--- id: wiki-2026-0508-메타-레이어-meta-layers title: 메타 레이어 (Meta Layers) category: 10_Wiki/Topics status: duplicate canonical_id: meta-layers duplicate_of: "[[Meta Layers]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, game-design, meta-game, systems] last_reinforced: 2026-05-10 github_commit: pending --- # 메타 레이어 (Meta Layers) > **이 문서는 [[Meta Layers]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 (specialization aspects) - 매 meta layer: core gameplay loop 위에 매 stacked progression/strategy systems — 매 long-term engagement 의 driver. - 매 examples: MMO seasons/expansions, MOBA patch meta, roguelike unlock trees, gacha banner rotations. - 매 design tension: meta refresh frequency ↔ player burnout, depth ↔ accessibility for new players. - 매 2026 trend: AI-generated dynamic meta (procedural balance shifts), live-ops-driven micro-metas. ## 🔗 Graph - 관련: [[LiveOps]] · [[Player Retention]] ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |