# [[Baiting|Baiting]] ## ๐Ÿ“Œ Brief Summary Baiting์€ War Commander์˜ ์ „ํˆฌ์—์„œ ์  ์œ ๋‹›์˜ AI ์ถ”์  ๋กœ์ง์„ ์—ญ์ด์šฉํ•˜์—ฌ ์ ์„ ์•„๊ตฐ์—๊ฒŒ ์œ ๋ฆฌํ•œ ์œ„์น˜๋กœ ๊พ€์–ด๋‚ด๋Š” ํ•ต์‹ฌ์ ์ด๊ณ  ๊ณ ๊ธ‰์Šค๋Ÿฌ์šด ์ „์ˆ ์  ๊ธฐ๋™์ž…๋‹ˆ๋‹ค [1, 2]. ๊ธฐ์ง€์˜ ๋ฐฉ์–ด ์‹œ์„ค ๋’ค์— ์ฐธํ˜ธํ™”๋˜์–ด ์žˆ๋Š” ์  ์œ ๋‹›์„ ๋ฐฉ์–ด์„  ๋ฐ–์œผ๋กœ ์œ ์ธํ•˜์—ฌ ๊ตฌ์กฐ์  ์—„ํ๋ฌผ์˜ ์ด์ ์„ ๋ฌด๋ ฅํ™”ํ•˜๋Š” ๊ฒƒ์„ ์ฃผ๋œ ๋ชฉ์ ์œผ๋กœ ํ•ฉ๋‹ˆ๋‹ค [2, 3]. ๋ถ€๋Œ€ ์†์‹ค์„ ์ตœ์†Œํ™”ํ•˜๋ฉด์„œ ๋šซ๊ธฐ ํž˜๋“  ๊ฒฌ๊ณ ํ•œ ๋ฐฉ์–ด์„ ์„ ๊ณต๋žตํ•˜๋Š” ๋ฐ ์‚ฌ์‹ค์ƒ ํ•„์ˆ˜์ ์ธ ๋ฐฉ๋ฒ•์œผ๋กœ ํ‰๊ฐ€๋ฐ›์Šต๋‹ˆ๋‹ค [1, 4]. ## ๐Ÿ“– Core ๊ธฐContent * **์ž‘๋™ ์›๋ฆฌ ๋ฐ ํ•„์ˆ˜ ์กฐ๊ฑด**: Baiting ์ „์ˆ ์˜ ์„ฑ๊ณต ์—ฌ๋ถ€๋Š” ๋Œ€์ƒ ์œ ๋‹›์˜ ๋ฐฉ์–ด ํƒœ์„ธ(Defensive Stances)์— ์ „์ ์œผ๋กœ ์˜์กดํ•ฉ๋‹ˆ๋‹ค. ์  ์œ ๋‹›์ด ์ ์„ ์ซ“์•„๊ฐ€๋Š” 'Fire at Will(์ž์œ  ์‚ฌ๊ฒฉ)'์ด๋‚˜ 'Normal(์ผ๋ฐ˜)' ์ƒํƒœ๋กœ ์„ค์ •๋˜์–ด ์žˆ์„ ๋•Œ๋Š” ๋งค์šฐ ์„ฑ๊ณต์ ์ด์ง€๋งŒ, ์ œ์ž๋ฆฌ๋ฅผ ์ง€ํ‚ค๋Š” 'Hold Position(์œ„์น˜ ์‚ฌ์ˆ˜)'์ด๋‚˜ 'Stand Ground'๋กœ ์„ค์ •๋œ ์œ ๋‹›์—๊ฒŒ๋Š” ํ†ตํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค [1, 2]. * **๋น„๋Œ€์นญ ์œ ๋‹› ํŽ˜์–ด๋ง (Asymmetrical Unit Pairings)**: ์„ฑ๊ณต์ ์ธ Baiting์€ ์ข…์ข… ์ƒ์„ฑ์ด ๋‹ค๋ฅธ ์œ ๋‹› ๊ฐ„์˜ ์กฐํ•ฉ์„ ํ™œ์šฉํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด, ๋น ๋ฅธ ์ง€์ƒ ์œ ๋‹›์„ ๋ฏธ๋ผ๋กœ ๋ณด๋‚ด ์ ์˜ ์ค‘์ „์ฐจ๋ฅผ ์œ ์ธํ•œ ๋’ค ๋Œ€๊ธฐ ์ค‘์ด๋˜ ์•„๊ตฐ ํ•ญ๊ณต ๋ถ€๋Œ€์˜ ์‚ฌ๊ฑฐ๋ฆฌ๋กœ ๋Œ์–ด๋“ค์—ฌ ํŒŒ๊ดดํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค [4]. ๋ฐ˜๋Œ€๋กœ, Flak Tank์™€ ๊ฐ™์€ ๋Œ€๊ณต ์œ ๋‹›์„ ๊ณต์ค‘ ์œ ๋‹›์œผ๋กœ ๋„๋ฐœํ•˜์—ฌ ์ง€์› ํฌํƒ‘์˜ ์‚ฌ๊ฑฐ๋ฆฌ ๋ฐ–์œผ๋กœ ๋Œ์–ด๋‚ธ ํ›„ ์ง€์ƒ ์œ ๋‹›์œผ๋กœ ํŒŒ๊ดดํ•˜๋Š” ์ด๋ฅธ๋ฐ” 'Wild Goose Chase' ๋ฐฉ์‹์ด ๋Œ€ํ‘œ์ ์ž…๋‹ˆ๋‹ค [1, 4]. * **์‘์šฉ ์ „์ˆ  (Advanced Tactics)**: * *Bait and Bash*: ์ƒ์กด๋ ฅ์ด ์ข‹์€ ๋น ๋ฅด๊ฑฐ๋‚˜ ๊ฐ•๋ ฅํ•œ ํ•ญ๊ณต ์œ ๋‹›(์˜ˆ: Havoc)์„ ์  ๋Œ€๊ณต ์œ ๋‹› ๊ทผ์ฒ˜๋กœ ๋ณด๋‚ด ์›€์ง์ด๊ฒŒ ๋งŒ๋“  ํ›„, ์ง€์› ์‚ฌ๊ฒฉ์ด ๊ฐ€๋Šฅํ•œ ํ™”๋ ฅ๋ง์œผ๋กœ ์œ ๋„ํ•ด ํŒŒ๊ดดํ•˜๋Š” ์ „์ˆ ์ž…๋‹ˆ๋‹ค [3]. * *Plasma Baiting*: ํ•œ ๋ฐœ์˜ ํ”ผํ•ด๋Ÿ‰์ด ํฌ์ง€๋งŒ ์žฌ์žฅ์ „์ด ๊ธด Plasma Turret์ด๋‚˜ Laser Turret์˜ ์‚ฌ๊ฑฐ๋ฆฌ ๋์ž๋ฝ์— ์†Œ์ˆ˜์˜ Laser Tank๋‚˜ ์†Œ์ด์ˆ˜๋ฅผ ๋ฏธ๋ผ๋กœ ๋ฐฐ์น˜ํ•ด ์  ํฌํƒ‘์˜ ๊ณต๊ฒฉ์„ ์œ ๋„ํ•œ ๋’ค, ๋” ๊ธด ์‚ฌ๊ฑฐ๋ฆฌ๋ฅผ ๊ฐ€์ง„ Hellfire ์ „์ฐจ๋กœ ์•ˆ์ „ํ•œ ๊ฑฐ๋ฆฌ์—์„œ ํ•ด๋‹น ํฌํƒ‘์„ ์ฒ ๊ฑฐํ•˜๋Š” ์ „๋žต์ž…๋‹ˆ๋‹ค [5]. * **๋ฐฉ์–ด์ž์˜ ๋Œ€์‘์ฑ… (Anti-Baiting Measures)**: ๋ฐฉ์–ด์ž๋“ค ์—ญ์‹œ ์ด๋Ÿฌํ•œ ์ „์ˆ ์— ๋Œ€ํ•ญํ•˜๊ธฐ ์œ„ํ•ด ํŠน์ • ๊ธฐ์ง€ ๋ ˆ์ด์•„์›ƒ์„ ์ฑ„ํƒํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด 'Blitz Base' ๋ ˆ์ด์•„์›ƒ์€ ์‚ฌ๊ฑฐ๋ฆฌ๊ฐ€ ๊ธด Hellfire๋ฅผ ํ™œ์šฉํ•ด ์˜คํžˆ๋ ค ๊ณต๊ฒฉ์ž์˜ ๋ฏธ๋ผ ๋ถ€๋Œ€๋ฅผ ์ˆจ๊ฒจ์ง„ Laser Tank๋‚˜ ํฌํƒ‘ ์ชฝ์œผ๋กœ ์—ญ์œ ์ธํ•ฉ๋‹ˆ๋‹ค [6, 7]. ๋˜ํ•œ, ์žฅ๊ฑฐ๋ฆฌ Rocket Barrage Turret์ด๋‚˜ ๋ฒ™์ปค ๋‚ด๋ถ€์— Sniper๋ฅผ ๋ฐฐ์น˜ํ•˜์—ฌ ์ ์˜ ๋ฏธ๋ผ ๋ณ‘๋ ฅ(Mortar Baiters ๋“ฑ)์„ ์„ ์ œ ํƒ€๊ฒฉํ•ด Baiting ์‹œ๋„๋ฅผ ์ฐจ๋‹จํ•  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค [8]. ## ๐Ÿ”— Knowledge Connections - **Related Topics:** [[Combat Controls|Combat Controls]], [[Defensive Stances|Defensive Stances]], [[Base Layouts|Base Layouts]], [[AI Exploitation|AI Exploitation]] - **Projects/Contexts:** [[War Commander แ„Œแ…ฅแ†ซแ„แ…ฎ แ„Œแ…ฅแ†ซแ„‰แ…ฎแ†ฏ แ„†แ…ตแ†พ แ„‡แ…กแ†ผแ„‹แ…ฅ แ„†แ…ฆแ„แ…ก|War Commander ์ „ํˆฌ ์ „์ˆ  ๋ฐ ๋ฐฉ์–ด ๋ฉ”ํƒ€]] - **Contradictions/Notes:** Baiting์€ ๋งค์šฐ ๊ฐ•๋ ฅํ•œ ์ „์ˆ ์ด์ง€๋งŒ, ๋ฐฉ์–ด ์ธก ์œ ๋‹›์ด 'Stand Ground(Hold Position)' ์ƒํƒœ์ด๊ฑฐ๋‚˜, ๋Œ€๊ณต ๋ฐ ๋Œ€์ง€์ƒ ์œ ๋‹›์ด ํ˜ผํ•ฉ๋œ ์ฑ„๋กœ 'Aggressive' ์ƒํƒœ๋กœ ๋ฐฐ์น˜๋˜์–ด ์žˆ๋Š” ํ™˜๊ฒฝ์—์„œ๋Š” ๋ฏธ๋ผ ๋ณ‘๋ ฅ๋งŒ ์žƒ๊ณ  ์ „์ˆ ์ด ์‹คํŒจํ•  ์œ„ํ—˜์ด ๋†’์Šต๋‹ˆ๋‹ค [1, 3]. --- *Last updated: 2026-04-27*