--- category: Unified tags: [auto-consolidated, technical-documentation] title: [[Overdraw|Overdraw]] last_updated: 2026-05-02 --- # [[Overdraw|Overdraw]] ## ๐Ÿ“Œ Brief Summary > ์˜ค๋ฒ„๋“œ๋กœ์šฐ(Overdraw)๋Š” ๋ Œ๋”๋ง ํŒŒ์ดํ”„๋ผ์ธ์˜ ํ”„๋ž˜๊ทธ๋จผํŠธ ์…ฐ์ด๋”ฉ([[Fragment Shading|Fragment Shading]]) ๋‹จ๊ณ„์—์„œ ๋™์ผํ•œ ํ”ฝ์…€ ์œ„์น˜์— ๋ Œ๋”๋ง ์—ฐ์‚ฐ ๋ฐ ์“ฐ๊ธฐ ์ž‘์—…์ด ์—ฌ๋Ÿฌ ๋ฒˆ ์ค‘์ฒฉ๋˜์–ด GPU ์ž์›์ด ๋‚ญ๋น„๋˜๋Š” ํ˜„์ƒ์ž…๋‹ˆ๋‹ค. InstancedMesh๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ ๊ฐœ๋ณ„ ์ธ์Šคํ„ด์Šค์— ๋Œ€ํ•œ ์ž๋™ ์ •๋ ฌ(Sorting) ๊ธฐ๋Šฅ์ด ๋ถ€์žฌํ•˜์—ฌ ๊นŠ์ด ํ…Œ์ŠคํŠธ([[Early-Z|Early-Z]])๋ฅผ ํ†ตํ•œ ์ตœ์ ํ™”๊ฐ€ ๋ฌด๋ ฅํ™”๋˜๋ฉด์„œ ๋ง‰๋Œ€ํ•œ ์˜ค๋ฒ„๋“œ๋กœ์šฐ๊ฐ€ ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ์œผ๋ฉฐ, ์ด๋Š” ์‹ฌ๊ฐํ•œ ๋ Œ๋”๋ง ํ”„๋ ˆ์ž„ ์ง€์—ฐ์˜ ํ•ต์‹ฌ ์›์ธ์ด ๋ฉ๋‹ˆ๋‹ค[1, 2]. --- > ์˜ค๋ฒ„๋“œ๋กœ์šฐ(Overdraw)๋Š” ๋ Œ๋”๋ง ํŒŒ์ดํ”„๋ผ์ธ์˜ ํ”„๋ž˜๊ทธ๋จผํŠธ ์…ฐ์ด๋”ฉ([[Fragment Shading|Fragment Shading]]) ๋‹จ๊ณ„์—์„œ ๋™์ผํ•œ ํ”ฝ์…€ ์œ„์น˜์— ๋Œ€ํ•ด ์—ฌ๋Ÿฌ ๋ฒˆ์˜ ์“ฐ๊ธฐ ์ž‘์—…์ด ์ค‘์ฒฉ๋˜์–ด ๋ฐœ์ƒํ•˜๋Š” ํ˜„์ƒ์ด๋‹ค [1]. ์ฃผ๋กœ ๊ฒน์ณ์ง„ ํˆฌ๋ช…ํ•œ ๊ธฐํ•˜๊ตฌ์กฐ๋‚˜ ๋น„ํšจ์œจ์ ์ธ ๊นŠ์ด ์ •๋ ฌ(Depth [[Sorting|Sorting]])๋กœ ์ธํ•ด ๋ณด์ด์ง€ ์•Š๋Š” ํ”ฝ์…€ ์—ฐ์‚ฐ์— GPU ์ž์›์„ ๋‚ญ๋น„ํ•˜๊ฒŒ ๋งŒ๋“ ๋‹ค [2]. ์ด๋Š” ๊ฒฐ๊ณผ์ ์œผ๋กœ ๋ถˆํ•„์š”ํ•œ GPU ํ”ฝ์…€ ์ฒ˜๋ฆฌ ๋น„์šฉ์„ ์œ ๋ฐœํ•˜์—ฌ ์‹ฌ๊ฐํ•œ ํ”„๋ ˆ์ž„ ์†๋„ ์ €ํ•˜ ๋ฐ ์„ฑ๋Šฅ ๋ณ‘๋ชฉ์„ ์ดˆ๋ž˜ํ•œ๋‹ค [1, 3]. ## ๐Ÿ“– Core Content * **์˜ค๋ฒ„๋“œ๋กœ์šฐ์˜ ๋ฐœ์ƒ ์›๋ฆฌ:** ํˆฌ๋ช…ํ•œ ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๊ฐ€ ๊ฒน์ณ ์žˆ๊ฑฐ๋‚˜ ๊ฐ์ฒด๋“ค์ด ๋น„ํšจ์œจ์ ์œผ๋กœ ์ •๋ ฌ๋˜์–ด ์žˆ์„ ๋•Œ, ๊ฐ€๋ ค์ ธ์„œ ์ตœ์ข… ํ™”๋ฉด์— ๋ณด์ด์ง€ ์•Š์„ ํ”ฝ์…€์— ๋Œ€ํ•ด์„œ๊นŒ์ง€ GPU๊ฐ€ ๊ณ„์‚ฐ์„ ์ˆ˜ํ–‰ํ•˜๋ฉด์„œ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค[1]. * **InstancedMesh์˜ ๊ตฌ์กฐ์  ์ •๋ ฌ ๋ถ€์žฌ:** ์ผ๋ฐ˜์ ์ธ ๋ถˆํˆฌ๋ช… ๊ฐ์ฒด๋Š” '์•ž์—์„œ ๋’ค๋กœ(Front-to-Back)' ์ •๋ ฌํ•˜์—ฌ ๋ Œ๋”๋งํ•จ์œผ๋กœ์จ ๋’ค์— ๊ฐ€๋ ค์ง„ ํ”ฝ์…€ ์—ฐ์‚ฐ์„ ์กฐ๊ธฐ์— ์ข…๋ฃŒํ•˜๋Š” 'Early-Z' ๊ธฐ๋ฒ•์„ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ InstancedMesh๋Š” ์ด๋Ÿฌํ•œ ์ž๋™ ์ •๋ ฌ ๊ธฐ๋Šฅ์„ ์ œ๊ณตํ•˜์ง€ ์•Š์œผ๋ฉฐ, ์˜ค์ง ๋ฒ„ํผ์— ์ €์žฅ๋œ ์ˆœ์„œ๋Œ€๋กœ๋งŒ ์ธ์Šคํ„ด์Šค๋ฅผ ๋ Œ๋”๋งํ•ฉ๋‹ˆ๋‹ค. ์นด๋ฉ”๋ผ์™€ ๋ฉ€๋ฆฌ ์žˆ๋Š” ์ธ์Šคํ„ด์Šค๊ฐ€ ๋จผ์ € ๊ทธ๋ ค์ง€๊ณ  ๊ฐ€๊นŒ์šด ์ธ์Šคํ„ด์Šค๊ฐ€ ๋‚˜์ค‘์— ๊ทธ๋ ค์งˆ ๊ฒฝ์šฐ, GPU๋Š” ๋™์ผํ•œ ํ”ฝ์…€ ์˜์—ญ์— ๋Œ€ํ•ด ์ค‘๋ณต๋œ ๊ณ„์‚ฐ์„ ๊ฐ•์ œ๋กœ ์ˆ˜ํ–‰ํ•˜๊ฒŒ ๋ฉ๋‹ˆ๋‹ค[2]. * **๋“œ๋กœ์šฐ ์ฝœ ์ตœ์ ํ™”์˜ ์—ญ์„ค (์„ฑ๋Šฅ ์ €ํ•˜ ์‚ฌ๋ก€):** ์‹ค์ œ ๋ฒค์น˜๋งˆํฌ ์‚ฌ๋ก€ ์—ฐ๊ตฌ์— ๋”ฐ๋ฅด๋ฉด, 5,000๊ฐœ์˜ ๊ตฌ์ฒด๋ฅผ ๋ Œ๋”๋งํ•  ๋•Œ ๋“œ๋กœ์šฐ ์ฝœ์ด 1ํšŒ์ธ InstancedMesh ๋ฐฉ์‹์˜ FPS๊ฐ€ ๋“œ๋กœ์šฐ ์ฝœ์ด 5,000ํšŒ์ธ ์ผ๋ฐ˜ ๊ฐœ๋ณ„ ๋ฉ”์‰ฌ ๋ฐฉ์‹๋ณด๋‹ค ์˜คํžˆ๋ ค ๋” ๋‚ฎ๊ฒŒ ์ธก์ •๋˜๋Š” ํ˜„์ƒ์ด ๋ณด๊ณ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ๋“œ๋กœ์šฐ ์ฝœ ๊ฐ์†Œ๋ฅผ ํ†ตํ•ด ์–ป์€ CPU ์—ฐ์‚ฐ ์ด๋“๋ณด๋‹ค, ์ •๋ ฌ๋˜์ง€ ์•Š์€ ์ธ์Šคํ„ด์Šค๋“ค์ด ์œ ๋ฐœํ•œ ๋ง‰๋Œ€ํ•œ ์˜ค๋ฒ„๋“œ๋กœ์šฐ ๋น„์šฉ์ด GPU์˜ ํ”ฝ์…€ ์ฒ˜๋ฆฌ ์„ฑ๋Šฅ ํ•œ๊ณ„๋ฅผ ์ƒํšŒํ–ˆ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค[2]. * **๋ณ‘๋ชฉ์„ ๊ฐ€์ค‘์‹œํ‚ค๋Š” ์š”์ธ:** ์˜ค๋ฒ„๋“œ๋กœ์šฐ๋กœ ์ธํ•œ ๋ Œ๋”๋ง ๋ณ‘๋ชฉ ํ˜„์ƒ์€ ๋ณต์žกํ•œ ์กฐ๋ช… ์—ฐ์‚ฐ์ด ํฌํ•จ๋œ `MeshStandardMaterial`๊ณผ ๊ฐ™์€ ์žฌ์งˆ์„ ์‚ฌ์šฉํ•  ๋•Œ ์”ฌ(Scene)์„ ํ”„๋ž˜๊ทธ๋จผํŠธ ๋ฐ”์šด๋“œ([[Fragment-bound|Fragment-bound]]) ์ƒํƒœ๋กœ ๋น ๋œจ๋ฆฌ๋ฉฐ ๋”์šฑ ์‹ฌํ™”๋ฉ๋‹ˆ๋‹ค[2, 3]. ๋˜ํ•œ ๋‚˜๋ญ‡์žŽ(Foliage)์ฒ˜๋Ÿผ ํˆฌ๋ช…๋„(Transparency)๋ฅผ ์ง€๋‹Œ ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ์˜ ๊ฒฝ์šฐ, ์กฐ๊ธฐ ๊นŠ์ด ํ…Œ์ŠคํŠธ๊ฐ€ ๋น„ํ™œ์„ฑํ™”๋˜๊ณ  ๋™์ผํ•œ ํ”ฝ์…€์„ 5~10๋ฒˆ์”ฉ ๋ฐ˜๋ณตํ•˜์—ฌ ๋ Œ๋”๋งํ•ด์•ผ ํ•˜๋ฏ€๋กœ ํ”ฝ์…€ ์ฑ„์šฐ๊ธฐ ๋น„์œจ([[Fill Rate|Fill Rate]])์ด ๊ธ‰๊ฐํ•˜๋Š” ์น˜๋ช…์ ์ธ ์›์ธ์ด ๋ฉ๋‹ˆ๋‹ค[1, 4]. --- - **์˜ค๋ฒ„๋“œ๋กœ์šฐ์˜ ๋ฐœ์ƒ ์›๋ฆฌ:** ์˜ค๋ฒ„๋“œ๋กœ์šฐ๋Š” GPU๊ฐ€ ํ•œ ํ”„๋ ˆ์ž„ ๋‚ด์—์„œ ๊ฒน์ณ์ง„ ๊ธฐํ•˜๊ตฌ์กฐ๋กœ ์ธํ•ด ๋™์ผํ•œ ํ”ฝ์…€์„ ์—ฌ๋Ÿฌ ๋ฒˆ ๋ Œ๋”๋งํ•  ๋•Œ ๋ฐœ์ƒํ•œ๋‹ค [2]. ๋ถˆํˆฌ๋ช…ํ•œ ๋ฌผ์ฒด์˜ ๊ฒฝ์šฐ, ์ผ๋ฐ˜์ ์œผ๋กœ '์•ž์—์„œ ๋’ค๋กœ(Front-to-Back)' ์ •๋ ฌํ•˜์—ฌ ๋ Œ๋”๋งํ•จ์œผ๋กœ์จ ๋’ค์— ๊ฐ€๋ ค์ง„ ํ”ฝ์…€ ์—ฐ์‚ฐ์„ ์กฐ๊ธฐ์— ์ข…๋ฃŒ([[Early-Z|Early-Z]])ํ•  ์ˆ˜ ์žˆ์œผ๋‚˜, ์ •๋ ฌ๋˜์ง€ ์•Š์€ ์ƒํƒœ๋กœ ์นด๋ฉ”๋ผ์™€ ๊ฐ€์žฅ ๋ฉ€๋ฆฌ ์žˆ๋Š” ๊ฐ์ฒด๊ฐ€ ๋จผ์ € ๊ทธ๋ ค์งˆ ๊ฒฝ์šฐ GPU๋Š” ๋™์ผํ•œ ํ”ฝ์…€ ์˜์—ญ์— ์ค‘๋ณต๋œ ๊ณ„์‚ฐ์„ ์ˆ˜ํ–‰ํ•˜๊ฒŒ ๋œ๋‹ค [1]. ํˆฌ๋ช…ํ•œ ์žฌ์งˆ์˜ ๊ฒฝ์šฐ์—๋Š” ์˜ฌ๋ฐ”๋ฅธ ์•ŒํŒŒ ๋ธ”๋ Œ๋”ฉ์„ ์œ„ํ•ด '๋’ค์—์„œ ์•ž์œผ๋กœ(Back-to-Front)' ๋ Œ๋”๋ง์„ ๊ฐ•์ œ๋ฐ›์œผ๋ฏ€๋กœ, ์ˆจ๊ฒจ์ง„ ํ”ฝ์…€์„ ๊ฑด๋„ˆ๋›ฐ๋Š” ์ดˆ๊ธฐ ๊นŠ์ด ํ…Œ์ŠคํŠธ(Early-Z) ์ตœ์ ํ™”๊ฐ€ ๋น„ํ™œ์„ฑํ™”๋˜์–ด ์˜ค๋ฒ„๋“œ๋กœ์šฐ๊ฐ€ ๋”์šฑ ์‹ฌํ™”๋œ๋‹ค [2, 4]. - **[[InstancedMesh|InstancedMesh]]์™€ ์˜ค๋ฒ„๋“œ๋กœ์šฐ:** Three.js์˜ `InstancedMesh`๋Š” ๋‹จ์ผ ๋“œ๋กœ์šฐ ์ฝœ๋กœ ๋‹ค์ˆ˜์˜ ๊ฐ์ฒด๋ฅผ ๋ Œ๋”๋งํ•˜์ง€๋งŒ ์ž๋™ ์ •๋ ฌ(Sorting) ๊ธฐ๋Šฅ์„ ์ œ๊ณตํ•˜์ง€ ์•Š์•„ ๋‚ด๋ถ€ ์ธ์Šคํ„ด์Šค๋“ค์ด ๋ฒ„ํผ์— ์ €์žฅ๋œ ์ˆœ์„œ๋Œ€๋กœ ๋ Œ๋”๋ง๋œ๋‹ค [1, 5, 6]. ์ด๋กœ ์ธํ•ด ๋“œ๋กœ์šฐ ์ฝœ ๊ฐ์†Œ๋กœ ์–ป์€ CPU ์ด๋“๋ณด๋‹ค, ์ •๋ ฌ๋˜์ง€ ์•Š์€ ์ธ์Šคํ„ด์Šค๋“ค์ด ์œ ๋ฐœํ•˜๋Š” ๋ง‰๋Œ€ํ•œ ์˜ค๋ฒ„๋“œ๋กœ์šฐ ๋น„์šฉ์ด GPU์˜ ํ”ฝ์…€ ์ฒ˜๋ฆฌ ์„ฑ๋Šฅ์„ ์ƒํšŒํ•˜๋Š” ์—ญ์ „ ํ˜„์ƒ์ด ์ผ์–ด๋‚  ์ˆ˜ ์žˆ๋‹ค [1]. ํŠนํžˆ ๋ณต์žกํ•œ ์กฐ๋ช… ์—ฐ์‚ฐ์ด ํฌํ•จ๋œ `MeshStandardMaterial` ๋“ฑ์„ ์‚ฌ์šฉํ•  ๊ฒฝ์šฐ ์”ฌ(Scene)์ด ํ”„๋ž˜๊ทธ๋จผํŠธ ๋ฐ”์šด๋“œ([[Fragment-bound|Fragment-bound]]) ์ƒํƒœ์— ๋น ์ ธ ์น˜๋ช…์ ์ธ ํ”„๋ ˆ์ž„ ๋“œ๋ž์„ ์œ ๋ฐœํ•œ๋‹ค [1, 6]. - **์˜ค๋ฒ„๋“œ๋กœ์šฐ ์ตœ์ ํ™” ๋ฐ ํ•ด๊ฒฐ ๋ฐฉ์•ˆ:** ํˆฌ๋ช…๋„๋กœ ์ธํ•œ ์˜ค๋ฒ„๋“œ๋กœ์šฐ๋ฅผ ์ตœ์†Œํ™”ํ•˜๋ ค๋ฉด ์•ŒํŒŒ ํ…Œ์ŠคํŠธ ํˆฌ๋ช…๋„(Alpha-tested transparency)๋ฅผ ๊ฐ€๋Šฅํ•œ ํ•œ ๋ถˆํˆฌ๋ช…ํ•œ ๊ธฐํ•˜๊ตฌ์กฐ๋กœ ๋ณ€ํ™˜ํ•˜๊ฑฐ๋‚˜, ๊ฐ€์žฅ์ž๋ฆฌ ์Šค๋ฌด๋”ฉ์— Alpha-to-coverage๋ฅผ ์‚ฌ์šฉํ•ด์•ผ ํ•œ๋‹ค [2, 7]. ๋˜ํ•œ ํˆฌ๋ช…ํ•œ ๊ฐ์ฒด ๊ฐ„์˜ ๊ฒน์นจ์ด ์ค„์–ด๋“ค๋„๋ก ๋ Œ๋”๋ง ์ˆœ์„œ๋ฅผ ์‹ ์ค‘ํ•˜๊ฒŒ ์ •๋ ฌํ•ด์•ผ ํ•œ๋‹ค [7]. `InstancedMesh`์˜ ์ •๋ ฌ ๋ถ€์žฌ ๋ฌธ์ œ๋ฅผ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ๊ฐ ์ธ์Šคํ„ด์Šค๋“ค์ด ๋ Œ๋”๋ง๋˜๋Š” ๋ฐฉ์‹์„ ์นด๋ฉ”๋ผ ๊ธฐ์ค€์œผ๋กœ ๊ฐœ๋ณ„ ์ •๋ ฌ(Sorting)ํ•  ์ˆ˜ ์žˆ๋Š” ๋Œ€์•ˆ์  ๊ธฐ์ˆ (`BatchedMesh` ๋“ฑ)์„ ๊ณ ๋ คํ•  ์ˆ˜ ์žˆ๋‹ค [6, 8]. ## โš–๏ธ Trade-offs & Caveats - **๊ณผ๊ฑฐ ๋ฐ์ดํ„ฐ์™€์˜ ์ถฉ๋Œ:** ์ž๋™ํ™” ์—”์ง„์— ์˜ํ•ด ๋งคํ•‘๋œ ์ง€์‹์œผ๋กœ, ์ถ”ํ›„ ์ •๋ฐ€ ๊ฒ€์ฆ ํ•„์š”. - **์ •์ฑ… ๋ณ€ํ™”:** Programming & Language ๋ถ„์•ผ์˜ ์ž๋™ ์ž์‚ฐํ™” ์ˆ˜ํ–‰. --- - **๊ณผ๊ฑฐ ๋ฐ์ดํ„ฐ์™€์˜ ์ถฉ๋Œ:** ์ž๋™ํ™” ์—”์ง„์— ์˜ํ•ด ๋งคํ•‘๋œ ์ง€์‹์œผ๋กœ, ์ถ”ํ›„ ์ •๋ฐ€ ๊ฒ€์ฆ ํ•„์š”. - **์ •์ฑ… ๋ณ€ํ™”:** Programming & Language ๋ถ„์•ผ์˜ ์ž๋™ ์ž์‚ฐํ™” ์ˆ˜ํ–‰. ## ๐Ÿ”— Knowledge Connections - **Related Topics:** [[InstancedMesh|InstancedMesh]], Fragment Shading, Early-Z, [[แ„‘แ…ณแ„…แ…ขแ„€แ…ณแ„†แ…ฅแ†ซแ„แ…ณ แ„‡แ…กแ„‹แ…ฎแ†ซแ„ƒแ…ณ(Fragment-bound)|ํ”„๋ž˜๊ทธ๋จผํŠธ ๋ฐ”์šด๋“œ(Fragment-bound]], Draw Call, [[Sorting|Sorting]] - **Projects/Contexts:** three.js Issue, ๋Œ€๊ทœ๋ชจ ์ธ์Šคํ„ด์Šค ๋ Œ๋”๋ง ๋ฐ ํˆฌ๋ช…๋„ ์ฒ˜๋ฆฌ - **Contradictions/Notes:** CPU ๋ถ€ํ•˜๋ฅผ ์œ ๋ฐœํ•˜๋Š” ๋“œ๋กœ์šฐ ์ฝœ์„ ์ค„์ด๊ธฐ ์œ„ํ•ด InstancedMesh๋ฅผ ๋„์ž…ํ•˜๋”๋ผ๋„, ๋‚ด๋ถ€ ์ธ์Šคํ„ด์Šค๋“ค์˜ ์ •๋ ฌ ๋ถ€์žฌ๊ฐ€ ์œ ๋ฐœํ•˜๋Š” ์˜ค๋ฒ„๋“œ๋กœ์šฐ ๋น„์šฉ์ด ๋” ํฌ๋‹ค๋ฉด ์˜คํžˆ๋ ค ๋“œ๋กœ์šฐ ์ฝœ์ด ๋งŽ์€ ๊ฐœ๋ณ„ ๋ฉ”์‰ฌ ๋ Œ๋”๋ง ๋ฐฉ์‹๋ณด๋‹ค FPS๊ฐ€ ๋–จ์–ด์งˆ ์ˆ˜ ์žˆ๋‹ค๋Š” ์—ญ์„ค์ ์ธ ๊ฒฐ๊ณผ๋ฅผ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค[2, 5]. --- *Last updated: 2026-04-19* --- --- - **Related Topics:** [[แ„‘แ…ณแ„…แ…ขแ„€แ…ณแ„†แ…ฅแ†ซแ„แ…ณ แ„‰แ…จแ„‹แ…ตแ„ƒแ…ตแ†ผ(Fragment Shading)|ํ”„๋ž˜๊ทธ๋จผํŠธ ์…ฐ์ด๋”ฉ(Fragment Shading]], ๊นŠ์ด ์ •๋ ฌ(Depth Sorting), Early-Z (์ดˆ๊ธฐ ๊นŠ์ด ํ…Œ์ŠคํŠธ), [[แ„‘แ…ณแ„…แ…ขแ„€แ…ณแ„†แ…ฅแ†ซแ„แ…ณ แ„‡แ…กแ„‹แ…ฎแ†ซแ„ƒแ…ณ(Fragment-bound)|ํ”„๋ž˜๊ทธ๋จผํŠธ ๋ฐ”์šด๋“œ(Fragment-bound]] - **Projects/Contexts:** Three.js InstancedMesh ์ตœ์ ํ™”, ํˆฌ๋ช…๋„(Transparency) ๋ Œ๋”๋ง ๊ด€๋ฆฌ - **Contradictions/Notes:** `InstancedMesh`๋Š” ๋“œ๋กœ์šฐ ์ฝœ([[Draw Call|Draw Call]])์„ ํš๊ธฐ์ ์œผ๋กœ ์ค„์—ฌ CPU ์˜ค๋ฒ„ํ—ค๋“œ๋ฅผ ๊ฐ์†Œ์‹œํ‚ค๋Š” ์ตœ์ ํ™” ๊ธฐ๋ฒ•์œผ๋กœ ์•Œ๋ ค์ ธ ์žˆ์œผ๋‚˜, ์ž๋™ ์ •๋ ฌ ๊ธฐ๋Šฅ์ด ์—†์–ด ์˜คํžˆ๋ ค ๋ง‰๋Œ€ํ•œ ์˜ค๋ฒ„๋“œ๋กœ์šฐ๋ฅผ ์œ ๋ฐœํ•˜๊ณ  GPU ํ”ฝ์…€ ์ฒ˜๋ฆฌ ์„ฑ๋Šฅ์„ ํฌ๊ฒŒ ์ €ํ•˜์‹œํ‚ฌ ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ตฌ์กฐ์ ์ธ ๋ชจ์ˆœ(ํŠธ๋ ˆ์ด๋“œ์˜คํ”„)์„ ์ง€๋‹ˆ๊ณ  ์žˆ๋‹ค [1]. --- *Last updated: 2026-04-19* ---