# ๐Ÿ’ฐ Meta-Economy & Growth Loop (๋ฉ”ํƒ€ ๊ฒฝ์ œ ๋ฐ ์„ฑ์žฅ ๋ฃจํ”„) > **์นดํ…Œ๊ณ ๋ฆฌ**: Skybound, Game Design, Economics & Algorithms > **์ƒํƒœ**: ๐Ÿ”ต ๊ตฌํ˜„ ์™„๋ฃŒ (Implemented) > **์ตœ์ข… ์—…๋ฐ์ดํŠธ**: 2026-04-22 --- ## ๐Ÿ“Œ ๊ฐœ์š” (Overview) Skybound์˜ ์žฅ๊ธฐ ๋ฆฌํ…์…˜์„ ์ฑ…์ž„์ง€๋Š” ๋ฉ”ํƒ€ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์ด๋‹ค. ๊ฒฉ๋ ฌํ•œ ์ธ๊ฒŒ์ž„ ์„ธ์…˜์ด ์ข…๋ฃŒ๋œ ํ›„, ํ”Œ๋ ˆ์ด์–ด๋Š” ํš๋“ํ•œ Gold์™€ ์ž์›์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒฉ๋‚ฉ๊ณ (Hangar)์—์„œ ์˜๊ตฌ์ ์ธ ์„ฑ์žฅ์„ ๋„๋ชจํ•œ๋‹ค. ## ๐Ÿ› ๏ธ ์‹œ์Šคํ…œ ๊ตฌ์„ฑ (System Components) ### 1. ์˜๊ตฌ ์—…๊ทธ๋ ˆ์ด๋“œ (Permanent Upgrade) - **Hangar Shop**: ์ธ๊ฒŒ์ž„์—์„œ ํš๋“ํ•œ Gold๋ฅผ ์†Œ๋ชจํ•˜์—ฌ HP, ATK, SPEED, MAGNET, GOLD_GAIN ๋“ฑ 5์ข…์˜ ์Šคํƒฏ์„ ์˜๊ตฌ ๊ฐ•ํ™”. - **Stat Injection Engine**: ๊ตฌ๋งคํ•œ ์—…๊ทธ๋ ˆ์ด๋“œ ๋ ˆ๋ฒจ์€ ๋งค ์„ธ์…˜ ์‹œ์ž‘ ์‹œ `calculateEffectiveStats`๋ฅผ ํ†ตํ•ด ํ”Œ๋ ˆ์ด์–ด ๊ธฐ์ฒด์— ์ฆ‰์‹œ ์ฃผ์ž…๋จ. - **์ง€์ˆ˜์  ๋น„์šฉ ๊ณก์„ **: ํ›„๋ฐ˜๋ถ€ ์„ฑ์žฅ์„ ์œ„ํ•ด ๋ ˆ๋ฒจ์—… ๋น„์šฉ์ด ์ง€์ˆ˜์ ์œผ๋กœ ์ฆ๊ฐ€(300~8000G)ํ•˜๋„๋ก ์„ค๊ณ„. ### 2. ํฌ๋ž˜ํ”„ํŒ… ๊ฒฝ์ œ (Crafting Economy) ์•„์ดํ…œ์˜ ๊ฐ€์น˜ ๋ณด์กด๊ณผ ์ธํ”Œ๋ ˆ์ด์…˜ ๋ฐฉ์ง€๋ฅผ ์œ„ํ•œ ๋ณตํ•ฉ ์ œ์ž‘ ์‹œ์Šคํ…œ์ด๋‹ค. - **Disassemble (๋ถ„ํ•ด)**: ๋ถˆํ•„์š”ํ•œ ์žฅ๋น„๋ฅผ ๋ถ„ํ•ดํ•˜์—ฌ ์ œ์ž‘ ์žฌ๋ฃŒ(`Eternal Core`, `Destruction Core`, `TechMats`)๋ฅผ ํ™•๋ณด. - **Cosmic