--- id: wiki-2026-0508-batchedmesh-및-instancedmesh-성능-벤 title: BatchedMesh 및 InstancedMesh 성능 벤치마크 category: 10_Wiki/Topics status: duplicate canonical_id: batchedmesh-instancedmesh duplicate_of: "[[BatchedMesh and InstancedMesh Performance]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, threejs, webgl, performance] last_reinforced: 2026-05-10 github_commit: pending --- # BatchedMesh 및 InstancedMesh 성능 벤치마크 > **이 문서는 [[BatchedMesh and InstancedMesh Performance]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 (specialization aspects, optional) - Three.js r158+ 의 BatchedMesh — 매 multi-draw indirect 활용. - InstancedMesh — 동일 geometry 의 GPU instancing. - Draw call 절감 = 매 frame budget 의 핵심. ## 🔗 Graph - 부모: [[BatchedMesh and InstancedMesh Performance]] (canonical) ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |