--- id: wiki-2026-0508-street-duel-fighter title: Street Duel Fighter category: 10_Wiki/Topics/Game Design status: needs_review canonical_id: self aliases: [550e8400-e29b-41d4-a716-446655440001] duplicate_of: none source_trust_level: A confidence_score: 0.95 tags: [Game Design, Street Fighter, CRT, Canvas, React] raw_sources: [] last_reinforced: 2026-04-21 github_commit: initial inferred_by: Claude Opus 4.7 (auto-normalize 2026-05-08) tech_stack: language: unspecified framework: unspecified --- # [[Street Duel Fighter]] ## πŸ“Œ ν•œ 쀄 톡찰 (The Karpathy Summary) > 16λΉ„νŠΈ μ•„μΌ€μ΄λ“œμ˜ CRT λ―Έν•™κ³Ό ν˜„λŒ€μ μΈ React/Canvas κΈ°μˆ μ„ κ²°ν•©ν•˜μ—¬ μ˜€κ°μ„ μžκ·Ήν•˜λŠ” 격투 κ²Œμž„ 기획 및 κ΅¬ν˜„ ν”„λ‘œν† μ½œ. ## πŸ“– κ΅¬μ‘°ν™”λœ 지식 (Synthesized Content) - **μΆ”μΆœλœ νŒ¨ν„΄:** ν΄λž˜μ‹ 격투 κ²Œμž„μ˜ 메카닉을 μ›Ή 기술(React 18 + Tailwind v4 + Canvas API)둜 μž¬ν•΄μ„ν•˜μ—¬ κ³ μ„±λŠ₯ μΈν„°λž™ν‹°λΈŒ 데λͺ¨ ꡬ좕. - **μ„ΈλΆ€ λ‚΄μš©:** - **Visual Identity**: CRT μŠ€μΊ”λΌμΈ 효과, ν”½μ…€ μ•„νŠΈ μŠ€νƒ€μΌ, λ„€μ˜¨ 컬러 νŒ”λ ˆνŠΈλ₯Ό ν†΅ν•œ κ°•λ ¬ν•œ 레트둜 감성. - **Core Mechanics**: 8인 캐릭터 μ‹œμŠ€ν…œ, 6μ’… μŠ€ν…Œμ΄μ§€, Canvas 기반의 ν”„λ ˆμž„ λ‹¨μœ„ 좩돌 νŒμ • 및 HP μ‹œμŠ€ν…œ. - **Tech Stack**: κ°€λ²Όμš΄ λΌμš°νŒ…(Wouter)κ³Ό κ°•λ ₯ν•œ μŠ€νƒ€μΌλ§(Tailwind v4)을 ν†΅ν•œ μΎŒμ ν•œ UX. ## ⚠️ λͺ¨μˆœ 및 μ—…λ°μ΄νŠΈ (Contradictions & Updates) - **μ •μ±… λ³€ν™”**: λ‹¨μˆœν•œ 정적 κΈ°νšμ„œλ₯Ό λ„˜μ–΄, μ¦‰μ‹œ ν”Œλ ˆμ΄ κ°€λŠ₯ν•œ 'μ „νˆ¬ ν›ˆλ ¨κΈ°'와 '데λͺ¨'λ₯Ό ν¬ν•¨ν•˜λŠ” μ‹€ν–‰ μ€‘μ‹¬μ˜ κΈ°νšμ„œ ν‘œμ€€ μ œμ•ˆ. ## πŸ”— 지식 μ—°κ²° (Graph) - **Parent**: [[Game Design]] ## πŸ€– LLM ν™œμš© 힌트 (How to Use This Knowledge) **μ–Έμ œ 이 지식을 μ“°λŠ”κ°€:** - *(TODO)* **μ–Έμ œ μ“°λ©΄ μ•ˆ λ˜λŠ”κ°€:** - *(TODO)* ## πŸ§ͺ 검증 μƒνƒœ (Validation) - **정보 μƒνƒœ:** needs_review - **좜처 신뒰도:** A - **κ²€ν†  이유:** *(P-Reinforce Phase 1 μžλ™ μ •κ·œν™”. λ³Έλ¬Έ 검증 ν•„μš”.)* ## 🧬 쀑볡 검사 (Duplicate Check) - **κΈ°μ‘΄ μœ μ‚¬ λ¬Έμ„œ:** *(TODO: μΈλ±μ„œ ν΄λŸ¬μŠ€ν„° 리포트 μ°Έμ‘°)* - **처리 방식:** UPDATE (μžλ™ μ •κ·œν™”) - **처리 이유:** Phase 1 μ •κ·œν™” β€” μ˜› ν…œν”Œλ¦Ώ/λˆ„λ½ ν•„λ“œ 보강. ## πŸ•“ λ³€κ²½ 이λ ₯ (Changelog) | λ‚ μ§œ | λ³€κ²½ λ‚΄μš© | 처리 방식 | 신뒰도 | |------|-----------|-----------|--------| | 2026-05-08 | P-Reinforce Phase 1 μ •κ·œν™” (frontmatter + 헀더 ν‘œμ€€ν™”) | UPDATE | A | ## πŸ’» μ½”λ“œ νŒ¨ν„΄ (Code Patterns) **νŒ¨ν„΄ 1:** *(TODO: 이 ν”„λ‘œμ νŠΈ μ»¨λ²€μ…˜ λ°˜μ˜ν•œ ꡬ쑰 μŠ€μΌˆλ ˆν†€)* ```text # TODO ``` ## πŸ€” μ˜μ‚¬κ²°μ • κΈ°μ€€ (Decision Criteria) **선택 Aλ₯Ό 써야 ν•  λ•Œ:** - *(TODO)* **선택 Bλ₯Ό 써야 ν•  λ•Œ:** - *(TODO)* **κΈ°λ³Έκ°’:** > *(TODO)* ## ❌ μ•ˆν‹°νŒ¨ν„΄ (Anti-Patterns) - **[μ•ˆν‹°νŒ¨ν„΄]:** *(TODO: 무엇을 ν•˜λ©΄ μ•ˆ λ˜λŠ”κ°€ + 이유 + λŒ€μ‹  무엇을)*