--- category: Unified tags: [category-index, project_logs] title: Project Logs Directory last_updated: 2026-05-02 --- # Project Logs Directory 이 문서는 `Project_Logs` 카테고리에 속한 모든 지식 문서들의 목록을 제공합니다. ## 📄 문서 목록 - [[2026-04-15]] : [[2026-04-15|2026-04-15]] - [[2026-04-21-Engine-Stability-and-Optimization]] : Engine Stability and Optimization (2026-04-21) - [[2026-04-21-Implementation-and-Architecture-Report]] : Skybound Implementation and Architecture Report (V10.5) - [[2026-04-21-Project-Report-V11.5-Combat-and-UI-Recovery]] : Project Report V11.5: Combat and UI Recovery (2026-04-21) - [[2026-04-21-UX-Dopamine-Feedback-Upgrade]] : UX and Dopamine Feedback Upgrade (V10.0) - [[2026-04-21_Stability_and_Optimization_Report]] : ⚡ Skybound: Stability & [[Optimization|Optimization]] Report (2026-04-21) - [[2026-04-22_Boss_Battle_System_Implementation]] : [TECH-REPORT] Skybound Boss Battle Architecture (v1.0) - [[2026-04-22_Boss_Spawn_Logic_Fix]] : 📝 [Technical Report] 보스 스폰 시스템 안정화 및 AI 교전 로직 개선 - [[2026-04-22_Engine_Logic_Optimization_Report]] : ⚙️ Engine Logic Optimization & Modernization - [[2026-04-22_Engine_Stability_Audit]] : 🔍 Skybound 엔진 구조 정밀 감사 보고서 (V12.1) - [[2026-04-23_Engine_Stabilization_Report]] : ISSUE REPORT: [v13.1] Engine Stabilization & Tactical Boundary Overhaul - [[2026-04-23_Post-Mortem_Loot_Rebalance]] : POST-MORTEM: Skybound Meta-Game Stabilization & Loot Economy Overhaul (2026-04-23) - [[2026-04-24-Skybound_Code_Structure_Audit_and_Stabilization_Plan]] : Skybound Code Structure Audit and Stabilization Plan - [[2026-04-24-Skybound_Final_Stylized_Casual_Magitech_Redirection]] : Skybound Final Stylized Casual Magitech Redirection - [[2026-04-24-Skybound_HUD_and_TAC_LevelUp_Stylized_Casual_Magitech_Fix]] : Skybound HUD and TAC Level Up Stylized Casual Magitech Fix - [[2026-04-24-Skybound_Nova_Burst_Icon_and_Effect_Fix]] : Skybound Nova Burst Icon and Effect Fix - [[2026-04-24-Skybound_Particle_and_Supply_Readability_Fix]] : Skybound Particle and Supply Readability Fix - [[2026-04-24-Skybound_Semirealistic_Magitech_Fantasy_Redirection]] : Skybound Semirealistic Magitech Fantasy Redirection - [[2026-04-24-Skybound_Stylized_Casual_Magitech_Art_Pack]] : Skybound Semirealistic Magitech Fantasy Art Pack - [[2026-04-24-Skybound_Stylized_Casual_Magitech_Ingame_Asset_Fix]] : Skybound Stylized Casual Magitech Ingame Asset Fix - [[2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass]] : Skybound Survivor-Like Balance Curve Pass - [[2026-04-25-Datacollector_Auto_Resume_After_Reauth_Fix]] : Datacollector - 인증 복구 후 자동 재개 상태 전환 수정 - [[2026-04-25-Datacollector_Bridge_Connection_Refused_Run_Script_Fix]] : Datacollector Bridge Connection Refused Run Script Fix - [[2026-04-25-Datacollector_Codebase_Structure_Review_and_Initial_Risk_Assessment]] : Datacollector Codebase Structure Review and Initial Risk [[Assessment|Assessment]] - [[2026-04-25-Datacollector_Engine_Processed_Count_and_Stalled_Loop_Guard]] : Datacollector - processed 카운터 정체 및 엔진 루프 정지 감시 보강 - [[2026-04-25-Datacollector_Local_Wiki_Save_Only_Output_Mode]] : Datacollector Local Wiki Save Only Output Mode - [[2026-04-25-Datacollector_Mac_Windows_Launcher_Scripts]] : Datacollector Mac Windows Launcher [[Scripts|Scripts]] - [[2026-04-25-Datacollector_NotebookLM_Auth_Browser_and_Stale_Env_Cookie_Fix]] : Datacollector - NotebookLM 인증 브라우저 유지 및 오래된 .env 쿠키 우선순위 문제 해결 - [[2026-04-25-Datacollector_NotebookLM_Automatic_Auth_Recovery]] : Datacollector NotebookLM Automatic Auth Recovery - [[2026-04-25-Datacollector_NotebookLM_Automatic_Reauth_Verification_and_Lock]] : Datacollector - NotebookLM 자동 재인증 검증 강화 및 동시 복구 잠금 - [[2026-04-25-Datacollector_NotebookLM_Connection_Guard_and_MCP_Restart_Fix]] : Datacollector NotebookLM Connection Guard and MCP Restart Fix - [[2026-04-25-Datacollector_NotebookLM_Progress_Visibility_and_Auth_Diagnosis]] : Datacollector NotebookLM Progress Visibility and Auth Diagnosis - [[2026-04-25-Skybound_Core_Gameplay_Rebalance_and_Purpose_Reset]] : Skybound Core Gameplay Rebalance and Purpose Reset - [[2026-04-25-Skybound_Player_Airframe_and_8Stage_Boss_Continuity_Rework]] : Skybound Player Airframe and 8 Stage Boss Continuity Rework - [[2026-04-25-Skybound_Skill_Concept_and_Hangar_Layout_Overlap_Fix]] : Skybound Skill Concept and Hangar Layout Overlap Fix - [[2026-04-25-Skybound_TacExp_DirectKill_and_UI_Productization_Pass]] : Skybound Tac EXP Direct Kill and UI Productization Pass - [[2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation]] : Skybound Vampire Survivors Loop and Stage Curve Preparation - [[2026-04-26-Skybound_Enemy_Motion_Damage_Pressure_and_Projectile_Visual_Pass]] : Skybound Enemy Motion Damage Pressure and Projectile Visual Pass - [[2026-04-26-Skybound_HP_Scarcity_and_Module_Cache_Rewards]] : Skybound HP Scarcity and Module Cache Rewards - [[2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve]] : Skybound Invasion Response Stage Difficulty Curve - [[2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance]] : Skybound Low Level First Upgrade Offer Balance - [[2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop]] : Skybound Miniboss Treasure Cache Reward Loop - [[2026-04-26-Skybound_Player_Sprite_Path_Warning_Fix]] : Skybound Player Sprite Path Warning Fix - [[2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI]] : Skybound Reward Card Clarity and Command Cache UI - [[2026-04-26-Skybound_Skill_Slot_Limit_Weapon5_Passive5]] : Skybound Skill Slot Limit Weapon 5 Passive 5 - [[2026-04-26-Skybound_Skip_Upgrade_and_Weapon_Transform_Reconfiguration]] : Skybound Skip Upgrade and Weapon Transform Reconfiguration - [[2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass]] : Skybound Stage 1 to 3 Playtest Balance Bomb and Visual Diversity Pass - [[2026-04-26-Skybound_Stage_Miniboss_Pattern_Differentiation]] : Skybound Stage Miniboss Pattern Differentiation - [[2026-04-30]] : 📜 2026-04-30 회사 대화록 - [[2026-05-01]] : 📜 2026-05-01 회사 대화록 - [[2026-05-02_project-chronicle-guard]] : AI-Human Discussion Log - [[2026-05-02_project-chronicle-guard_feedback-response]] : Development Log: Project Chronicle Guard Feedback Response - [[2026-05-02_project-chronicle-guard_stage-1_implementation]] : Development Log: Project Chronicle Guard Stage 1 - [[2026-05-02_project-chronicle-guard_stage-2_implementation]] : Development Log: Project Chronicle Guard Stage 2 - [[2026-05-02_project-chronicle-guard_stage-3-to-5_implementation]] : Development Log: Project Chronicle Guard Stages 3 to 5 - [[2026-05-02_second-brain-trace-collapsible-ui]] : Development Log: Second Brain Trace Collapsible UI - [[2026-05-02_second-brain-trace-mode_implementation]] : Development Log: Second Brain Trace Mode