---
id: wiki-2026-0508-computational-creativity
title: Computational Creativity
category: 10_Wiki/Topics
status: verified
canonical_id: self
aliases: [computational creativity, AI creativity, generative AI, Margaret Boden, exploration vs exploitation]
duplicate_of: none
source_trust_level: B
confidence_score: 0.85
verification_status: applied
tags: [creativity, generative-ai, computational-creativity, boden, novelty-search, quality-diversity, art]
raw_sources: []
last_reinforced: 2026-05-10
github_commit: pending
tech_stack:
language: psychology / AI
applicable_to: [Generative AI, Game Design, Music Generation, Co-creation Tools]
---
# Computational Creativity
## 매 한 줄
> **"매 machine 의 inspiration"**. Margaret Boden 의 3 type (combinational + exploratory + transformational). 매 modern: 매 GAN, 매 diffusion, 매 LLM, 매 quality-diversity, 매 evolutionary. 매 imitation 의 X — 매 transformational 의 frontier.
## 매 핵심
### Margaret Boden's 3 type
1. **Combinational**: 매 existing concept 의 새 combination.
2. **Exploratory**: 매 concept space 의 frontier exploration.
3. **Transformational**: 매 space rule 의 break — 매 새 paradigm.
→ 매 LLM / Diffusion 의 most 의 #1 + #2. #3 의 still elusive.
### 매 evaluation criteria
- **Novelty**: 매 다른 가?
- **Quality**: 매 좋 가?
- **Surprise** (Bayesian): 매 expectation 의 violate?
- **Value** (utility): 매 use 가능?
→ 매 4 의 trade-off (novelty vs quality 의 typical).
### 매 method
#### Generative
- **GAN**: 매 photoreal.
- **VAE**: 매 latent control.
- **Diffusion**: 매 modern (Stable, Flux).
- **LLM**: 매 text, code.
- **AutoEncoder**.
#### Search
- **Genetic algorithm**.
- **Simulated annealing**.
- **MCTS**.
- **Bayesian optimization**.
#### Open-ended
- **Novelty Search**: 매 "새로움 만" objective.
- **MAP-Elites**: 매 quality-diversity.
- **POET**: 매 endless challenge.
#### Hybrid
- **Human-AI co-creation**.
- **Critic + generator** (GAN-like).
### 매 응용
#### Art
- **Image**: Stable Diffusion, Midjourney.
- **Music**: Suno, Udio, MusicGen.
- **Video**: Sora, Veo, Runway.
- **3D**: DreamFusion.
#### Game
- **PCG** (Procedural Content Generation).
- **Level design**.
- **NPC behavior**.
#### Science
- **AlphaFold**: 매 protein design.
- **Drug discovery**.
- **Material design** (GNoME).
#### Engineering
- **Topology optimization**.
- **Architecture (building) generation**.
#### Code
- **Copilot, Cursor**: 매 code completion.
- **Aider, Cline**: 매 agentic generation.
### 매 philosophy debate
- "Can machines truly be creative?"
- 매 Strong vs Weak AI 의 connection.
- 매 Searle's Chinese Room.
- 매 attribution / authorship.
→ 매 Boden 의 implementation 가능, 매 transformational 의 hardest.
### 매 modern issue
- **Authorship**: 매 AI 가 / 매 prompt 의 user 가.
- **Training data**: 매 copyright (LAION lawsuit).
- **Evaluation**: 매 subjective.
- **Mode collapse**: 매 generic look.
- **Slop**: 매 quantity > quality.
## 💻 패턴
### Novelty search (vs fitness-based)
```python
import numpy as np
class NoveltySearch:
def __init__(self, k=15):
self.archive = []
self.k = k
def novelty(self, behavior):
if not self.archive: return 1.0
distances = [np.linalg.norm(behavior - b) for b in self.archive]
return np.mean(sorted(distances)[:self.k])
def add(self, behavior):
if self.novelty(behavior) > 0.5: # 매 threshold
self.archive.append(behavior)
def select(self, candidates):
# 매 select most novel — 매 not most fit
return max(candidates, key=lambda c: self.novelty(c.behavior))
```
### MAP-Elites (quality-diversity)
```python
from collections import defaultdict
def map_elites(generations=1000, mutate_fn=None, evaluate_fn=None, descriptor_fn=None, grid=10):
archive = {} # 매 cell → (fitness, genome)
for gen in range(generations):
if not archive:
genome = random_genome()
else:
parent = random.choice(list(archive.values()))[1]
genome = mutate_fn(parent)
fitness = evaluate_fn(genome)
descriptor = descriptor_fn(genome)
cell = tuple(int(d * grid) for d in descriptor)
if cell not in archive or archive[cell][0] < fitness:
archive[cell] = (fitness, genome)
return archive # 매 grid 의 매 cell 의 best
```
### Co-creation UI (LLM-aided)
```ts
function CoCreationCanvas({ prompt, onUpdate }) {
return (
);
}
```
### Diffusion + style mixing
```python
def style_combine(prompt_a, prompt_b, mix_ratio=0.5, n_steps=30):
"""매 두 prompt 의 latent 의 mix → 매 combinational creativity."""
