--- id: wiki-2026-0508-supercell의-모바일-게임-개발 title: Supercell의 모바일 게임 개발 category: 10_Wiki/Topics status: duplicate canonical_id: wiki-2026-0508-mobile-game-development duplicate_of: "[[Mobile Game Development]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, mobile-games, supercell, game-dev] last_reinforced: 2026-05-10 github_commit: pending --- # Supercell의 모바일 게임 개발 > **이 문서는 [[Mobile Game Development]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 (Supercell-specific aspects) - **Cell 조직**: 매 small autonomous team (5-7명) — 매 game 단위 cell. 매 kill switch culture (Clash Mini, Rush Wars 종료). - **Long-tail live-ops**: Clash of Clans (2012), Hay Day (2012), Clash Royale (2016), Brawl Stars (2017), Squad Busters (2024) — 매 decade-long retention 의 representative case. - **Tech stack**: 매 자체 engine (C++), AWS infra, ML matchmaking (TrueSkill 변형). - **Soft launch playbook**: Canada/Finland/Australia 3-6개월 telemetry → global launch or kill. ## 🔗 Graph - 부모: [[Mobile Game Development]] (canonical) ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |