--- id: wiki-2026-0508-eugen-systems-모딩-매뉴얼 title: Eugen Systems 모딩 매뉴얼 category: 10_Wiki/Topics status: verified canonical_id: self aliases: [Eugen modding, Wargame mod, Steel Division mod, WARNO mod, Iriszoom modding] duplicate_of: none source_trust_level: B confidence_score: 0.88 verification_status: applied tags: [game-modding, eugen-systems, wargame, warno, steel-division, ndf-script, iriszoom] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: NDF (Eugen) framework: Eugen Systems Iriszoom Engine / WARNO Mod Tools --- # Eugen Systems 모딩 매뉴얼 ## 매 한 줄 > **"매 Wargame / Steel Division / WARNO 의 mod 의 NDF script + Mod Tools"**. Eugen 의 자체 Iriszoom 엔진 — 매 NDF (Numerical Description Files) 매 unit / weapon / division. 매 modding 생태계 의 RTS 의 longevity 의 핵심. ## 매 핵심 ### 매 Eugen game line - **Wargame**: European Escalation, AirLand Battle, Red Dragon (cold war). - **Steel Division**: Normandy 44, 2 (WW2). - **WARNO**: 매 modern Eugen RTS — 매 1989 가상 cold war. ### 매 Iriszoom 엔진 특징 - 매 self-developed (Eugen). - 매 NDF script 의 unit data. - 매 dat / pak 의 archive. - 매 multi-resolution streaming. - 매 large-scale battlefield. ### 매 mod tool - **WARNO Mod Tools**: 매 Steam 의 official. - **Wargame Mod Manager**: 매 community. - **Mod.io / Steam Workshop** integration. ### 매 modding category 1. **Unit balance**: 매 stats tweak. 2. **New unit**: 매 historical / fictional. 3. **Division**: 매 deck composition. 4. **Map**: 매 scenario, terrain. 5. **AI**: 매 behavior tweak. 6. **Visual**: 매 skin, texture. ## 💻 패턴 ### NDF unit definition ``` TUnitModernGfxModuleDescriptor is TUnitModernGfxModuleDescriptor ( Tags = ["Tank", "Heavy"] BlindageProperties = TModuleSelector ( ResistanceFront = TResistanceTypeRTTI(Family="ERA" Index=10) ResistanceSides = TResistanceTypeRTTI(Family="ERA" Index=8) ) MaxPhysicalDamages = 12 Speed = 60.0 // km/h ) ``` ### Weapon NDF ``` TWeaponManagerModuleDescriptor is TWeaponManagerModuleDescriptor ( Salves = [ TWeaponSalvoDescriptor ( Type = "Cannon" Caliber = 125 RangeGRU = 2310 // 매 unit ReloadTime = 12 ) ] ) ``` ### Division deck (WARNO) ``` TDeckPackDescriptor is TDeckPackDescriptor ( Faction = ~/EFactionCategory/UnitedStates DivisionName = "11th Armored Cavalry Regiment" UnitCards = [ ~/Descriptor_Unit_M1_Abrams, ~/Descriptor_Unit_M2_Bradley, // ... ] ) ``` ### Mod folder structure ``` WARNO/Mods/MyMod/ ├── meta.ini ├── GameData/ │ ├── Generated/ │ │ ├── Gameplay/ │ │ │ ├── Gfx/UniteDescriptor.ndf │ │ │ ├── Gfx/WeaponDescriptor.ndf │ │ │ └── Decks/Divisions.ndf └── ModSettings.ini ``` ### meta.ini ```ini [mod] name = "Operation: Custom" author = "PlayerOne" version = "1.2.0" game_version_min = "1.0.0" description = "Adds 5 new divisions" ``` ### Stat tweak (balance mod) ``` // 매 BTR-80 의 health ↑ 의 buff ~/UniteDescriptor.ndf: TUnitDescriptor is TUnitDescriptor ( Name = ~/Descriptor_Unit_BTR_80 BlindageProperties = TBlindageProperties ( MaxPhysicalDamages = 6 // 4 → 6 ) ) ``` ### New unit (clone + modify) ``` ~/UniteDescriptor.ndf — append: TUnitDescriptor is TUnitDescriptor ( Name = ~/Descriptor_Unit_M1A2_Custom InheritFrom = ~/Descriptor_Unit_M1_Abrams OverrideWeapons = [...] ) ``` ### Steam Workshop publish ```bash # 매 WARNO Mod Tools UI: # 1. Build mod → 매 .pak # 2. Steam Workshop login # 3. Upload (image, description, tag) ``` ### Compatibility check ```python # 매 mod conflict 의 detect (overlapping NDF symbol) def check_conflict(mods): symbols = {} for mod in mods: for ndf in mod.parsed_ndf: for sym in ndf.symbols: if sym in symbols: print(f'CONFLICT: {sym} in {mod.name} and {symbols[sym]}') symbols[sym] = mod.name ``` ### AI behavior tweak ``` ~/AIDescriptor.ndf: TAIDescriptor is TAIDescriptor ( Aggressiveness = 1.5 // 매 1.0 → 1.5 PreferredEngagementRange = 1500 ) ``` ### Map scripting (Lua) ```lua -- 매 trigger 의 specific area function on_unit_enter(unit, zone) if zone == 'OBJECTIVE_ALPHA' and unit.faction == 'BLUFOR' then spawn_reinforcements('OPFOR', 'NORTH_EDGE') broadcast('Enemy reinforcements arriving!') end end ``` ### Locale (multi-language) ``` LOCALISATION/UNITS.csv: TOKEN,EN,FR,DE,RU DESC_M1_CUSTOM,"Custom Abrams","Abrams Custom","..","..." ``` ### Mod testing checklist ```yaml test_checklist: - faction_balance: PvP test 5 games - unit_stats: per-unit damage curve - division_validity: each card spawns - texture_asset: no missing - performance: 60fps@1440p large battle - multiplayer_sync: deterministic ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | Balance tweak | NDF stat override | | New faction | Inherit + override | | Map | Mission editor + Lua | | Cosmetic | Texture replace | | AI | AI NDF tweak | | Multi-mod | Compatibility audit | **기본값**: 매 official WARNO Mod Tools + 매 NDF inherit 의 minimize 의 conflict + 매 Workshop publish + 매 multiplayer test. ## 🔗 Graph - 변형: [[WARNO-Modding]] - 응용: [[Iriszoom-Engine]] - Adjacent: [[게임 밸런싱|Game-Balance]] ## 🤖 LLM 활용 **언제**: 매 Eugen game mod. 매 NDF parsing. **언제 X**: 매 non-Eugen RTS. ## ❌ 안티패턴 - **NDF override without inherit**: 매 update break. - **No version pin**: 매 game patch fail. - **No conflict check**: 매 multi-mod break. - **No multiplayer test**: 매 desync. ## 🧪 검증 / 중복 - Verified (Eugen Systems community wiki, WARNO Mod Tools docs). - 신뢰도 B. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — NDF + Iriszoom + 매 unit / weapon / division / Lua / Workshop code |