--- id: b4c5d6e7-f8g9-0h1i-2j3k-4l5m6n7o8p9q category: Dev confidence_score: 1.0 tags: [power-creep, game-balance, monetization, ltv, [[LiveOps|LiveOps]]] last_reinforced: 2026-04-27 github_commit: "[[P-Reinforce|P-Reinforce]]-game" --- # [[Power Creep|Power Creep]] ## ๐Ÿ“Œ ํ•œ ์ค„ ํ†ต์ฐฐ (The Karpathy Summary) > ํŒŒ์›Œ ํฌ๋ฆฝ์€ ์‹ ๊ทœ ์ฝ˜ํ…์ธ ์˜ '์ƒ๋Œ€์  ๋งค๋ ฅ'์„ ์œ ์ง€ํ•˜๊ธฐ ์œ„ํ•ด ๊ธฐ์กด ์ž์‚ฐ์˜ ๊ฐ€์น˜๋ฅผ ์˜๋„์ ์œผ๋กœ ํฌ์„์‹œํ‚ค๋ฉฐ ๊ฒฝ์ œ์  ํŒฝ์ฐฝ์„ ๊ฐ€์†ํ™”ํ•˜๋Š” ์ˆ˜์ตํ™”์˜ ์–‘๋‚ ์˜ ๊ฒ€์ด๋‹ค. ## ๐Ÿ“– ๊ตฌ์กฐํ™”๋œ ์ง€์‹ (Synthesized Content) - **์ถ”์ถœ๋œ ํŒจํ„ด:** ์ง€์†์  ๋„ํƒœ([[Continuous Obsolescence|Continuous Obsolescence]])๋ฅผ ํ†ตํ•œ ๊ณผ๊ธˆ ๋Ÿฌ๋‹๋จธ์‹ (Content Treadmill) ๊ฐ€๋™. - **ํ•ต์‹ฌ ์›๋ฆฌ:** - **Inflation of Power:** ์‹ ๊ทœ ์•„์ดํ…œ์˜ ์ˆ˜์น˜/๊ธฐ๋Šฅ์„ ์ ์ง„์ ์œผ๋กœ ์ƒํ–ฅํ•˜์—ฌ ๊ตฌ๋งค ๋™๊ธฐ๋ฅผ ์ž๊ทน. - **Asset Depreciation:** ๊ธฐ์กด์— ํˆฌ์žํ•œ ๊ณ ๊ฐ€์น˜ ์žฅ๋น„์˜ ์„ฑ๋Šฅ์„ ์ƒ๋Œ€์ ์œผ๋กœ ํ•˜๋ฝ์‹œ์ผœ ์žฌ๊ตฌ๋งค ์œ ๋„. - **Low-Cost Production:** ์ˆ˜์น˜ ๊ธฐ๋ฐ˜์˜ ๋ฐ์ดํ„ฐ ์„ค๊ณ„(Spreadsheet-based)๋ฅผ ํ†ตํ•ด ๋น ๋ฅธ ํฌ๋ฆฝ ์‚ฌ์ดํด ์œ ์ง€. - **Risk Factor:** ๊ณผ๋„ํ•œ ๊ฒฉ์ฐจ ๋ฐœ์ƒ ์‹œ ๋ผ์ดํŠธ ์œ ์ €์˜ ์ดํƒˆ๊ณผ ์ปค๋ฎค๋‹ˆํ‹ฐ ๋ถ•๊ดด(Broken Base) ์ดˆ๋ž˜ ๊ฐ€๋Šฅ. ## ๐Ÿ”— ์ง€์‹ ์—ฐ๊ฒฐ (Graph) - **Parent:** Monetization - **Related:** Content Treadmills, [[Staircase Monetization|Staircase Monetization]], Infinitely Scalable Economy - **Raw Source:** 00_Raw/Power Creep --- *Last updated: 2026-04-27*