--- id: TIME-STEP-001 category: "10_Wiki/๐Ÿ’ก Topics/AI" confidence_score: 1.0 tags: [game-development, physics-engine, synchronization, game-loop] last_reinforced: 2026-04-26 --- # Time Step Logic in Games (๊ฒŒ์ž„ ํƒ€์ž„์Šคํ… ๋กœ์ง) ## ๐Ÿ“Œ ํ•œ ์ค„ ํ†ต์ฐฐ (The Karpathy Summary) > "๋ฌผ๋ฆฌ๋Š” ์ผ์ •ํ•˜๊ฒŒ, ๋ Œ๋”๋ง์€ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ์‹œ๊ฐ„์˜ ํ๋ฆ„์„ ์ œ์–ดํ•˜๋ผ" โ€” ํ•˜๋“œ์›จ์–ด ์„ฑ๋Šฅ์— ๊ด€๊ณ„์—†์ด ๋ฌผ๋ฆฌ ์—ฐ์‚ฐ์˜ ์ผ๊ด€์„ฑ(Determinism)์„ ๋ณด์žฅํ•˜๊ณ  ํ™”๋ฉด ์—…๋ฐ์ดํŠธ๋ฅผ ์ตœ์ ํ™”ํ•˜๊ธฐ ์œ„ํ•œ ์‹œ๊ฐ„ ๊ด€๋ฆฌ ์•Œ๊ณ ๋ฆฌ์ฆ˜. ## ๐Ÿ“– ๊ตฌ์กฐํ™”๋œ ์ง€์‹ (Synthesized Content) - **์ถ”์ถœ๋œ ํŒจํ„ด:** ๊ฐ€๋ณ€์ ์ธ ํ”„๋ ˆ์ž„ ์†๋„(Variable Frame Rate) ํ™˜๊ฒฝ์—์„œ๋„ ๋ฌผ๋ฆฌ ์—”์ง„์€ ๊ณ ์ •๋œ ์‹œ๊ฐ„ ๊ฐ„๊ฒฉ(Fixed Delta Time)์œผ๋กœ ์—…๋ฐ์ดํŠธํ•˜์—ฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ์•ˆ์ •์„ฑ์„ ํ™•๋ณดํ•˜๋Š” ํŒจํ„ด. - **ํ•ต์‹ฌ ํŒจํ„ด:** - **Fixed Time Step:** ๋ฌผ๋ฆฌ ์—ฐ์‚ฐ์„ ํ•ญ์ƒ ๋™์ผํ•œ ์‹œ๊ฐ„ ๊ฐ„๊ฒฉ(์˜ˆ: 1/60์ดˆ)์œผ๋กœ ์ˆ˜ํ–‰ํ•˜์—ฌ ์ถฉ๋Œ ๊ฐ์ง€ ์˜ค๋ฅ˜๋‚˜ ๋ฌผ๋ฆฌ ๋ฐœ์‚ฐ์„ ๋ฐฉ์ง€. - **Accumulator Pattern:** ์ง€๋‚œ ํ”„๋ ˆ์ž„๋ถ€ํ„ฐ ํ๋ฅธ ์‹œ๊ฐ„์„ ๋ˆ„์ ๊ธฐ์— ์Œ“๊ณ , ๊ณ ์ • ํƒ€์ž„์Šคํ…๋งŒํผ ์†Œ๋ชจํ•˜๋ฉฐ ๋ฌผ๋ฆฌ ์—…๋ฐ์ดํŠธ๋ฅผ ๋ฐ˜๋ณต ์‹คํ–‰. - **Interpolation (ํ‰ํ™œํ™”):** ๋‚จ์€ ์ž”์—ฌ ์‹œ๊ฐ„(Remainder)์„ ํ™œ์šฉํ•˜์—ฌ ์ด์ „ ๋ฌผ๋ฆฌ ์ƒํƒœ์™€ ํ˜„์žฌ ์ƒํƒœ ์‚ฌ์ด๋ฅผ ๋ณด๊ฐ„ํ•ด ํ”„๋ ˆ์ž„ ๋Š๊น€ ํ˜„์ƒ ์ œ๊ฑฐ. - **Deterministic Lockstep:** ๋ชจ๋“  ํด๋ผ์ด์–ธํŠธ๊ฐ€ ๋™์ผํ•œ ํƒ€์ž„์Šคํ… ๋กœ์ง์„ ๊ณต์œ ํ•˜์—ฌ ๋ฉ€ํ‹ฐํ”Œ๋ ˆ์ด์–ด ๋™๊ธฐํ™” ์œ ์ง€. ## โš ๏ธ ๋ชจ์ˆœ ๋ฐ ์—…๋ฐ์ดํŠธ (Contradictions & RL Update) - **๊ณผ๊ฑฐ ๋ฐ์ดํ„ฐ์™€์˜ ์ถฉ๋Œ:** ๋‹จ์ˆœํžˆ ํ”„๋ ˆ์ž„ ๊ฐ„๊ฒฉ($\Delta t$)์„ ๋ฌผ๋ฆฌ ์—ฐ์‚ฐ์— ๊ณฑํ•˜๋˜ ๋ฐฉ์‹์€ ํ”„๋ ˆ์ž„ ๋“œ๋ž ์‹œ ๋ฌผ์ฒด๊ฐ€ ๋ฒฝ์„ ๋šซ๋Š” ๋“ฑ ์‹ฌ๊ฐํ•œ ์˜ค๋ฅ˜ ์œ ๋ฐœ. ํ˜„๋Œ€ ๊ฒŒ์ž„ ์—”์ง„์€ ๋ฐ˜๋“œ์‹œ ๋ˆ„์ ๊ธฐ ๊ธฐ๋ฐ˜์˜ ๊ณ ์ • ํƒ€์ž„์Šคํ…์„ ์‚ฌ์šฉํ•จ. - **์ •์ฑ… ๋ณ€ํ™”:** Skybound ํ”„๋กœ์ ํŠธ๋Š” 1/60์ดˆ ๊ณ ์ • ํƒ€์ž„์Šคํ…์„ ์ ์šฉํ•˜๋ฉฐ, ๋ณต์žกํ•œ ๋ฌผ๋ฆฌ ์ƒํ™ฉ์—์„œ๋„ 'Spiral of Death'์— ๋น ์ง€์ง€ ์•Š๋„๋ก ํ”„๋ ˆ์ž„๋‹น ์ตœ๋Œ€ ์—…๋ฐ์ดํŠธ ํšŸ์ˆ˜๋ฅผ ์ œํ•œํ•จ. ## ๐Ÿ”— ์ง€์‹ ์—ฐ๊ฒฐ (Graph) - Physics-Engine, Game-Analytics, [[Parallel-Computing]], Numerical-Analysis - **Raw Source:** 10_Wiki/Topics/AI/Time-Step-Logic-in-Games.md