--- id: wiki-2026-0508-monetization-bm title: Monetization (BM) category: 10_Wiki/Topics status: verified canonical_id: self aliases: [Business Model, BM, Revenue Model, 수익 모델] duplicate_of: none source_trust_level: A confidence_score: 0.9 verification_status: applied tags: [business-model, monetization, saas, freemium, marketplace] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: { language: none, framework: none } --- # Monetization (BM) ## 매 한 줄 비즈니스 모델(BM)은 **누구에게(고객 세그먼트) - 무엇을(가치 제안) - 어떻게(전달·과금) 돈을 받느냐**를 정의하며, 2026 디지털 BM은 SaaS 구독·F2P IAP·광고·B2B 라이선스·마켓플레이스 fee 5종 + AI usage-based가 표준이다. ## 매 핵심 ### 1. SaaS 구독 (Subscription) - 월/연 결제, MRR/ARR이 핵심 metric. - **Tier 구조**: Free → Pro → Team → Enterprise. - **per-seat** vs **per-usage** vs **flat**. - 경제: CAC < LTV / 3, Net Revenue Retention 110%+, churn < 2%/월. - 예: Notion, Figma, Slack, Linear. ### 2. F2P + IAP (Free-to-Play, In-App Purchase) - 무료 진입 + 인앱 결제. - **Hard currency (gem)** + **soft currency (coin)** dual-economy. - **Battle Pass** (2024+ 표준), cosmetic, energy refill, gacha. - ARPDAU $0.10-1.00, paying user 비율 1-5%, ARPPU $20-100. - 예: Royal Match, Monopoly GO, Fortnite, Genshin Impact. ### 3. 광고 (Ads) - **CPM** (impression), **CPC** (click), **CPA** (action), **rewarded video**. - DAU 큰 무료 앱·콘텐츠에 적합. - eCPM US 기준 $5-30 (장르/지역별). - 예: 무료 모바일 게임, YouTube, news. ### 4. B2B 라이선스 / 계약 - **Annual contract**, sales team-led, ACV $10K-$1M+. - **Land-and-expand**, **MSA + SOW**, procurement. - 예: Salesforce, Snowflake, Databricks. ### 5. 마켓플레이스 / Take-rate - 플랫폼 fee 5-30%. - **양면 시장**: supplier + buyer 모두 확보. - 예: Airbnb 14%, Uber 25%, Etsy 6.5%, App Store 15-30%. ### 6. AI Usage-based (2026 신규 표준) - **Token / API call 단위** 과금: $X / 1M token. - **Compute-second**: GPU 임대. - **Outcome-based**: 결과당 과금 (resolved ticket, generated image). - 예: OpenAI API, Anthropic, Replicate, Vercel AI. ### 7. 하이브리드 - Spotify: 광고 + 구독. - LinkedIn: 광고 + 구독 + B2B 라이선스. - 게임: 구매(B2P) + 시즌 패스 + cosmetic IAP. ### 8. 핵심 metric - **CAC** (customer acquisition cost), **LTV** (lifetime value), **Payback period**. - **MRR/ARR**, **NRR** (net revenue retention), **GRR** (gross retention). - **DAU/MAU**, **ARPDAU**, **ARPPU**, **paying conversion**. - **Take rate**, **GMV** (마켓플레이스). ## 💻 패턴 ```ts // 1. SaaS pricing config const PLANS = { free: { price: 0, seats: 1, usage_limit: 1000 }, pro: { price: 19, seats: 1, usage_limit: 50_000 }, team: { price: 49, per_seat: true, usage_limit: 500_000 }, enterprise: { price: "contact", custom: true }, }; ``` ```python # 2. LTV / CAC def ltv(arpu_monthly, gross_margin, churn_monthly): return arpu_monthly * gross_margin / churn_monthly def payback_months(cac, arpu, gross_margin): return cac / (arpu * gross_margin) print(ltv(50, 0.8, 0.03)) # $1333 ``` ```sql -- 3. MRR SELECT date_trunc('month', invoice_date) AS m, SUM(amount) AS mrr FROM invoices WHERE status='paid' GROUP BY 1 ORDER BY 1; ``` ```ts // 4. Stripe subscription (SaaS) import Stripe from "stripe"; const s = new Stripe(process.env.STRIPE_KEY!); await s.subscriptions.create({ customer: "cus_xxx", items: [{ price: "price_pro_monthly_19" }], trial_period_days: 14, }); ``` ```ts // 5. Usage-based metering async function recordUsage(customerId: string, tokens: number) { await s.subscriptionItems.createUsageRecord(itemId, { quantity: tokens, timestamp: "now", action: "increment", }); } ``` ```python # 6. F2P ARPDAU def arpdau(revenue_day, dau): return revenue_day / dau def arppu(revenue_day, paying_users): return revenue_day / paying_users ``` ```ts // 7. Battle Pass tier const BP = Array.from({length: 50}, (_, i) => ({ level: i+1, free: i % 5 === 0 ? { coins: 1000 } : null, premium: { gems: 50 + i*10 }, })); ``` ```python # 8. Marketplace take rate def platform_revenue(gmv, take_rate=0.15): return gmv * take_rate ``` ```python # 9. Cohort retention import pandas as pd def cohort(df): df["cohort_m"] = df.signup_date.dt.to_period("M") df["months_since"] = (df.event_date - df.signup_date).dt.days // 30 return df.pivot_table(index="cohort_m", columns="months_since", values="user_id", aggfunc="nunique") ``` ```yaml # 10. AI API usage pricing (Anthropic-style) pricing: claude-opus: input_per_mtok: 15.00 output_per_mtok: 75.00 cache_read_per_mtok: 1.50 # 90% discount ``` ## 매 결정 기준 | 상황 | 추천 BM | |------|---------| | B2B SaaS productivity | **per-seat 구독** + Free trial | | AI / API 제품 | **Usage-based (token/call)** + Tier | | 모바일 캐주얼 게임 | **F2P + IAP + Ads** | | 콘텐츠/미디어 | **광고 + premium 구독** | | 양면 시장 | **Take-rate** (5-15%) | | 엔터프라이즈 인프라 | **Annual contract** + sales | | 단일 가치 도구 | **One-time purchase** | | 커뮤니티/개발자 | **Open-core** + paid hosting | ## 🔗 Graph - 부모: [[Business Strategy]] - Adjacent: [[Monopoly GO! 및 Royal Match의 라이브 이벤트 구조]] ## 🤖 LLM 활용 - "이 제품에 적합한 BM 3가지 제안 + 각 LTV/CAC 가정" — 빠른 비교. - 가격 페이지 카피 생성, A/B 테스트 variant. - competitor pricing scrape 후 LLM으로 포지셔닝 분석. ## ❌ 안티패턴 - **Free tier 너무 관대**: paid 전환 0%. - **너무 복잡한 tier**: 결정 마비, 전환율 ↓. - **Pay-to-win 노골 (게임)**: 평점 폭락, churn. - **Take rate 30%+ (마켓플레이스)**: supplier 이탈. - **Hidden fee**: 신뢰 파괴, refund 폭증. - **CAC > LTV로 성장**: 적자 확장, runway 소모. ## 🧪 검증 / 중복 - 검증: a16z SaaS metrics, Sequoia, Lenny's Newsletter. - 중복: [[Pricing Strategy]] (specific) — 본 문서는 BM 카탈로그. ## 🕓 Changelog - 2026-05-10: 신규 작성. SaaS/F2P/Ads/B2B/Marketplace/AI usage 6종 + metric + 결정 기준.