--- id: wiki-2026-0508-baiting-tactics title: Baiting Tactics category: 10_Wiki/Topics status: duplicate canonical_id: wiki-2026-0508-baiting duplicate_of: "[[Baiting]]" aliases: [Baiting tactics, 미끼 전술, lure tactics] source_trust_level: B confidence_score: 0.85 verification_status: redirected tags: [duplicate, baiting, war-commander, game-tactics, kiting, ai-exploit] last_reinforced: 2026-05-10 github_commit: pending --- # Baiting Tactics > **이 문서는 [[Baiting]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 - 매 enemy 의 AI chase logic 의 reverse-exploit. - 매 fortified target 의 매 defense 의 outside 의 lure. - 매 stance dependency: 매 Hold Position / Stand Ground 의 X. - 매 variant: Wild Goose Chase, Bait and Bash, Plasma Baiting, Honey Pot. - 매 NPC AI design 의 lesson: 매 multi-factor threat + leash + group cohesion. ## 🔗 Graph - 부모: [[Baiting]] (canonical) - Adjacent: [[Behavior-Tree]] · [[Pursuit-Logic]] ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |