# Index: Topics_GD > Balancing ## πŸ“ Subcategories - Game Design & Math ## πŸ“ Documents - [[2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass|2026-04-24-Skybound_Survivor_Like_Balance_Curve_Pass]] - [[2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation|2026-04-25-Skybound_Vampire_Survivors_Loop_and_Stage_Curve_Preparation]] - [[2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve|2026-04-26-Skybound_Invasion_Response_Stage_Difficulty_Curve]] - [[2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance|2026-04-26-Skybound_Low_Level_First_Upgrade_Offer_Balance]] - [[2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop|2026-04-26-Skybound_Miniboss_Treasure_Cache_Reward_Loop]] - [[2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI|2026-04-26-Skybound_Reward_Card_Clarity_and_Command_Cache_UI]] - [[2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass|2026-04-26-Skybound_Stage1_to_3_Playtest_Balance_Bomb_and_Visual_Diversity_Pass]] - [[ᄉᅑᆼᄉα…₯α†Ό 맟 α„ƒα…¦α„†α…΅α„Œα…΅ α„‹α…²α„’α…§α†Ό(Unit Counters & Damage Profiles)|상성 및 데미지 μœ ν˜•(Unit Counters & Damage Profiles)]] - [[α„‹α…²α„‚α…΅α†Ί ᄉᅑᆼᄉα…₯α†Ό(Unit Counters)|μœ λ‹› 상성(Unit Counters)]] - [[α„‹α…²α„‚α…΅α†Ί ᄉᅑᆼᄉα…₯α†Ό(Unit Matchups)|μœ λ‹› 상성(Unit Matchups)]]