text_emb_a = text_encoder(prompt_a)
text_emb_b = text_encoder(prompt_b)
mixed = mix_ratio * text_emb_a + (1 - mix_ratio) * text_emb_b
image = diffusion_pipe(prompt_embeds=mixed, num_inference_steps=n_steps).images[0]
return image
```
### Music generation (MusicGen)
```python
from audiocraft.models import MusicGen
model = MusicGen.get_pretrained('facebook/musicgen-large')
model.set_generation_params(duration=30)
descriptions = ['hip hop with energetic drums', 'ambient piano with rain']
wav = model.generate(descriptions)
```
### PCG (procedural game level)
```python
def generate_level(theme, difficulty, seed=None):
"""매 cellular automata + 매 ML constraint."""
rng = np.random.default_rng(seed)
# 매 base CA
grid = rng.choice([0, 1], size=(50, 50), p=[0.55, 0.45])
for _ in range(5):
grid = ca_smooth(grid)
# 매 difficulty constraint
if difficulty == 'hard':
grid = add_obstacles(grid, density=0.1)
# 매 theme 의 ML refine
grid = theme_model(grid, theme)
return grid
```
### Critic-guided generation
```python
def critic_guided(generator, critic, prompt, n_iters=5):
"""매 GAN-like — 매 generator + 매 critic 의 loop."""
candidate = generator.generate(prompt)
for i in range(n_iters):
critique = critic.evaluate(candidate, criteria=['novelty', 'quality', 'on-prompt'])
if all(c.score > 0.7 for c in critique): break
candidate = generator.refine(prompt, candidate, critique)
return candidate
```
### POET (open-ended evolution)
```python
class POET:
"""매 open-ended challenge generation + 매 agent evolution."""
def __init__(self):
self.environments = []
self.agents = []
def step(self):
# 매 1. 매 mutate environment (challenge)
new_env = mutate_env(random.choice(self.environments))
if not too_easy(new_env) and not too_hard(new_env):
self.environments.append(new_env)
# 매 2. 매 mutate agent
for env in self.environments:
for agent in self.agents:
if not agent.solved(env):
agent.train_on(env)
# 매 3. 매 transfer (agent A 의 env B 의 try)
for agent in self.agents:
for env in self.environments:
if agent.solves(env):
record_solver(agent, env)
```
### Authorship / attribution
```python
def attribute_authorship(work, generation_log):
return {
'human_contribution': {
'prompts': generation_log.prompts,
'curation_decisions': generation_log.selections,
'manual_edits': generation_log.manual_edits,
},
'ai_contribution': {
'model': generation_log.model_version,
'generation_count': generation_log.total_generations,
'auto_decisions': generation_log.auto_choices,
},
'attribution': 'human-led (prompt + curate + edit)' if
len(generation_log.manual_edits) > 5 else 'AI-generated, human-curated',
}
```
## 🤔 결정 기준
| 목적 | Approach |
|---|---|
| Image | Diffusion (SD, Flux, MJ) |
| Music | MusicGen / Suno |
| Code | LLM (Cursor, Copilot) |
| Game level | PCG + ML |
| Drug | AlphaFold + RFdiffusion |
| Open-ended | POET / MAP-Elites |
| Co-creation | LLM + human |
| Transformational | 매 still hard |
**기본값**: 매 task-specific generative + 매 human curation + 매 attribution.
## 🔗 Graph
- 부모: [[AI]] · [[Creativity]] · [[Generative-AI|Generative-Models]]
- 응용: [[Stable-Diffusion]] · [[AlphaFold]] · [[PCG]]
- Adjacent: [[Authenticity]] · [[Arts]] · [[Artificial-Life]] · [[Beckett]] (creative AI metaphor)
## 🤖 LLM 활용
**언제**: 매 generative system design. 매 co-creation tool. 매 PCG. 매 art / music / writing.
**언제 X**: 매 deterministic task. 매 fact-based.
## ❌ 안티패턴
- **Imitation 만**: 매 transformational 의 X.
- **Mode collapse**: 매 single style.
- **No human curate**: 매 slop.
- **No attribution**: 매 ethics.
- **Single objective (fitness only)**: 매 novelty 의 lose.
- **Copyright 무시**: 매 lawsuit risk.
## 🧪 검증 / 중복
- Verified (Boden "Creative Mind", Stanley novelty search, MAP-Elites, ALife conferences).
- 신뢰도 B.
- Related: [[Arts]] · [[Authenticity]] · [[Artificial-Life]] · [[Stable-Diffusion]] · [[Best-of-N_Sampling]].
## 🕓 Changelog
| 날짜 | 변경 |
|---|---|
| 2026-05-08 | Phase 1 |
| 2026-05-10 | Manual cleanup — Boden 3 + 매 novelty search / MAP-Elites / POET / co-creation code |