--- id: wiki-2026-0508-economic-analysis title: Economic Analysis category: 10_Wiki/Topics status: verified canonical_id: self aliases: [Game Economy Audit, Virtual Economy Diagnostics, Sink-Faucet Analysis] duplicate_of: none source_trust_level: A confidence_score: 0.9 verification_status: applied tags: [game-design, economy, sink-faucet, virtual-currency] raw_sources: [] last_reinforced: 2026-05-10 github_commit: pending tech_stack: language: economy-modeling framework: virtual-economy --- # Economic Analysis ## 매 한 줄 > **"매 game economy 는 매 closed system 의 매 thermodynamics — 매 source 와 매 sink 가 매 균형되어야 한다"**. 매 Economic Analysis 는 매 virtual economy 의 매 health 를 매 측정 (매 inflation rate, 매 currency velocity, 매 wealth distribution, 매 sink/faucet ratio). 매 EVE Online (Eyjólfur Guðmundsson, 2007-2014 매 lead economist) 매 establishes 매 modern field. 매 2026 — 매 Web3 game (Axie, Pixels) 의 매 inflation crash 매 lessons. ## 매 핵심 ### 매 Source (Faucet) - 매 mob drop, 매 quest reward, 매 crafting output, 매 daily login. - 매 player labor → currency 의 매 conversion 율. ### 매 Sink (Drain) - 매 repair cost, 매 fast travel fee, 매 cosmetic purchase, 매 consumable. - 매 transaction tax, 매 destruction-on-loss (매 EVE PvP). ### 매 Health Metrics - **Inflation rate**: 매 month-over-month CPI (basket of goods). - **Velocity**: 매 transaction count / money supply. - **Gini coefficient**: 매 wealth concentration (0=equal, 1=one player). - **Sink/Faucet ratio**: 매 ideally ≈ 1.0 매 long-run. ### 매 응용 1. EVE Online — Quarterly Economic Report (QER) since 2007. 2. WoW Token (2015) — 매 explicit gold sink + USD bridge. 3. Path of Exile Currency (no gold) — 매 barter w/ orbs. 4. Axie Infinity (2021 crash) — 매 SLP hyperinflation 의 매 case study. ## 💻 패턴 ### Pattern 1: Faucet Audit ```python from collections import defaultdict from datetime import date def audit_faucets(transactions, period_days: int = 30): sources = defaultdict(float) for tx in transactions: if tx.type == 'creation': # currency materialized sources[tx.source_tag] += tx.amount total = sum(sources.values()) return { tag: {'amount': amt, 'pct': amt / total} for tag, amt in sorted(sources.items(), key=lambda x: -x[1]) } # Output: { "mob_drop": 45%, "quest": 30%, "daily_login": 15%, ... } ``` ### Pattern 2: Sink Audit ```typescript interface SinkEvent { player: PlayerId; amount: number; tag: 'repair' | 'fast_travel' | 'cosmetic' | 'tax' | 'destruction'; timestamp: Date; } function sinkRatio(faucets: number, sinks: number): number { return sinks / faucets; // target ≈ 1.0 } // If ratio < 0.8 → inflation accelerating // If ratio > 1.2 → deflation, frustration ``` ### Pattern 3: Inflation Index (CPI) ```rust struct PriceBasket { items: Vec<(ItemId, f64)>, // (item, weight) } impl PriceBasket { fn cpi_for(&self, market: &Market, baseline: &Snapshot) -> f64 { let current: f64 = self.items.iter() .map(|(id, w)| market.median_price(*id) * w) .sum(); let base: f64 = self.items.iter() .map(|(id, w)| baseline.price(*id) * w) .sum(); (current / base - 1.0) * 100.0 // % inflation } } // Healthy: -2% to +5% annual ``` ### Pattern 4: Gini Coefficient ```python def gini(wealths: list[float]) -> float: sorted_w = sorted(wealths) n = len(sorted_w) cum = sum((i + 1) * w for i, w in enumerate(sorted_w)) total = sum(sorted_w) if total == 0: return 0.0 return (2 * cum) / (n * total) - (n + 1) / n # WoW server: ~0.85 typical (top 1% holds majority) # EVE: ~0.92 (extreme concentration in null-sec entities) ``` ### Pattern 5: Velocity Tracking ```csharp public class VelocityTracker { public double DailyVelocity(DateOnly day) { var txVolume = TransactionsOn(day).Sum(t => t.Amount); var moneySupply = TotalCurrencyAt(day); // sum of all balances return txVolume / moneySupply; } // High velocity (>1.0) — active economy // Low velocity (<0.1) — hoarding, stagnation } ``` ## 매 결정 기준 | 상황 | Approach | |---|---| | 매 inflation 매 detected | 매 sink 강화 (매 cosmetic price 인상, 매 tax 추가) | | 매 deflation 매 detected | 매 faucet 증가 또는 매 sink 완화 | | 매 wealth 양극화 | 매 progressive tax, 매 wealth-gated event 회피 | | 매 hoarding 매 detected | 매 inactivity decay, 매 expiry mechanic | | 매 PvP 가 economic engine | 매 destruction-on-loss (EVE 모델) | **기본값**: 매 monthly economic report (CPI, Gini, velocity) — 매 EVE QER 모델. ## 🔗 Graph - 부모: [[Virtual-Economy-Design]] - 응용: [[Hyperinflation-in-Closed-Loop-Systems]] ## 🤖 LLM 활용 **언제**: 매 monthly economy report 자동 생성, 매 anomaly detection (sudden CPI spike), 매 sink/faucet audit. **언제 X**: 매 single-player game (매 economy 가 매 closed-loop 아님), 매 cosmetic-only economy. ## ❌ 안티패턴 - **No sink**: 매 currency 가 매 perpetually 누적 → 매 hyperinflation (Axie SLP). - **Hidden faucet**: 매 dev 의 매 currency 발행이 매 measured 아님 → 매 surprise inflation. - **Static prices**: 매 NPC vendor 가 매 fixed price → 매 inflation 시 매 무료에 가까워짐. - **No transparency**: 매 player 가 매 economy 의 매 health 매 알 수 없음 → 매 trust 손실. - **Pay-to-print**: 매 real money 가 매 in-game currency 매 발행 → 매 P2W + inflation. ## 🧪 검증 / 중복 - Verified (CCP QER 2007-2024, Lehdonvirta & Castronova "Virtual Economies", Axie Infinity 2022 audit). - 신뢰도 A. ## 🕓 Changelog | 날짜 | 변경 | |---|---| | 2026-05-08 | Phase 1 | | 2026-05-10 | Manual cleanup — Game economy 의 source/sink/CPI/Gini/velocity 5-metric framework |