--- id: wiki-2026-0508-덱-빌딩-deck-building title: 덱 빌딩 (Deck building) category: 10_Wiki/Topics status: verified canonical_id: self aliases: [Deck Building, Deckbuilding, 덱빌딩, TCG Deck Construction] duplicate_of: none source_trust_level: A confidence_score: 0.9 verification_status: applied tags: [game-design, tcg, ccg, strategy, balance] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: text framework: TCG/CCG game design --- # 덱 빌딩 (Deck building) ## 매 한 줄 > **"매 60장 안에 win condition / mana curve / interaction / consistency 의 balance를 압축하는 행위"**. Magic: The Gathering (1993)에서 시작한 덱 빌딩은 Hearthstone (2014) · Marvel Snap (2022) · Pokémon TCG Pocket (2024)을 거치며 mobile-first 12-card mini deck → 60-card constructed의 spectrum으로 evolve. 2026 현재 LLM-assisted deckbuilder (e.g. Untapped.gg AI Coach)가 meta-aware suggestion을 제공. ## 매 핵심 ### 매 4 Pillar of Deck Construction - **Win Condition**: 매 매치 종료시키는 primary path (combo / aggro burn / control late-game / mill). - **Mana Curve**: 매 cost-by-turn distribution — 1-drop ~8, 2-drop ~12, 3-drop ~10, 4+ tapering. - **Consistency**: 매 draw engine + tutor (search effect) — variance 감소. - **Interaction**: 매 removal + counterspell — 상대 plan 방해. ### 매 Format별 제약 - **Constructed (60+)**: max 4-of (Hearthstone 2-of), banlist 적용. - **Limited / Draft (40)**: 매 sealed pool에서 on-the-fly 구성. - **Singleton / Commander (100)**: 매 1-of, 100-card highlander. - **Marvel Snap (12)**: 매 ultra-compressed — 매 card가 "tech choice". ### 매 응용 1. Pokémon TCG Pocket pack-opening + 20-card deck — onboarding-first design. 2. Slay the Spire roguelike deckbuilder — run마다 deck 점진 구성. 3. MTG Arena Brawl — 60-card singleton + commander. 4. Hearthstone Battlegrounds — auto-battler에 deckbuild 제거, hero-pool curation. ## 💻 패턴 ### Mana Curve Validator ```python from collections import Counter def validate_curve(deck: list[dict]) -> dict: """deck = [{'name': str, 'cmc': int, 'count': int}, ...]""" curve = Counter() total = 0 for c in deck: curve[min(c['cmc'], 7)] += c['count'] total += c['count'] pct = {k: v / total for k, v in curve.items()} ideal = {1: 0.13, 2: 0.20, 3: 0.17, 4: 0.13, 5: 0.08, 6: 0.05, 7: 0.04} deviation = sum(abs(pct.get(k, 0) - v) for k, v in ideal.items()) return {'curve': dict(curve), 'total': total, 'deviation': deviation} ``` ### Hypergeometric Draw Probability ```python from math import comb def draw_at_least_one(copies: int, deck_size: int = 60, draws: int = 7) -> float: """Opening hand에 specific card 포함 확률.""" miss = comb(deck_size - copies, draws) / comb(deck_size, draws) return 1 - miss # 매 4-of in 60: ~40% to see in opening hand print(draw_at_least_one(4)) # 0.3994 ``` ### Archetype Classifier (LLM-assisted) ```python import anthropic client = anthropic.Anthropic() def classify_archetype(decklist: list[str]) -> str: msg = client.messages.create( model="claude-opus-4-7", max_tokens=200, system="You are an MTG meta analyst. Classify decks as Aggro/Midrange/Control/Combo/Tempo.", messages=[{"role": "user", "content": "\n".join(decklist)}], ) return msg.content[0].text ``` ### Snap-style 12-Card Synergy Score ```python def synergy_score(deck: list[str], synergy_graph: dict[tuple, float]) -> float: score = 0.0 for i, a in enumerate(deck): for b in deck[i+1:]: score += synergy_graph.get((a, b), 0) + synergy_graph.get((b, a), 0) return score / len(deck) ``` ### Sideboard Optimizer ```python def optimize_sideboard(main: list[str], meta: dict[str, float], cards: dict[str, dict[str, float]]) -> list[str]: """meta = {archetype: weight}, cards[c][archetype] = win_rate_delta.""" scored = [] for c, deltas in cards.items(): if c in main: continue ev = sum(meta.get(a, 0) * d for a, d in deltas.items()) scored.append((ev, c)) scored.sort(reverse=True) return [c for _, c in scored[:15]] ``` ### Draft Pick EV ```python def pick_ev(card: str, picks_so_far: list[str], wheels: dict[str, float]) -> float: """Card power × signal × wheel probability.""" base = card_power(card) in_color_bonus = 1.3 if shares_color(card, picks_so_far) else 0.8 wheel_pen = 1.0 - wheels.get(card, 0) * 0.2 # 매 wheel 가능성 → 후순위 return base * in_color_bonus * wheel_pen ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | Mobile onboarding | 12-card (Snap) or 20-card (Pocket) | | Competitive depth | 60-card constructed | | Social play | Commander 100-card singleton | | Roguelike | Procedural deckbuild (StS) | | Beginner | Pre-constructed starter | **기본값**: 60-card constructed with 4-of legality + 15-card sideboard. ## 🔗 Graph - 부모: [[Game_Design]] - 변형: [[Draft_Mode]] ## 🤖 LLM 활용 **언제**: meta classification, sideboard suggestion, decklist parse → archetype, beginner coaching. **언제 X**: 매 micro-frame technical play (turn-by-turn) — Monte Carlo simulator가 superior. ## ❌ 안티패턴 - **Random pile**: 매 win condition 없는 60장 collection. - **Curve cliff**: 매 mana curve의 4+ slot 비대 → opening hand brick. - **No interaction**: 매 pure goldfish deck — 상대 plan 무시. - **Over-tutoring**: 매 tutor 8장 + 1-of toolbox → consistency illusion, 실제는 expensive. ## 🧪 검증 / 중복 - Verified (Frank Karsten *Mana Math*, MTG Pro Tour data 2014-2025). - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — TCG/CCG deck construction 4-pillar + format spectrum + 2026 LLM coach 정리 |