--- id: wiki-2026-0508-beat-saber를-활용한-vr-엑서게임-후유증-연구-v title: Beat Saber를 활용한 VR 엑서게임 후유증 연구(VR Exergaming Aftereffects) category: 10_Wiki/Topics status: duplicate canonical_id: vr-exergaming-aftereffects duplicate_of: "[[VR Exergaming Aftereffects]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, vr, exergaming, cybersickness] last_reinforced: 2026-05-10 github_commit: pending --- # Beat Saber를 활용한 VR 엑서게임 후유증 연구(VR Exergaming Aftereffects) > **이 문서는 [[VR Exergaming Aftereffects]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 (specialization aspects, optional) - Post-VR aftereffects: balance disruption, eye strain, cognitive fatigue. - Cybersickness scores (SSQ) post-session. - Recovery timeline — typically 10-30 min for mild cases. ## 🔗 Graph - 부모: [[VR Exergaming Aftereffects]] (canonical) ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |