--- id: wiki-2026-0508-입자-시스템-particle-systems title: 입자 시스템(Particle Systems) category: 10_Wiki/Topics status: duplicate canonical_id: particle-systems duplicate_of: "[[Particle Systems]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, graphics, particles, simulation] last_reinforced: 2026-05-10 github_commit: pending --- # 입자 시스템(Particle Systems) > **이 문서는 [[Particle Systems]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 - 매 particle system: 매 large number of small sprites/points 의 simulation — fire, smoke, rain. - GPU compute (WebGPU, CUDA) → 매 millions of particles real-time. - 매 modern: Unreal Niagara, Unity VFX Graph, three.js GPGPU. ## 🔗 Graph - Adjacent: [[GPU Compute]] · [[VFX]] ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |