--- id: P-REINFORCE-AUTO-AE68EC category: Unified confidence_score: 0.90 tags: [auto-reinforced] last_reinforced: 2026-04-20 github_commit: "[P-Reinforce] Continuous Worker - threejs Issue _30352" --- # [[threejs Issue _30352|threejs Issue _30352]] ## πŸ“Œ ν•œ 쀄 톡찰 (The Karpathy Summary) > three.js Issue #30352λŠ” 곡유 속성을 κ°€μ§„ μ—¬λŸ¬ 개의 일반 `Mesh` 객체λ₯Ό λ Œλ”λ§ν•  λ•Œλ³΄λ‹€ `InstancedMesh`λ₯Ό μ‚¬μš©ν•  λ•Œ μ„±λŠ₯이 였히렀 크게 μ €ν•˜λ˜λŠ” ν˜„μƒμ„ λ³΄κ³ ν•œ μ΄μŠˆμž…λ‹ˆλ‹€ [1, 2]. 이 ν˜„μƒμ˜ μ£Όμš” 원인은 `InstancedMesh`κ°€ λ‚΄λΆ€ μΈμŠ€ν„΄μŠ€λ“€μ„ λ Œλ”λ§ν•  λ•Œ μ•žλ’€λ‘œ μžλ™ μ •λ ¬(Sorting)ν•˜μ§€ μ•Šμ•„ λ°œμƒν•˜λŠ” λ§‰λŒ€ν•œ μ˜€λ²„λ“œλ‘œμš°(Overdraw) λΉ„μš© λ•Œλ¬Έμž…λ‹ˆλ‹€ [3, 4]. 즉, 단일 λ“œλ‘œμš° 콜둜 μΈν•œ CPU μ—°μ‚° κ°μ†Œ 이득보닀 λΆˆν•„μš”ν•œ ν”½μ…€ 처리 λΆ€ν•˜κ°€ 더 μ»€μ§€λ©΄μ„œ 씬이 ν”„λž˜κ·Έλ¨ΌνŠΈ λ°”μš΄λ“œ(Fragment-bound) μƒνƒœμ— λΉ μ§€λŠ” ꡬ쑰적 ν•œκ³„λ₯Ό λ³΄μ—¬μ£ΌλŠ” μ‚¬λ‘€μž…λ‹ˆλ‹€ [5]. ## πŸ“– κ΅¬μ‘°ν™”λœ 지식 (Synthesized Content) λ³Έλ¬Έ ꡬ쑰화 μž‘μ—… 쀑... ## ⚠️ λͺ¨μˆœ 및 μ—…λ°μ΄νŠΈ (Contradictions & RL Update) - **κ³Όκ±° λ°μ΄ν„°μ™€μ˜ 좩돌:** μžλ™ν™” 엔진에 μ˜ν•΄ λ§€ν•‘λœ μ§€μ‹μœΌλ‘œ, μΆ”ν›„ μ •λ°€ 검증 ν•„μš”. - **μ •μ±… λ³€ν™”:** Graphics & Performance λΆ„μ•Όμ˜ μžλ™ μžμ‚°ν™” μˆ˜ν–‰. ## πŸ”— 지식 μ—°κ²° (Graph) - **Related Topics:** [[InstancedMesh|InstancedMesh]], [[Overdraw|Overdraw]], [[BatchedMesh|BatchedMesh]], [[Fragment-bound|Fragment-bound]] - **Projects/Contexts:** [[Threejs ᄉα…₯α†Όα„‚α…³α†Ό α„Žα…¬α„Œα…₯ᆨᄒα…ͺ|three.js]] - **Contradictions/Notes:** 이둠적으둜 `InstancedMesh`λŠ” λ“œλ‘œμš° 콜 횟수λ₯Ό 1회둜 쀄여주어 λ Œλ”λ§ μ„±λŠ₯을 ν–₯μƒμ‹œμΌœμ•Ό ν•˜μ§€λ§Œ, 이슈 #30352의 μ‚¬λ‘€μ—μ„œλŠ” κ°œλ³„ μ •λ ¬ λΆ€μž¬λ‘œ μΈν•œ μ˜€λ²„λ“œλ‘œμš° λΉ„μš© λ•Œλ¬Έμ— 였히렀 κ°œλ³„ λ“œλ‘œμš° 콜(5,000회)을 μˆ˜ν–‰ν•˜λŠ” 일반 `Mesh` 방식보닀 μ„±λŠ₯이 λ–¨μ–΄μ§€λŠ” λͺ¨μˆœμ μΈ κ²°κ³Όλ₯Ό λ³΄μ—¬μ€λ‹ˆλ‹€ [1, 2, 5]. --- *Last updated: 2026-04-19* - Raw Source: 00_Raw/2026-04-20/three.js Issue _30352.md ---