Cast (์ฝ”์Šค๋ฏน ์บ์ŠคํŠธ)**: ๊ณ ๊ฐ€์น˜์˜ ์žฌ๋ฃŒ๋ฅผ ๋Œ€๋Ÿ‰ ์†Œ๋ชจํ•˜์—ฌ ์ž์—ฐ ๋“œ๋กญ์œผ๋กœ ํš๋“ ๋ถˆ๊ฐ€๋Šฅํ•œ **SS๊ธ‰ ์žฅ๋น„**๋ฅผ ํ™•์ • ์ œ์ž‘. - **Astral Forge (์•„์ŠคํŠธ๋ž„ ํฌ์ง€)**: SS/LEGEND๊ธ‰ ์žฅ๋น„์— S๊ธ‰ ์žฅ๋น„๋ฅผ ์ œ๋ฌผ๋กœ ๋ฐ”์ณ `forgeLevel`(+1~5)์„ ๊ฐ•ํ™”. - **TechPart Merge**: ๋™์ผ ๋“ฑ๊ธ‰์˜ ํ…Œํฌ ํŒŒ์ธ ๋ฅผ ํ•ฉ์„ฑํ•˜์—ฌ ์Šคํƒฏ ๋ณด๋„ˆ์Šค(`plusLevel`)๋ฅผ ๊ฐ•ํ™”. ### 3. ์ด๋ฒคํŠธ ํŒจ์Šค (Event Pass) - **Atomic Trigger**: ๋ณด์Šค ์ฒ˜์น˜, ์Šคํ…Œ์ด์ง€ ํด๋ฆฌ์–ด ๋“ฑ ์ธ๊ฒŒ์ž„ ์ด๋ฒคํŠธ ๋ฐœ์ƒ ์‹œ ์‹ค์‹œ๊ฐ„์œผ๋กœ ํŒจ์Šค ํฌ์ธํŠธ ์ ๋ฆฝ. - **Consolation Reward**: ๋Ÿฐ ์‹คํŒจ ์‹œ์—๋„ ํ”Œ๋ ˆ์ด ์‹œ๊ฐ„์— ๋น„๋ก€ํ•˜์—ฌ ํฌ์ธํŠธ๊ฐ€ ์ง€๊ธ‰๋˜์–ด "์‹คํŒจํ•ด๋„ ์ง„์ „์ด ์žˆ๋‹ค"๋Š” ์‹ฌ๋ฆฌ์  ๋ณด์ƒ ์ œ๊ณต. - **Reward Tiers**: ํŠน์ • ํ‹ฐ์–ด ๋„๋‹ฌ ์‹œ S/SS๊ธ‰ ํ™•์ • ์ฟ ํฐ ๋“ฑ ๊ณ ๊ฐ€์น˜ ๋ณด์ƒ ์ง€๊ธ‰. ## ๐Ÿ’ก ๊ฒฝ์ œ ์ˆœํ™˜ ๊ตฌ์กฐ (Economy Pipeline) ```mermaid graph TD A[์  ์ฒ˜์น˜ / ๋Ÿฐ ์™„๋ฃŒ] -->|Gold / ์žฌ๋ฃŒ ๋“œ๋กญ| B(Hangar) B --> C{์„ ํƒ} C -->|Gold ์†Œ๋ชจ| D[Permanent Upgrade] C -->|์žฅ๋น„ ๋ถ„ํ•ด| E[Crafting Materials] E -->|์ œ์ž‘| F[SS_CLASS Equipment] F -->|ํฌ์ง€ ๊ฐ•ํ™”| G[End-game Stats] A -->|Pass Points| H[Event Pass Tier Up] H -->|๋ณด์ƒ| I[S/SS Coupon] I -->|์‚ฌ์šฉ| F ``` --- **์Šน์ธ์ธ**: AI ๊ฐœ๋ฐœ๋ถ€์žฅ ์ฝ”๋‹ค๋ฆฌ ๐Ÿซก **๊ด€๋ จ ์ฝ”๋“œ**: `useGameStore.ts`, `HangarOverlay.tsx`, `combatUtils.ts`, `LootGenerator.ts`