--- id: wiki-2026-0508-ifcjs-fragment title: IFCjs (Fragment) category: 10_Wiki/Topics status: verified canonical_id: self aliases: [IFC.js, ThatOpen Fragment, web-ifc, BIM web viewer] duplicate_of: none source_trust_level: A confidence_score: 0.85 verification_status: applied tags: [bim, ifc, threejs, web, fragment] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: TypeScript framework: Three.js, web-ifc, ThatOpen Components --- # IFCjs (Fragment) ## 매 한 줄 > **"매 IFC BIM model 의 web-native streaming 형식"**. 매 2021 IFC.js (Antonio Gonzalez Viegas) → 매 2024 ThatOpen Components 로 rebrand 된 toolchain. 매 Fragment format 매 IFC 의 매 GPU-friendly binary representation — 매 1GB IFC 가 매 50MB Fragment 로 압축, 매 browser 의 매 instant load. ## 매 핵심 ### 매 IFC 의 limitation - 매 STEP-based ASCII format — 매 100MB+ project 매 routine. - 매 spatial hierarchy + property + geometry 매 모두 nested — 매 partial load 의 X. - 매 Three.js 의 직접 render 의 X — 매 tessellation needed. ### 매 Fragment 의 solution - 매 web-ifc (WASM) 가 매 IFC parse + tessellate. - 매 결과를 매 Fragment binary (FlatBuffers-based) 로 serialize. - 매 InstancedMesh 단위 grouping → 매 draw call 격감. - 매 property data 매 별도 SQLite-WASM file → 매 lazy query. ### 매 응용 1. 건축 설계 review web tool. 2. Construction 현장 mobile BIM viewer. 3. Facility management dashboard. 4. Clash detection web service. ## 💻 패턴 ### 1. ThatOpen Components 초기화 (2026) ```ts import * as OBC from "@thatopen/components"; import * as OBCF from "@thatopen/components-front"; const components = new OBC.Components(); const worlds = components.get(OBC.Worlds); const world = worlds.create< OBC.SimpleScene, OBC.SimpleCamera, OBCF.PostproductionRenderer >(); world.scene = new OBC.SimpleScene(components); world.renderer = new OBCF.PostproductionRenderer(components, container); world.camera = new OBC.SimpleCamera(components); components.init(); ``` ### 2. IFC → Fragment 변환 ```ts const ifcLoader = components.get(OBC.IfcLoader); await ifcLoader.setup(); const file = await fetch("model.ifc"); const buffer = new Uint8Array(await file.arrayBuffer()); const model = await ifcLoader.load(buffer); world.scene.three.add(model); ``` ### 3. 미리 만든 Fragment load (instant) ```ts const fragments = components.get(OBC.FragmentsManager); const data = await fetch("model.frag").then(r => r.arrayBuffer()); const group = fragments.load(new Uint8Array(data)); world.scene.three.add(group); ``` ### 4. Property query (lazy) ```ts const indexer = components.get(OBC.IfcRelationsIndexer); await indexer.process(model); // Get all walls const walls = await indexer.getEntitiesByType(model, "IFCWALL"); for (const expressID of walls) { const props = await model.getProperties(expressID); console.log(props.Name.value); } ``` ### 5. Highlight on click ```ts const highlighter = components.get(OBCF.Highlighter); highlighter.setup({ world }); highlighter.events.select.onHighlight.add((selection) => { console.log("Selected fragments:", selection); }); ``` ### 6. Section plane (clipper) ```ts const clipper = components.get(OBC.Clipper); clipper.enabled = true; container.addEventListener("dblclick", () => clipper.create(world)); ``` ### 7. Streaming (large model) ```ts const streamer = components.get(OBCF.IfcStreamer); streamer.url = "https://cdn.example.com/fragments/"; streamer.world = world; await streamer.load( await fetch("model-streamed.json").then(r => r.json()), true // coordinate to origin ); ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | Small model (< 50MB IFC) | 직접 IfcLoader.load() | | Medium (50-500MB) | 사전 변환된 .frag file | | Large (500MB+) | IfcStreamer (tile-based LOD) | | Property-heavy query | IfcRelationsIndexer + cached | | Mobile viewer | Fragment + simplified geometry | **기본값**: ThatOpen Components 2026 + Fragment 사전 변환 + property cache. ## 🔗 Graph - 부모: [[BIM (Building Information Modeling)]] · [[IFC (Industry Foundation Classes)]] - 변형: [[Speckle]] · [[xeokit]] · [[Forge Viewer]] - 응용: [[Web BIM Viewer]] · [[Clash Detection]] · [[Facility Management]] - Adjacent: [[Three.js]] · [[WASM]] · [[FlatBuffers]] ## 🤖 LLM 활용 **언제**: 매 web-based BIM viewer 매 build. 매 IFC model 매 browser 의 instant load 가 필요. 매 open-source 매 prefer (Forge 의 X). **언제 X**: 매 desktop-only workflow (Revit/Navisworks 매 충분). 매 < 10MB model (overkill). 매 photorealistic render (use Unreal/Unity). ## ❌ 안티패턴 - **IFC 매 매번 parse**: 매 100MB IFC 매 user 마다 30초 wait. 매 backend 사전 변환 필수. - **Property 매 eager load**: 매 모든 property 매 memory load → OOM. 매 lazy + query-on-demand. - **InstancedMesh 무시**: 매 IFC 의 매 1000+ identical column 매 매 separate Mesh → 매 draw call 폭발. - **GlobalId 의 X**: 매 Fragment internal ID 매 IFC GlobalId 와 매 different — 매 cross-system mapping 매 GlobalId 사용. ## 🧪 검증 / 중복 - Verified (ThatOpen/engine_components GitHub 2026-05, web-ifc 0.0.66+). - 신뢰도 A (rapidly-evolving project — 매 minor API drift 가능). ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — ThatOpen Components 2026 API + Fragment streaming |