# ๐Ÿ›ก๏ธ Skybound Protocol: ์‹œ์Šคํ…œ ์•ˆ์ •ํ™” ๋ฐ ์ „์ˆ ์  ๊ฒฝ๊ณ„ ๊ณ ๋„ํ™” (v13.1) ๐Ÿ“Œ **Brief Summary** Skybound ์—”์ง„์˜ ์ดˆ๊ธฐ ๊ตฌ๋™ ์•ˆ์ •์„ฑ์„ ํ™•๋ณดํ•˜๊ณ , ๊ฒŒ์ž„์˜ ์ •์ฒด์„ฑ์„ '์ „ํ†ต์  ์ŠˆํŒ…'์—์„œ '์ „๋žต ์ƒ์กด ์Šˆํ„ฐ'๋กœ ๊ฐ•ํ™”ํ•˜๊ธฐ ์œ„ํ•ด ํ•ต์‹ฌ ์‹œ์Šคํ…œ์„ ์žฌ์„ค๊ณ„ํ•œ ๋Œ€๊ทœ๋ชจ ์—…๋ฐ์ดํŠธ์ž…๋‹ˆ๋‹ค. --- ๐Ÿ“– **Core Content** ## 1. ์—”์ง„ ๊ตฌ๋™ ์•ˆ์ •ํ™” (Engine Stability) ๊ฒŒ์ž„ ์‹œ์ž‘ ์‹œ ๋ฐœ์ƒํ•˜๋Š” ์ƒํƒœ ๋ฐ๋“œ๋ฝ๊ณผ ๋ฌดํ•œ ๋ ˆ๋ฒจ์—… ๋ชจ๋‹ฌ ๋ฃจํ”„๋ฅผ ํ•ด๊ฒฐํ–ˆ์Šต๋‹ˆ๋‹ค. * **์‹œ๊ฐ„ ๊ธฐ๋ฐ˜ ๊ฐ€๋“œ (Time-based Guards):** `StageDirectorSystem`์—์„œ ์ดˆ๊ธฐํ™” ์‹œ์ ์˜ ๊ธ‰๊ฒฉํ•œ ์ด๋ฒคํŠธ ๋ฐœ๋™์„ ๋ฐฉ์ง€ํ•˜๊ธฐ ์œ„ํ•ด 15์ดˆ/30์ดˆ์˜ ์ตœ์†Œ ๋™์ž‘ ๊ฐ€๋“œ๋ฅผ ๋„์ž…ํ–ˆ์Šต๋‹ˆ๋‹ค. * **์ด๋ฒคํŠธ ์ค‘๋ณต ๋ฐœ๋™ ๋ฐฉ์ง€:** `processedEventSeconds` ์…‹์„ ํ™œ์šฉํ•˜์—ฌ ๋™์ผ ์‹œ๊ฐ„๋Œ€์˜ ์ด๋ฒคํŠธ๊ฐ€ ์ค‘๋ณต ํŠธ๋ฆฌ๊ฑฐ๋˜์ง€ ์•Š๋„๋ก ๋ฝ(Lock) ๋ฉ”์ปค๋‹ˆ์ฆ˜์„ ๊ฐ•ํ™”ํ–ˆ์Šต๋‹ˆ๋‹ค. ## 2. ์ƒํƒœ ๋™๊ธฐํ™”์˜ ๋‹จ์ผ ์ง„์‹ค ์›์ฒœ (Single Source of Truth) ์—”์ง„ ๋‚ด๋ถ€ ๋กœ์ง๊ณผ UI(Zustand) ๊ฐ„์˜ ๋ ˆ๋ฒจ ์ •๋ณด ๋ถˆ์ผ์น˜๋ฅผ ์ œ๊ฑฐํ–ˆ์Šต๋‹ˆ๋‹ค. * **Zustand ์ค‘์‹ฌ ์„ค๊ณ„:** `ProgressionSystem`์—์„œ ์—”์ง„์ด ์ง์ ‘ ๋ ˆ๋ฒจ์„ ์˜ฌ๋ฆฌ๋˜ ์ค‘๋ณต ๋กœ์ง์„ ์ œ๊ฑฐํ•˜๊ณ , ๋ชจ๋“  ์„ฑ์žฅ์€ Zustand ์Šคํ† ์–ด๋ฅผ ํ†ตํ•ด์„œ๋งŒ ์ด๋ฃจ์–ด์ง€๋„๋ก ๊ฐ•์ œํ–ˆ์Šต๋‹ˆ๋‹ค. * **UI ํ”ผ๋“œ๋ฐฑ ๋ถ„๋ฆฌ:** `LevelUpModal`์— `isChest` ํ”Œ๋ž˜๊ทธ๋ฅผ ์ถ”๊ฐ€ํ•˜์—ฌ ์ผ๋ฐ˜ ๋ ˆ๋ฒจ์—…๊ณผ ๊ธด๊ธ‰ ๋ณด๊ธ‰ํ’ˆ(Emergency Supply Drop) ๋ณด์ƒ์„ ์‹œ๊ฐ์ ์œผ๋กœ ๋ช…ํ™•ํžˆ ๋ถ„๋ฆฌํ–ˆ์Šต๋‹ˆ๋‹ค. ## 3. ์ „์ˆ ์  ๊ฒฝ๊ณ„ ๊ฐ€๋“œ (Tactical Boundary Clamping) ์ ๊ธฐ๊ฐ€ ํ™”๋ฉด ๋ฐ–์œผ๋กœ ์ดํƒˆํ•˜์—ฌ ํ”Œ๋ ˆ์ด์–ด์˜ ๋Œ€์‘ ๊ถŒํ•œ์„ ๋ฐ•ํƒˆํ•˜๋Š” ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ–ˆ์Šต๋‹ˆ๋‹ค. * **๋ฌผ๋ฆฌ์  ํด๋žจํ•‘:** `CombatSystem`์—์„œ ์ ๊ธฐ์˜ ์ด๋™ ํ—ˆ์šฉ ๋ฒ”์œ„๋ฅผ ํ™”๋ฉด ํ•˜๋‹จ `height - 40`์œผ๋กœ ์ œํ•œํ–ˆ์Šต๋‹ˆ๋‹ค. * **์ „๋žต์  ์ „ํ™˜:** ์ ์€ ํ”ผํ•ด์•ผ ํ•  ์žฅ์• ๋ฌผ์ด ์•„๋‹Œ, ๋ฐ˜๋“œ์‹œ ๊ฒฉํŒŒํ•ด์•ผ ํ•  '์ „์ˆ ์  ๋ชฉํ‘œ'๋กœ ์žฌ์ •์˜๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ## 4. ๊ณ ๋„ํ™”๋œ AI ์ด๋™ ํŒจํ„ด ํ™”๋ฉด ๊ฒฝ๊ณ„ ๋‚ด์—์„œ ์œ ๊ธฐ์ ์œผ๋กœ ์›€์ง์ด๋Š” ์ƒˆ๋กœ์šด ์ด๋™ ๋กœ์ง์„ ๋„์ž…ํ–ˆ์Šต๋‹ˆ๋‹ค. | ํŒจํ„ด๋ช… | ์ƒ์„ธ ์„ค๋ช… | ์‹œ๊ฐ์  ํ๋ฆ„ | | :--- | :--- | :--- | | **Ping-pong Zigzag** | ํ™”๋ฉด ๊ฒฝ๊ณ„ ์ถฉ๋Œ ์‹œ ๋ฐ˜๋Œ€ ๋ฐฉํ–ฅ์œผ๋กœ ๋ฐ˜์ „ํ•˜์—ฌ ํ™”๋ฉด ๋‚ด ์ƒ์ฃผ ์‹œ๊ฐ„์„ ๊ทน๋Œ€ํ™”ํ•จ. | `Left -> Right (Collision) -> Left` | | **Recursive Striker** | ํ•˜๋‹จ ๋Œ๊ฒฉ ํ›„ ์†Œ๋ฉธํ•˜์ง€ ์•Š๊ณ  ๋‹ค์‹œ ์ƒ๋‹จ์œผ๋กœ ๋ณต๊ท€ํ•˜์—ฌ ์ˆœ์ฐฐ ๋ชจ๋“œ๋กœ ์ „ํ™˜๋จ. | `Top -> Bottom (Dive) -> Top (Return)` | | **Chase Guard** | ํ”Œ๋ ˆ์ด์–ด๋ฅผ ์ถ”๊ฒฉํ•˜๋Š” ๋™์•ˆ์—๋„ ํ™”๋ฉด ๊ฒฝ๊ณ„๋ฅผ ๋„˜์ง€ ์•Š๋„๋ก ์œ„์น˜ ๋ณด์ • ๋กœ์ง์ด ์ƒ์‹œ ์ž‘๋™ํ•จ. | `Player Tracking + Clamp` | --- ๐Ÿ”— **Knowledge Connections** - **Related Topics:** [[Skybound Protocol แ„‰แ…ตแ„‰แ…ณแ„แ…ฆแ†ท แ„‹แ…กแ„แ…ตแ„แ…ฆแ†จแ„Žแ…ฅ แ„†แ…ตแ†พ แ„ƒแ…ฆแ„‹แ…ตแ„แ…ฅ แ„’แ…ณแ„…แ…ณแ†ท แ„‡แ…ฎแ†ซแ„‰แ…ฅแ†จ|Skybound Protocol ์‹œ์Šคํ…œ ์•„ํ‚คํ…์ฒ˜ ๋ฐ ๋ฐ์ดํ„ฐ ํ๋ฆ„ ๋ถ„์„]], [[Skybound Protocol แ„ƒแ…ฆแ„‹แ…ตแ„แ…ฅ แ„†แ…ตแ†พ แ„Œแ…ฆแ„‹แ…ฅ แ„’แ…ณแ„…แ…ณแ†ท (Control Flow)|Skybound Protocol ๋ฐ์ดํ„ฐ ๋ฐ ์ œ์–ด ํ๋ฆ„ (Control Flow)]] - **Issue Log:** `Issue_2026-04-23_Engine_Stabilization_and_Tactical_Boundary.md` - **Keywords:** `State Synchronization`, `Boundary Clamping`, `Tactical Shooter`, `Zustand SSOT`