--- id: wiki-2026-0508-상태-머신-state-machine-모델링-및-redux- title: 상태 머신 (State Machine) 모델링 및 Redux 액션/리듀서 설계 category: 10_Wiki/Topics status: verified canonical_id: self aliases: [State Machine + Redux, FSM Redux Design, XState + Redux] duplicate_of: none source_trust_level: A confidence_score: 0.9 verification_status: applied tags: [state-machine, redux, xstate, frontend, architecture] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: typescript framework: redux-toolkit --- # 상태 머신 (State Machine) 모델링 및 Redux 액션/리듀서 설계 ## 매 한 줄 > **"매 impossible state 의 unrepresentable 화"**. 매 finite state machine (FSM) 는 explicit state + event + transition 의 enumerate. Redux reducer 는 매 (state, action) → state 의 pure function — 매 FSM 와 isomorphic. 2026 년 매 XState 5 + RTK 의 combine 패턴 의 standard. ## 매 핵심 ### 매 FSM 5-tuple - **States (Q)**: enumerable set — `idle | loading | success | error`. - **Events (Σ)**: external triggers — `FETCH | RESOLVE | REJECT`. - **Transitions (δ)**: `Q × Σ → Q` — 매 partial function. - **Initial state (q₀)**: `idle`. - **Final states (F)**: optional — terminal nodes. ### 매 Redux 와 mapping - **Reducer = δ**: `(state, action) => newState` 의 pure transition. - **Action = Σ event**: typed discriminated union. - **Store state = Q**: 매 status field 의 enum. - **Selector**: 매 derived view — `isLoading = state.status === 'loading'`. ### 매 응용 1. Form wizard — multi-step flow 의 state 의 explicit. 2. Data fetching — idle/loading/success/error 의 4-state. 3. Auth flow — anonymous/authenticating/authenticated/expired. ## 💻 패턴 ### Discriminated union state ```typescript type FetchState = | { status: 'idle' } | { status: 'loading' } | { status: 'success'; data: T } | { status: 'error'; error: Error }; // 매 impossible state ('loading' + data) 의 unrepresentable. ``` ### RTK slice = FSM reducer ```typescript import { createSlice, PayloadAction } from '@reduxjs/toolkit'; const userSlice = createSlice({ name: 'user', initialState: { status: 'idle' } as FetchState, reducers: { fetch: (state) => { if (state.status === 'idle' || state.status === 'error') { return { status: 'loading' }; } return state; // ignore invalid transition }, resolve: (_, action: PayloadAction) => ({ status: 'success', data: action.payload, }), reject: (_, action: PayloadAction) => ({ status: 'error', error: action.payload, }), }, }); ``` ### Transition guard table ```typescript const TRANSITIONS = { idle: { FETCH: 'loading' }, loading: { RESOLVE: 'success', REJECT: 'error' }, success: { FETCH: 'loading' }, error: { FETCH: 'loading' }, } as const; function transition( state: S, event: string ): string { return (TRANSITIONS[state] as any)[event] ?? state; } ``` ### XState 5 + Redux integration ```typescript import { createMachine, createActor } from 'xstate'; const fetchMachine = createMachine({ id: 'fetch', initial: 'idle', states: { idle: { on: { FETCH: 'loading' } }, loading: { invoke: { src: 'fetchUser', onDone: { target: 'success', actions: 'storeData' }, onError: 'error', }, }, success: { on: { REFRESH: 'loading' } }, error: { on: { RETRY: 'loading' } }, }, }); const actor = createActor(fetchMachine).start(); actor.subscribe((snapshot) => store.dispatch({ type: 'fsm/sync', payload: snapshot.value })); ``` ### Hierarchical (nested) state ```typescript // 매 auth flow — 매 sub-state machine. const authMachine = createMachine({ initial: 'unauthenticated', states: { unauthenticated: { initial: 'idle', states: { idle: { on: { LOGIN: 'submitting' } }, submitting: { on: { SUCCESS: '#auth.authenticated', FAIL: 'idle' } }, }, }, authenticated: { on: { LOGOUT: 'unauthenticated' }, }, }, }, { id: 'auth' }); ``` ### Parallel state regions ```typescript const editorMachine = createMachine({ type: 'parallel', states: { document: { initial: 'clean', states: { clean: {}, dirty: {} } }, network: { initial: 'online', states: { online: {}, offline: {} } }, }, }); // 매 state = (document, network) 의 cross product — explicit. ``` ### Test as transition table ```typescript test.each([ ['idle', 'FETCH', 'loading'], ['loading', 'RESOLVE', 'success'], ['loading', 'REJECT', 'error'], ['success', 'FETCH', 'loading'], ])('transition %s --%s--> %s', (from, event, to) => { expect(transition(from, event)).toBe(to); }); ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | Simple async (fetch) | RTK `createAsyncThunk` + discriminated union | | Multi-step wizard | XState machine | | Complex auth | XState hierarchical machine | | Parallel concerns | XState parallel states | | Pure UI toggle | useState (not Redux) | **기본값**: RTK + discriminated union state. 복잡 시 XState 5. ## 🔗 Graph - 부모: [[프론트엔드_및_UIUX_표준|Redux]] - 변형: [[XState]] - 응용: [[Data Fetching]] - Adjacent: [[Discriminated Union]] · [[Pure Function]] · [[Event Sourcing]] ## 🤖 LLM 활용 **언제**: state 가 3+ 개 + transition 의 explicit rule 의 필요 시. **언제 X**: simple boolean toggle 또는 single-shot async — 매 overkill. ## ❌ 안티패턴 - **Boolean explosion**: `isLoading + isError + isSuccess` — impossible state (true+true) 의 representable. - **Implicit transition**: reducer 안 valid state check 의 X — 매 invalid transition 의 silently 발생. - **God reducer**: 매 모든 logic 의 한 reducer — 매 split. - **Side effect in reducer**: `fetch()` 의 reducer 내부 — 매 thunk/saga/middleware 사용. ## 🧪 검증 / 중복 - Verified (Hopcroft & Ullman *Automata Theory*; Redux docs; XState v5 docs 2026). - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — FSM↔Redux mapping + XState 5 patterns |