--- id: wiki-2026-0508-albion-online-full-loot title: Albion Online (Full Loot, Player-Driven Production) category: 10_Wiki/Topics status: verified canonical_id: self aliases: [Albion, Albion MMO, Full Loot Sandbox] duplicate_of: none source_trust_level: A confidence_score: 0.9 verification_status: applied tags: [game-design, mmo, sandbox, full-loot, player-economy, pvp] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: design-doc framework: mmorpg-sandbox --- # Albion Online (Full Loot, Player-Driven Production) ## 매 한 줄 > **"매 player 가 모든 item 를 만들고 모든 item 를 잃을 수 있는 sandbox MMO"**. Sandbox Interactive (2017 launch, 2026 still actively patched) 의 cross-platform MMORPG — 매 closed-loop player economy + 매 territorial guild warfare 의 textbook example. Mobile + PC 의 single-shard 운영 — 매 2026 기준 ~250k DAU. ## 매 핵심 ### 매 Full Loot PvP - **매 죽으면 모든 inventory drop**. 매 equipped gear + bag 의 X% (zone tier 의 함수) 가 killer 에게 떨어짐. - 매 loss aversion → 매 risk/reward 의 강력 lever — 매 black zone 의 high tier resource 채집 의 의 의 의 economic incentive. - 매 insurance system 없음 — 매 모든 gear 의 player crafted, 매 economy 의 진짜 sink. ### 매 Player-Driven Production - 매 NPC vendor (basic stuff 만) 의 X. 매 모든 weapon/armor/mount/consumable 의 player crafting. - 매 6-tier resource hierarchy: T2 (starter) → T8 (endgame). 매 higher tier 의 dangerous black zone 의 only. - 매 station ownership: 매 city plot 의 player 가 owning, 매 tax 를 setting — 매 real estate market. ### 매 Destiny Board (No Classes) - 매 class system 없음. 매 weapon 을 wielding 의 의 ⇒ 매 build (e.g., Greataxe build). - 매 Destiny Board 의 mastery tree — 매 weapon 의 X 시간 사용 ⇒ 매 stat + ability bonus. - 매 build switching 의 free — 매 swap weapon ⇒ 매 entire role change. ### 매 Territory & GvG - 매 black zone 의 guild 가 territory claim. 매 daily attack window — 매 5v5 GvG match. - 매 ZvZ (50v50+) 의 large-scale battle 의 castle/territory 의 control — 매 prime time event. - 매 alliance politics — 매 server-wide power bloc 의 forming, splintering. ### 매 응용 1. 매 EVE Online 의 sci-fi 변형 의 의 의 design lineage. 2. 매 Throne and Liberty (2024) 의 partial full-loot 의 referenced. 3. 매 indie sandbox MMO 의 economy template. ## 💻 패턴 ### Loot Drop Calculation ```python def calculate_drop(victim_inventory, zone_tier): """Black zone 100% drop, red zone 75%, yellow non-lethal.""" drop_rate = {"black": 1.0, "red": 0.75, "yellow": 0.0, "blue": 0.0}[zone_tier] drops = [] for item in victim_inventory: if random() < drop_rate * item.durability_factor(): drops.append(item) return drops ``` ### Crafting Tax (Station Ownership) ```python class CraftingStation: def craft(self, recipe, crafter, owner_tax_pct): materials = recipe.consume(crafter.inventory) item = recipe.produce() # Owner gets fame + silver tax owner_silver = recipe.base_silver * owner_tax_pct crafter.deduct_silver(owner_silver) self.owner.add_silver(owner_silver) return item ``` ### Destiny Board Progression ```python def gain_fame(player, weapon_class, fame_amount): node = destiny_board.node_for(weapon_class) node.fame += fame_amount if node.fame >= node.threshold: player.unlock(node.next_tier) ``` ### Territory Tick (Daily) ```python def territory_tick(territory): if territory.under_attack_window(): return # locked during attack territory.owner_guild.add_silver(territory.daily_silver) territory.resource_chests.refill(territory.tier) ``` ### Market Order Matching ```python def match_buy_order(market, item, max_price, qty): sells = market.sell_orders(item).sort_by("price") bought = [] for order in sells: if order.price > max_price: break take = min(qty - len(bought), order.qty) bought.extend([order] * take) order.qty -= take if not bought_remaining(): break return bought ``` ### GvG Matchmaking ```python def schedule_gvg(attacker_guild, territory): window = territory.prime_time_window() match = GvGMatch(attacker_guild, territory.owner, when=window) match.format = "5v5_best_of_3" match.map = territory.assigned_map return match ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | Solo casual player | Yellow/blue zone, T4-T5 gear | | Group dungeon farmer | Red zone, premium gear, bring healer | | Hardcore guild member | Black zone, GvG roster, Discord active | | Crafter specialist | City station ownership + market arbitrage | **기본값**: Group play, T6 gear, red zone — 매 risk/reward sweet spot. ## 🔗 Graph - 변형: [[EVE Online]] - 응용: [[Player-Driven Economy]] ## 🤖 LLM 활용 **언제**: 매 sandbox MMO economy design, 매 full-loot risk calculus, 매 player-driven crafting balance 의 reference. **언제 X**: 매 themepark MMO (WoW, FFXIV) design 의 X — 매 fundamentally different philosophy. ## ❌ 안티패턴 - **NPC vendor crutch**: 매 NPC 가 best gear 를 selling ⇒ 매 player crafter 무용지물 ⇒ 매 economy 사망. - **Gear-loss insurance**: 매 full loot 의 의 insurance ⇒ 매 risk 무력화 ⇒ 매 PvP tension 사라짐. - **Pay-to-win premium gear**: 매 cash shop 의 stat gear ⇒ 매 player skill 의미 소실. - **Unbalanced ZvZ AoE**: 매 single ability 가 50명 wipe 의 의 ⇒ 매 ball-of-death meta. ## 🧪 검증 / 중복 - Verified (Albion Online official wiki, Sandbox Interactive dev blogs 2017–2026). - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — full loot + player economy 시스템 정리 |