--- id: wiki-2026-0508-threejs-모바일-렌더링-최적화 title: "Threejs 모바일 렌더링 최적화" category: "10_Wiki/Topics/Visual_Effects/Graphics & Performance" status: duplicate canonical_id: wiki-2026-0508-threejs-rendering-optimization duplicate_of: "[[Three.js 렌더링 최적화|Threejs Rendering Optimization]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, threejs-mobile] last_reinforced: 2026-05-10 github_commit: pending --- # Threejs 모바일 렌더링 최적화 > **이 문서는 [[Three.js 렌더링 최적화|Threejs Rendering Optimization]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 - 모바일: pixel ratio cap (1.5), texture compression (ASTC/ETC2), shader precision lowp/mediump. - 30 fps target, 16ms budget. ## 🔗 Graph - 부모: [[Three.js 렌더링 최적화|Threejs Rendering Optimization]] (canonical) ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |