--- id: TIMESTEP-001 category: "10_Wiki/๐Ÿ’ก Topics/AI" confidence_score: 1.0 tags: [game-development, simulation, physics-engine, optimization] last_reinforced: 2026-04-26 --- # Fixed vs Variable Time Step (๊ณ ์ • ๋ฐ ๊ฐ€๋ณ€ ํƒ€์ž„ ์Šคํ…) ## ๐Ÿ“Œ ํ•œ ์ค„ ํ†ต์ฐฐ (The Karpathy Summary) > "๊ฒฐ์ •๋ก ์  ๋ฌผ๋ฆฌ์™€ ๋ถ€๋“œ๋Ÿฌ์šด ๋ Œ๋”๋ง ์‚ฌ์ด์˜ ์ค„ํƒ€๊ธฐ" โ€” ์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ์‹œ๊ฐ„ ํ๋ฆ„์„ ์ผ์ •ํ•œ ๊ฐ„๊ฒฉ์œผ๋กœ ๊ณ ์ •ํ• ์ง€, ํ”„๋ ˆ์ž„์›Œํฌ ์†๋„์— ๋งž์ถฐ ์œ ๋™์ ์œผ๋กœ ์กฐ์ ˆํ• ์ง€์— ๋Œ€ํ•œ ์„ค๊ณ„ ์„ ํƒ. ## ๐Ÿ“– ๊ตฌ์กฐํ™”๋œ ์ง€์‹ (Synthesized Content) - **์ถ”์ถœ๋œ ํŒจํ„ด:** ์—ฐ์‚ฐ์˜ ์•ˆ์ •์„ฑ์ด ์ค‘์š”ํ•œ ๋ฌผ๋ฆฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์€ '๊ณ ์ • ๊ฐ„๊ฒฉ(Fixed)'์œผ๋กœ ์ฒ˜๋ฆฌํ•˜๊ณ , ์‹œ๊ฐ์  ๋ถ€๋“œ๋Ÿฌ์›€์ด ์ค‘์š”ํ•œ ๋ Œ๋”๋ง์€ '๊ฐ€๋ณ€ ๊ฐ„๊ฒฉ(Variable)'์œผ๋กœ ์ฒ˜๋ฆฌํ•˜์—ฌ ๋ณ‘ํ–‰ํ•˜๋Š” ํ•˜์ด๋ธŒ๋ฆฌ๋“œ ํŒจํ„ด. - **Fixed Time Step (๊ณ ์ •):** - **์žฅ์ :** ๋ฌผ๋ฆฌ ๋ฒ•์น™์˜ ์ผ๊ด€์„ฑ ๋ณด์žฅ, ๋ฆฌํ”Œ๋ ˆ์ด ์žฌํ˜„์„ฑ(Determinism) ํ™•๋ณด, ์ˆ˜์น˜์  ์•ˆ์ •์„ฑ ๋†’์Œ. - **๋‹จ์ :** ์ €์‚ฌ์–‘ ๊ธฐ๊ธฐ์—์„œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ์†๋„๊ฐ€ ๋А๋ ค์งˆ ์ˆ˜ ์žˆ์Œ (Slow-motion ํšจ๊ณผ). - **Variable Time Step (๊ฐ€๋ณ€):** - **์žฅ์ :** ์–ด๋–ค ํ”„๋ ˆ์ž„ ๋ ˆ์ดํŠธ์—์„œ๋„ ์‹ค์‹œ๊ฐ„ ์‹œ๊ฐ„๊ณผ ๋™๊ธฐํ™”๋จ. ๊ตฌํ˜„์ด ๋น„๊ต์  ๋‹จ์ˆœ. - **๋‹จ์ :** ํ”„๋ ˆ์ž„ ๋“œ๋ž ์‹œ ๋ฌผ๋ฆฌ ์—ฐ์‚ฐ์ด ํŠ€๋Š” ํ˜„์ƒ(Tunneling) ๋ฐœ์ƒ ์œ„ํ—˜, ์žฌํ˜„์„ฑ ๋ณด์žฅ ์•ˆ ๋จ. - **Accumulator Pattern:** '๋‚จ์€ ์‹œ๊ฐ„'์„ ์ถ•์ ํ–ˆ๋‹ค๊ฐ€ ๊ณ ์ •๋œ ๊ฐ„๊ฒฉ๋งŒํผ ๋ฌผ๋ฆฌ ์—ฐ์‚ฐ์„ ์—ฌ๋Ÿฌ ๋ฒˆ ์ˆ˜ํ–‰ํ•˜๋Š” ํ˜„๋Œ€์  ๊ฒŒ์ž„ ์—”์ง„์˜ ํ‘œ์ค€ ๋ฐฉ์‹. ## โš ๏ธ ๋ชจ์ˆœ ๋ฐ ์—…๋ฐ์ดํŠธ (Contradictions & RL Update) - **๊ณผ๊ฑฐ ๋ฐ์ดํ„ฐ์™€์˜ ์ถฉ๋Œ:** ๋‹จ์ˆœํžˆ ํ”„๋กฌํ”„ํŠธ ๋‹น ๋ธํƒ€ ํƒ€์ž„(dt)์„ ๊ณฑํ•˜๋˜ ๋ฐฉ์‹์—์„œ, ๋ฌผ๋ฆฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์˜ ๋ฌด๊ฒฐ์„ฑ์„ ์œ„ํ•ด Fixed Update๋ฅผ ๋ถ„๋ฆฌํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ ์ •์ฐฉ. - **์ •์ฑ… ๋ณ€ํ™”:** Skybound ํ”„๋กœ์ ํŠธ๋Š” ๋ฌผ๋ฆฌ ์—ฐ์‚ฐ์˜ ์•ˆ์ •์„ฑ์„ ์œ„ํ•ด 1/60์ดˆ Fixed Step์„ ์‚ฌ์šฉํ•˜๋ฉฐ, ๋น„์ฃผ์–ผ ๋ณด๊ฐ„(Interpolation)์„ ํ†ตํ•ด ํ”„๋ ˆ์ž„ ๊ฐ„ ๋Š๊น€์„ ๋ฐฉ์ง€ํ•จ. ## ๐Ÿ”— ์ง€์‹ ์—ฐ๊ฒฐ (Graph) - **Parent:** 10_Wiki/๐Ÿ’ก Topics/AI - **Related:** Physics-Engine, Game-Loop, Interpolation - **Raw Source:** 10_Wiki/Topics/AI/Fixed Time Step vs Variable Time Step.md