--- id: wiki-2026-0508-방어-구조-및-기지-레이아웃-defensive-archit title: 방어 구조 및 기지 레이아웃(Defensive Architecture and Base Layouts) category: 10_Wiki/Topics status: duplicate canonical_id: 기지-방어-base-defense duplicate_of: "[[기지 방어(Base Defense)]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, base-defense, layout, rts, tower-defense] last_reinforced: 2026-05-10 github_commit: pending --- # 방어 구조 및 기지 레이아웃(Defensive Architecture and Base Layouts) > **이 문서는 [[기지 방어(Base Defense)]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 (specialization) - 매 *Defensive Architecture / Base Layout* 은 [[기지 방어(Base Defense)]] 의 spatial-design sub-aspect. - 매 핵심: layered defense (perimeter → mid → core), funneling chokepoints, overlapping fields of fire. - 매 reference: Clash of Clans / Boom Beach / Rush Royale layout meta. ## 🔗 Graph - 부모: [[기지 방어(Base Defense)]] (canonical) - Adjacent: [[Tower_Defense]] · [[Choke_Point]] · [[Layered_Defense]] ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |