--- id: wiki-2026-0508-인플레이션-inflation title: 인플레이션(Inflation) category: 10_Wiki/Topics status: duplicate canonical_id: virtual-economy-inflation duplicate_of: "[[Virtual Economy Inflation]]" aliases: [] source_trust_level: A confidence_score: 0.9 verification_status: redirected tags: [duplicate, virtual-economy, inflation, mmo-design] last_reinforced: 2026-05-10 github_commit: pending --- # 인플레이션(Inflation) > **이 문서는 [[Virtual Economy Inflation]] 의 중복본입니다.** Canonical 문서로 redirect. ## 핵심 요약 (specialization aspects) - 매 mechanism: faucet (mob gold drops, quest rewards) > sink (repair, AH tax, consumables) → 매 currency value decay. - 매 indicators: top-tier item prices, raw mat 가격, gold-per-USD black market rate. - 매 mitigations: increased sinks (cosmetic shops, housing upkeep), faucet nerfs, currency reset (new server / expansion). - 매 historical: Diablo II rune ladder reset, WoW gold cap escalation, RuneScape Grand Exchange stabilization. ## 🔗 Graph - 부모: [[Virtual Economy Inflation]] (canonical) - 관련: [[가상 경제 시스템의 구조적 무결성 분석]] · [[WoW 토큰 및 PLEX]] · [[자원 로지스틱스(Resource Logistics)]] ## 🕓 변경 이력 | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | 중복 처리 — canonical 문서로 redirect |