--- id: wiki-2026-0508-threejs-성능-최적화 title: Threejs 성능 최적화 category: 10_Wiki/Topics status: duplicate canonical_id: threejs-webgpurenderer duplicate_of: "[[Threejs WebGPURenderer]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, threejs, webgpu, performance] last_reinforced: 2026-05-10 github_commit: pending --- # Threejs 성능 최적화 > **이 문서는 [[Threejs WebGPURenderer]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 - Three.js 성능 최적화의 핵심: WebGPURenderer migration, instancing, BVH culling, draw call batching. - 2026 baseline: r170+ WebGPURenderer, TSL (Three Shading Language), compute shaders. - Canonical 문서가 modern WebGPU pipeline + benchmarks 를 다룸. ## 🔗 Graph - 부모: [[Threejs WebGPURenderer]] (canonical) ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |