--- id: native-perf-tracing-systrace title: Native Perf Tracing — Systrace / Instruments / Perfetto category: Coding status: draft source_trust_level: B verification_status: conceptual created_at: 2026-05-09 updated_at: 2026-05-09 tags: [native, performance, systrace, perfetto, instruments, vibe-coding] tech_stack: { language: "Swift / Kotlin", applicable_to: ["iOS", "Android"] } applied_in: [] aliases: [Systrace, Perfetto, Instruments Time Profiler, frame timing, trace] --- # Native Perf Tracing > Frame drop / startup 느림 / scroll jank 분석 = trace tool. **Android: Perfetto / Systrace**. **iOS: Instruments (Time Profiler / SwiftUI / Animation Hitches)**. Custom span 으로 본인 코드도 표시. ## 📖 핵심 개념 - Frame budget: 60fps = 16.6ms / 120fps = 8.3ms. - Jank: budget 초과 = 사용자 보임. - Trace: 시간축 위 함수 실행 그래프. - Custom span: 라이브러리 / 본인 함수 표시. ## 💻 코드 패턴 ### Android — Perfetto (modern) ```bash # Android Studio: Profiler → System Trace # 또는 명령행: adb shell perfetto --txt -c - --out /data/misc/perfetto-traces/trace -t 10s sched freq idle am wm gfx view binder_driver hal dalvik camera input res memory <<< '' ``` ### Custom trace section (Android) ```kotlin import androidx.tracing.Trace Trace.beginSection("loadHomeFeed") val items = repo.loadFeed() Trace.endSection() // 또는 inline Trace.beginAsyncSection("download:image:42", 42) download(url) { Trace.endAsyncSection("download:image:42", 42) } ``` ### iOS — Instruments ``` Xcode → Product → Profile (⌘I) → - Time Profiler: 시간 소요 함수 - Animation Hitches: 60fps 깬 frame - SwiftUI: View 재계산 - Network: 요청 latency - Allocations: 메모리 ``` ### iOS — os_signpost (custom span) ```swift import os.signpost let log = OSLog(subsystem: "com.app", category: .pointsOfInterest) let id = OSSignpostID(log: log) os_signpost(.begin, log: log, name: "loadFeed", signpostID: id) let items = await loadFeed() os_signpost(.end, log: log, name: "loadFeed", signpostID: id) ``` Instruments → os_signpost instrument 추가하면 timeline 에 보임. ### Frame timing (iOS) ```swift let displayLink = CADisplayLink(target: self, selector: #selector(tick)) displayLink.add(to: .main, forMode: .common) @objc func tick(_ dl: CADisplayLink) { let frameDuration = dl.targetTimestamp - dl.timestamp if frameDuration > 1.0 / 60.0 + 0.005 { print("hitch") } } ``` ### Frame timing (Android) ```kotlin Choreographer.getInstance().postFrameCallback(object : FrameCallback { var last = 0L override fun doFrame(now: Long) { if (last > 0) { val ms = (now - last) / 1_000_000 if (ms > 16) Log.d("frame", "jank $ms ms") } last = now Choreographer.getInstance().postFrameCallback(this) } }) ``` ### App startup tracing ```kotlin // AndroidX Startup Initializer 또는 manual class App : Application() { override fun onCreate() { Trace.beginSection("App.onCreate") super.onCreate() // ... Trace.endSection() } } ``` ## 🤔 의사결정 기준 | 분석 대상 | 도구 | |---|---| | Scroll jank | Systrace/Perfetto + Choreographer (Android) / Instruments Animation Hitches (iOS) | | Cold startup | Systrace boot to firstFrame / iOS Launch Time | | 함수 hot path | Time Profiler (iOS) / CPU Profiler (Android) | | 사용자 본인 함수 표시 | Trace.beginSection / os_signpost | | 네트워크 latency | Charles / 본인 SDK observability | ## ❌ 안티패턴 - **Trace section 안 닫음**: timeline 깨짐. - **Profile build 안 씀**: debug 는 느림 — release 또는 profile build 사용. - **profile 상태 의존**: profiler attach 자체가 영향. 상대 비교만. - **시작 측정 — emulator 만**: 실기와 다름. - **로그로 시간 측정**: I/O 자체가 시간. 표시 적은 trace API. - **첫 측정만 보기**: warm-up 필요. 5번 평균. ## 🤖 LLM 활용 힌트 - iOS = os_signpost + Instruments. Android = Trace + Perfetto. - Frame budget 16.6ms 기준 비교. ## 🔗 관련 문서 - [[Native_Memory_Profiling]] - [[Native_ANR_Freeze_Debugging]] - [[Native_Battery_Network_Profiling]]