# πŸ›°οΈ Skybound Protocol: Strategic Knowledge Mesh (MOC) Skybound ν”„λ‘œμ νŠΈμ˜ λͺ¨λ“  μ‹œμŠ€ν…œμ€ 유기적으둜 μ—°κ²°λ˜μ–΄ μžˆμŠ΅λ‹ˆλ‹€. μ•„λž˜μ˜ **핡심 ν‚€μ›Œλ“œ ν΄λŸ¬μŠ€ν„°**λ₯Ό 톡해 μ‹œμŠ€ν…œ κ°„μ˜ μ—°κ΄€ 관계λ₯Ό νŒŒμ•…ν•˜μ‹­μ‹œμ˜€. --- ## 🏷️ Keyword Cluster: #Core_[[Logic|Logic]] (μ—”μ§„ 및 인프라) ν”„λ‘œμ νŠΈμ˜ λΌˆλŒ€μ™€ λŸ°νƒ€μž„ μ œμ–΄ λ©”μ»€λ‹ˆμ¦˜μž…λ‹ˆλ‹€. - **Master Plan**: Modular Architecture - **Data Flow**: Stat Injection & Renderer Pipeline - **Engine Loop**: Runtime Pipeline - **Implementation**: V10.5 Implementation Report - **Fix Log**: 01_Core_Engine/Combat_system_Reference_Error_Re[[Solution|CombatSystem ReferenceError Resolution]] - **Campaign**: Campaign & Dual-Loop Architecture - **Governance**: Git & Knowledge Sync Protocol - **Visual Pattern**: Visual Feedback Signal Pattern - **[[State|State]] Control**: 01_Core_Engine/State-Machine-and-Phase-Transition-[[Events|Events]] - **Recent [[Reports|Reports]]**: - V13.1 Engine Stabilization & Tactical Boundary - Post-Mortem: Loot & Progression Rebalance - V12.1 Engine Stability Audit - V11.5 Project Report (Recovery ## 🏷️ Keyword Cluster: #Battle_Tactics (μ „νˆ¬ 및 AI) ꡐ전 κ·œμΉ™κ³Ό 적 기체의 μ§€λŠ₯적 행동 μ–‘μ‹μž…λ‹ˆλ‹€. - **[[Physics|Physics]]**: 02_Combat_AI/[[Combat-System-and-Bullet-Interaction-Pipeline|Combat-System-and-Bullet-Interaction-Pipeline]] - **Design**: Boss Battle Design System - **Timeline**: Boss Encounter & Timeline Design - **Rhythm**: Staggered Firing & Offset - **Implementation**: 10_Wiki/Technical_Reports/2026-04-22_Boss_Battle_System_Implementation ## 🏷️ Keyword Cluster: #[[Dopamine|Dopamine]]_UX (ν”Όλ“œλ°± 및 ν…μ…˜) μœ μ €κ°€ λŠλΌλŠ” '재미'의 μˆ˜μΉ˜ν™” 및 μ—°μΆœ κΈ°λ²•μž…λ‹ˆλ‹€. - **Feedback**: Dopamine Feedback Engine - **Upgrade**: V10.0 UX & Gameplay Upgrade - **Visuals**: Dynamic Color & Renderer Signal - **Tension**: World Tension Scaling ## 🏷️ Keyword Cluster: #Growth_Loop (μ„±μž₯ 및 μžμ›) λ£¨ν”„λ¬Όλ‘œμ„œμ˜ 지속 κ°€λŠ₯성을 λ‹΄λ³΄ν•˜λŠ” μ‹œμŠ€ν…œμž…λ‹ˆλ‹€. - **Evolution**: In-Game Progression & Evolution - **Economy**: Meta-Economy & Growth Loop - **Crafting**: Equipment Crafting & Synthesis - **Logistics**: Tactical Air-Drop & Supply ## 🏷️ Keyword Cluster: #Stability_QA (μ•ˆμ •μ„± 및 디버깅) μ‹œμŠ€ν…œμ˜ 무결성을 μœ μ§€ν•˜κΈ° μœ„ν•œ κΈ°λ‘μž…λ‹ˆλ‹€. - **Audit**: V12.1 Engine InteGrity Audit - **[[Optimization|Optimization]]**: 05_Project_Issues/[[2026-04-22_Engine_Logic_Optimization_Report|2026-04-22_Engine_Logic_Optimization_Report]] - **Boss Fix**: Boss Combat Stability Fix - **Post-Mortem**: Post-Mortem: Loot & Progression Fix - **Report**: 2026-04-21 Stability & Optimization - **Performance**: Performance Tuning --- **Root Policy**: [[Ps-Reinforce|Ps-Reinforce]] v2.5 (Graph Expansion) **Last Audit**: 2026-04-23 --- **Project Status**: Knowledge Ingestion Complete (Batch 13.1-A) ## 🏷️ Keyword Cluster: #Project_Logs (졜근 개발 둜그) - 2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan - 2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection - 2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix - 2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix - 2026-04-24-Skybound_Particle_and_Supply_Readability_Fix - 2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection - 2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack - 2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix - 2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass - 2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset - 2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework - 2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix - 2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass - 2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation - 2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass - 2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards - 2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve - 2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance - 2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop - 2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix - 2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI - 2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5 - 2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration - 2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass - 2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation - 2026-04-21-Engine-Stability-and-Optimization - 2026-04-21-Implementation-and-Architecture-Report - 2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery - 2026-04-21-UX-Dopamine-Feedback-Upgrade - 2026-04-22_Engine_Logic_Optimization_Report - 2026-04-22_Engine_Stability_Audit - 2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan - 2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection - 2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix - 2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix - 2026-04-24-Skybound_Particle_and_Supply_Readability_Fix - 2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection - 2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack - 2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix - 2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass - 2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset - 2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework - 2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix - 2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass - 2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation - 2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass - 2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards - 2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve - 2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance - 2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop - 2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix - 2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI - 2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5 - 2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration - 2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass - 2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation