--- id: wiki-2026-0508-threejs-렌더링-성능-최적화 title: "Threejs 렌더링 성능 최적화" category: "10_Wiki/Topics/Visual_Effects/Graphics & Performance" status: duplicate canonical_id: wiki-2026-0508-threejs-rendering-optimization duplicate_of: "[[Threejs Rendering Optimization]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, threejs] last_reinforced: 2026-05-10 github_commit: pending --- # Threejs 렌더링 성능 최적화 > **이 문서는 [[Threejs Rendering Optimization]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 - BatchedMesh, InstancedMesh, GPU instancing. - WebGPU backend 로 5-10× 성능 향상. ## 🔗 Graph - 부모: [[Threejs Rendering Optimization]] (canonical) ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |