋ฐ๋ฏธ์ง€(Jackpot)์˜ ํฌ์†Œ์„ฑ์„ ํ™•๋ณด, ๋ณด์ƒ ๊ทน๋Œ€ํ™”. ### ๐Ÿ”ข Floating Text Feedback Engine - **Visual Distinction**: - ์ผ๋ฐ˜ ํƒ€๊ฒฉ: ์†Œํ˜• ํ™”์ดํŠธ ํ…์ŠคํŠธ. - ํฌ๋ฆฌํ‹ฐ์ปฌ: ๋Œ€ํ˜• ๊ณจ๋“œ/์˜ค๋ Œ์ง€ ๊ธ€๋กœ์šฐ ํšจ๊ณผ ๋ฐ "CRITICAL!" ํ…์ŠคํŠธ ๊ฐ•์กฐ. - **Motion**: ์ƒ๋‹จ ๋ถ€์œ  ๋ฐ ์•ŒํŒŒ ์ฑ„๋„ ํŽ˜์ด๋“œ์•„์›ƒ์„ ํ†ตํ•œ ๊ฐ€๋…์„ฑ ํ™•๋ณด. ### ๐Ÿ“ˆ Temporal Difficulty Scaling (์‹œ๊ฐ„ ๊ฐ€๋ณ€ ๋‚œ์ด๋„) - **Algorithm**: `difficultyMult = 1.0 + (frame / 3600) * 0.1`. - **Scaling Impact**: - ์  ์Šคํฐ ์ฟจ๋‹ค์šด ๋‹จ์ถ•. - ์  HP ๋ฐ ํƒ„ํ™˜ ์†๋„ ๋น„๋ก€ ์ƒ์Šน. - ์žฅ์• ๋ฌผ(Asteroid) ์ถœํ˜„ ๋นˆ๋„ ์ฆ๊ฐ€. ## 3. Strategic Debt Resolved (ํ•ด๊ฒฐ๋œ ๊ธฐ์ˆ  ๋ถ€์ฑ„) - `WorldModel`๊ณผ `spawnText` ๋ธŒ๋ฆฌ์ง€ ๋™๊ธฐํ™”. - `createDefault[[State|State]]` ๋‚ด `difficultyMult` ์ดˆ๊ธฐํ™”๋ฅผ ํ†ตํ•œ SSOT([[Single_Source_of_Truth|Single Source of Truth]]) ํ™•๋ณด. --- **Related Cluster**: World Tension Scaling **Lead**: PD Kodari ๐Ÿซก๐ŸŸ