--- id: wiki-2026-0508-자원-보관-및-압축-resource-storage-comp title: "자원 보관 및 압축(Resource Storage & Compression)" category: 10_Wiki/Topics status: duplicate canonical_id: resource-storage-and-compression duplicate_of: "[[Resource-Storage-and-Compression]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, resource-management, compression, economy] last_reinforced: 2026-05-10 github_commit: pending --- # 자원 보관 및 압축(Resource Storage & Compression) > **이 문서는 [[Resource-Storage-and-Compression]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 - Cap 제한 → 매 player resource hoarding 차단. - Conversion rate (low-tier → high-tier) — sink + progress. - Idle/builder game (Clash of Clans, Hay Day) 의 prototype 모델. ## 🔗 Graph - 부모: [[Resource-Storage-and-Compression]] (canonical) - 인접: [[Hard-Sinks]] · [[Controlled-Inflation]] ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |